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1 | #pragma once
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2 |
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3 | class PathMapEffect;
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4 | class Entity;
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5 | class SubEntity;
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6 |
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7 | class RenderStrategy
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8 | {
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9 | protected:
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10 | PathMapEffect* pathMapEffect;
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11 | public:
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12 | CFirstPersonCamera camera;
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13 | RenderStrategy(PathMapEffect* pathMapEffect);
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14 |
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15 | virtual void applyTargets() const;
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16 | virtual void applyRenderState() const;
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17 | virtual void applyTechnique() const;
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18 |
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19 | virtual void applyTransforms(Entity* entity) const;
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20 | virtual void applyTextures(SubEntity* subEntity) const;
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21 |
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22 | virtual void resetRenderState() const;
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23 | };
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