[2197] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\subentity.h"
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| 3 | #include "Entity.h"
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| 4 | #include "SubMesh.h"
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| 5 | #include "Mesh.h"
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| 6 | #include "PathMapEffect.h"
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| 7 | #include "DepthRenderStrategy.h"
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| 8 | #include "Radion.hpp"
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| 9 | #include "Transformed.h"
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| 10 | #include "L.h"
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| 11 | #include <queue>
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| 12 | #include <fstream>
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| 13 |
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[2304] | 14 | #define NFINDNEARSAMPLES 1000
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[2197] | 15 |
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| 16 | SubEntity::SubEntity(Entity* parent, SubMesh* subMesh, int nNearClusters)
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| 17 | {
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| 18 | this->parent = parent;
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| 19 | this->subMesh = subMesh;
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| 20 | this->nNearClusters = nNearClusters;
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| 21 |
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| 22 | LPDIRECT3DDEVICE9 device = subMesh->parent->pathMapEffect->device;
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| 23 |
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| 24 | prmxres = subMesh->parent->prmAtlasSize * nNearClusters;
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| 25 | prmyres = subMesh->parent->prmAtlasSize;
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| 26 | while(prmxres > 4096)
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| 27 | {
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| 28 | prmxres /= 2;
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| 29 | prmyres *= 2;
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| 30 | if(prmyres > 4096)
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| 31 | {
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| 32 | MessageBoxA( NULL, "PRM too big", "Error", MB_OK);
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| 33 | exit(-1);
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | device->CreateTexture(prmxres, prmyres, 1, D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&prmTexture,NULL);
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| 38 | prmTexture->GetSurfaceLevel(0,&prmSurface);
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| 39 |
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| 40 | createRayTraceEntity();
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| 41 | }
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| 42 |
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| 43 | SubEntity::~SubEntity(void)
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| 44 | {
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| 45 | prmTexture->Release();
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| 46 | prmSurface->Release();
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| 47 | delete rayTraceEntity;
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| 48 | }
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| 49 |
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| 50 | void SubEntity::createRayTraceEntity()
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| 51 | {
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| 52 | if(subMesh->rayTraceMesh)
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| 53 | {
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| 54 | rayTraceEntity = new Transformed(subMesh->rayTraceMesh);
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| 55 | rayTraceEntity->setTransforms(parent->modelWorldTransform, parent->inverseTransposedModelWorldTransform);
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| 56 | }
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| 57 | else
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| 58 | rayTraceEntity = NULL;
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| 59 |
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| 60 | }
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| 61 |
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| 62 | void SubEntity::renderPRM( std::vector<Radion>& clusterRadions, unsigned int clusterId )
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| 63 | {
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| 64 | LPDIRECT3DDEVICE9 device = subMesh->parent->pathMapEffect->device;
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| 65 | LPD3DXEFFECT effect = subMesh->parent->pathMapEffect->effect;
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| 66 |
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| 67 | HRESULT hr; UINT nPasses=1;
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| 68 |
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| 69 | //# clusterId -> nearestIdx
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| 70 | int radinx = 0xffffff;
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| 71 | for(int i=0; i<nNearClusters; i++)
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| 72 | if(nearClusterIndices[i] == clusterId)
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| 73 | radinx = i;
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| 74 | if(radinx == 0xffffff)
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| 75 | return;
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| 76 |
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| 77 | /* if(clusterId != 0)
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| 78 | return;*/
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| 79 |
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| 80 | hr = device->SetRenderTarget(0, prmSurface);
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| 81 | int tilex = radinx % (prmxres / subMesh->parent->prmAtlasSize);
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| 82 | int tiley = radinx / (prmxres / subMesh->parent->prmAtlasSize);
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| 83 |
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| 84 | D3DVIEWPORT9 vp, defaultViewPort;
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| 85 | vp.X = tilex * subMesh->parent->prmAtlasSize; vp.Y = tiley * subMesh->parent->prmAtlasSize;
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| 86 | vp.Width = vp.Height = subMesh->parent->prmAtlasSize;
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| 87 | vp.MinZ = 0.0; vp.MaxZ = 1.0;
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| 88 |
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| 89 | defaultViewPort.X = defaultViewPort.Y = 0;
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| 90 | defaultViewPort.Width = defaultViewPort.Height = subMesh->parent->pathMapEffect->DEPTHMAPRES;
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| 91 |
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| 92 | //clear everything
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| 93 | device->SetRenderTarget(0, prmSurface);
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| 94 | device->SetDepthStencilSurface(NULL);
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| 95 | device->SetViewport(&vp);
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| 96 |
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| 97 | DWORD ccol = D3DCOLOR_RGBA(0,0,0,0);
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| 98 | device->Clear( 0, NULL, D3DCLEAR_TARGET,
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| 99 | ccol, 1.0f, 0 );
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| 100 |
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| 101 | unsigned int nRadions = clusterRadions.size();
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| 102 | for(int ir=0; ir < nRadions; ir++)
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| 103 | {
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| 104 | device->SetViewport(&defaultViewPort);
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| 105 | DepthRenderStrategy depthRenderStrategy(subMesh->parent->pathMapEffect);
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| 106 |
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| 107 | depthRenderStrategy.camera.SetViewParams((D3DXVECTOR3*)&clusterRadions[ir].position, (D3DXVECTOR3*)&(clusterRadions[ir].position + clusterRadions[ir].normal));
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| 108 | depthRenderStrategy.camera.SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f ); //#WARN scene size!
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| 109 |
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| 110 | subMesh->parent->pathMapEffect->renderScene(depthRenderStrategy);
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| 111 |
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| 112 | // blend-add contribution of virtual light source to PRM
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| 113 | device->SetRenderTarget(0, prmSurface);
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| 114 | device->SetDepthStencilSurface(NULL);
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| 115 | device->SetViewport(&vp);
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| 116 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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| 117 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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| 118 | device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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| 119 | device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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| 120 | device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
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| 121 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
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| 122 |
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| 123 | if( SUCCEEDED( device->BeginScene() ) )
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| 124 | {
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| 125 | Radion radion = clusterRadions[ir];
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| 126 |
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| 127 | if( effect != NULL ){
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| 128 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"BushToAtlas");
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| 129 | if(hTechnique==NULL){
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| 130 | return;
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| 131 | }
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| 132 | effect->SetTechnique( hTechnique );
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| 133 |
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| 134 | effect->Begin( &nPasses, 0 );
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| 135 | for(UINT j=0;j<nPasses;j++){
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| 136 | effect->BeginPass(j);
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| 137 |
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| 138 | hr=effect->SetFloatArray("lightPos", (float*)&clusterRadions[ir].position, 3);
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| 139 | hr=effect->SetFloatArray("lightDir", (float*)&clusterRadions[ir].normal, 3);
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| 140 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
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| 141 | 0.0f, -0.5f, 0.0f,
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| 142 | 0.5f + (0.5f / subMesh->parent->pathMapEffect->DEPTHMAPRES), 0.5f + (0.5f / subMesh->parent->pathMapEffect->DEPTHMAPRES), 1.0f};
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| 143 | effect->SetTexture("depthMap", subMesh->parent->pathMapEffect->depthMapTexture);
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| 144 |
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| 145 | float acs = 4096.0f / nRadions;
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| 146 | effect->SetFloat("alphaCounterStep", acs);
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| 147 |
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| 148 | Vector bb0 = this->rayTraceEntity->bbox.minPoint;
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| 149 | Vector bb1 = this->rayTraceEntity->bbox.maxPoint;
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| 150 | float nne = 5.0f / clusterRadions[ir].probability;
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| 151 | effect->SetFloat("cutNearness2", nne);
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| 152 |
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| 153 | //set global params
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| 154 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
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| 155 | effect->SetMatrix("occWorldToProjMatrix", &(*depthRenderStrategy.camera.GetViewMatrix() * *depthRenderStrategy.camera.GetProjMatrix()));
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| 156 | effect->SetMatrix("modelToWorldMatrix", &(parent->modelWorldTransform));
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| 157 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &(parent->inverseTransposedModelWorldTransform));
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| 158 | Vector scaledPower = clusterRadions[ir].radiance;
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| 159 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
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| 160 |
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| 161 | effect->CommitChanges();
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| 162 | subMesh->drawToAtlas();
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| 163 |
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| 164 | effect->EndPass();
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| 165 | }
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| 166 | effect->End();
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| 167 | }
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| 168 | device->EndScene();
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| 169 |
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| 170 | }
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| 171 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
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| 172 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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| 173 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
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| 174 | }
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| 175 | }
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| 176 |
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| 177 | void SubEntity::normalizePRM()
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| 178 | {
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| 179 | LPDIRECT3DDEVICE9 device = subMesh->parent->pathMapEffect->device;
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| 180 | LPD3DXEFFECT effect = subMesh->parent->pathMapEffect->effect;
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| 181 |
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| 182 | device->SetRenderTarget(0, prmSurface);
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| 183 | device->SetDepthStencilSurface(NULL);
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| 184 |
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| 185 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
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| 186 | if( SUCCEEDED( device->BeginScene() ) )
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| 187 | {
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| 188 | HRESULT dfdghr = effect->SetTechnique("NormalizePRM");
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| 189 | UINT nPasses;
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| 190 | effect->Begin(&nPasses, 0);
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| 191 | effect->BeginPass(0);
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| 192 |
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| 193 | dfdghr = effect->SetTexture("atlas", prmTexture);
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| 194 | effect->CommitChanges();
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| 195 |
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| 196 | subMesh->parent->pathMapEffect->renderFullScreen();
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| 197 |
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| 198 | effect->EndPass();
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| 199 | effect->End();
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| 200 | device->EndScene();
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| 201 | }
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| 202 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
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| 203 | }
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| 204 |
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| 205 | void SubEntity::clearPRM()
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| 206 | {
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| 207 | LPDIRECT3DDEVICE9 device = subMesh->parent->pathMapEffect->device;
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| 208 | LPD3DXEFFECT effect = subMesh->parent->pathMapEffect->effect;
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| 209 |
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| 210 | device->SetRenderTarget(0, prmSurface);
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| 211 | device->SetDepthStencilSurface(NULL);
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| 212 |
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| 213 | device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0, 0);
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| 214 | }
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| 215 |
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| 216 | struct ClusterDist2{
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| 217 | unsigned int index;
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| 218 | double dist2;
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| 219 | ClusterDist2(unsigned int index, double dist2) {this->index = index; this->dist2 = dist2;}
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| 220 | bool operator<(const ClusterDist2& o) const {return dist2 > o.dist2;}
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| 221 | bool operator>(const ClusterDist2& o) const {return dist2 < o.dist2;}
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| 222 | bool operator<=(const ClusterDist2& o) const {return dist2 >= o.dist2;}
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| 223 | bool operator>=(const ClusterDist2& o) const {return dist2 <= o.dist2;}
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| 224 | };
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| 225 |
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| 226 |
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| 227 | void SubEntity::findNearClusters(const std::vector<Radion>& starters, unsigned int nClusters)
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| 228 | {
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| 229 | D3DXVECTOR3 cc = (D3DXVECTOR3&)rayTraceEntity->bbox.getCentre();
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| 230 |
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| 231 | Radion slabRadions[NFINDNEARSAMPLES];
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| 232 | for(int c=0; c < NFINDNEARSAMPLES; c++)
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| 233 | {
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| 234 | rayTraceEntity->sampleSurface(slabRadions[c]);
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| 235 | }
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| 236 |
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| 237 | std::priority_queue<ClusterDist2> nearestClusterDists;
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| 238 |
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| 239 | unsigned int iRadion = 0;
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| 240 | for(unsigned int iCluster = 0; iCluster < subMesh->parent->pathMapEffect->NCLUSTERS; iCluster++)
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| 241 | {
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| 242 | unsigned int nRadionsPerCluster = subMesh->parent->pathMapEffect->clusterLenghts[iCluster];
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| 243 | double ffsum = 0.0;
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| 244 | for(unsigned int iric=0; iric < nRadionsPerCluster; iric++, iRadion++)
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| 245 | {
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| 246 | for(int ci=0; ci<NFINDNEARSAMPLES; ci++)
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| 247 | {
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| 248 | //ffsum += starters[iRadion].getFormFactorTo(slabRadions[ci]);
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| 249 | ffsum += 1.0 / (starters[iRadion].position - slabRadions[ci].position).norm2();
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| 250 | }
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| 251 | }
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| 252 | nearestClusterDists.push( ClusterDist2(iCluster, nRadionsPerCluster / ffsum) );
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| 253 | }
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| 254 | for(unsigned int i=0; i<nNearClusters; i++)
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| 255 | {
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| 256 | // nearClusterIndices[i] = nNearClusters - 1 - i;
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| 257 | nearClusterIndices[i] = nearestClusterDists.top().index;
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| 258 | nearestClusterDists.pop();
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| 259 | }
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| 260 | }
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| 261 |
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| 262 | void SubEntity::draw(const RenderStrategy& renderStrategy)
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| 263 | {
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| 264 | renderStrategy.applyTextures(this);
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| 265 | subMesh->draw();
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| 266 | }
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| 267 |
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| 268 | float SubEntity::getSurfaceArea()
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| 269 | {
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| 270 | return rayTraceEntity->getSurfaceArea();
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| 271 | }
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| 272 |
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| 273 | void SubEntity::savePRM()
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| 274 | {
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| 275 | char prmFileName[300];
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[2212] | 276 | sprintf(prmFileName, "%s/%s_%d.dds", LC::c-subMesh->parent->pathMapEffect->prmDirectory, parent->prmFileName, subMesh->subsetId);
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| 277 | D3DXSaveSurfaceToFile(L::l+prmFileName, D3DXIFF_DDS, prmSurface, NULL, NULL);
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[2197] | 278 | }
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| 279 |
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| 280 | void SubEntity::loadPRM()
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| 281 | {
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| 282 | char prmFileName[300];
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[2212] | 283 | sprintf(prmFileName, "%s/%s_%d.dds", LC::c-subMesh->parent->pathMapEffect->prmDirectory, parent->prmFileName, subMesh->subsetId);
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[2197] | 284 | D3DXLoadSurfaceFromFile(prmSurface, NULL, NULL, L::l+prmFileName, NULL, D3DX_DEFAULT, 0, NULL);
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| 285 | }
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| 286 |
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| 287 | Intersectable* SubEntity::getRayTraceEntity()
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| 288 | {
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| 289 | return rayTraceEntity;
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| 290 | }
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| 291 |
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| 292 | const Material* SubEntity::sampleSurface(Radion& sample)
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| 293 | {
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| 294 | rayTraceEntity->sampleSurface(sample);
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| 295 | return rayTraceEntity->getMaterial();
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| 296 | }
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| 297 |
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| 298 | void SubEntity::saveSceneInfo(std::ofstream& psf)
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| 299 | {
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| 300 | psf << "\t\tsubentity " << subMesh->subsetId << " clusters ";
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| 301 | for(int buu=0; buu<nNearClusters; buu++)
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| 302 | psf << nearClusterIndices[buu] << ' ';
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| 303 | psf << '\n';
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| 304 | } |
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