[2197] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\submesh.h"
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| 3 | #include "Mesh.h"
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| 4 | #include "PathMapEffect.h"
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| 5 | #include "TriangleMesh.h"
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| 6 | #include "L.h"
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| 7 |
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| 8 | SubMesh::SubMesh(Mesh* parent, int subsetId, D3DXMATERIAL& dMaterial)
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| 9 | {
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| 10 | this->parent = parent;
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| 11 | this->subsetId = subsetId;
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| 12 |
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| 13 | rayTraceMesh = NULL;
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| 14 |
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| 15 | bumpTexture = NULL;
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| 16 | normalTexture = NULL;
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| 17 |
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| 18 | material = dMaterial;
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| 19 | if(material.pTextureFilename)
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| 20 | {
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| 21 | material.pTextureFilename = new char[strlen(dMaterial.pTextureFilename) + 1];
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| 22 | strcpy(material.pTextureFilename, dMaterial.pTextureFilename);
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| 23 | //set submesh textures from material and shader properties (combine partition and attribute buffer)
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| 24 | }
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| 25 |
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| 26 | lambertTexture = parent->pathMapEffect->loadTexture( L::l+dMaterial.pTextureFilename, &rayTraceMaterial);
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| 27 |
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| 28 | }
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| 29 |
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| 30 | void SubMesh::buildRayTraceMesh(DWORD startIndex, DWORD indexCount)
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| 31 | {
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| 32 | //lock the buffers and create ray tracing meshes from the data
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| 33 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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| 34 | parent->mesh->GetVertexBuffer(&vertexBuffer);
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| 35 | FlexVertexArray vertexData(parent->mesh->GetNumBytesPerVertex());
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| 36 | D3DVERTEXELEMENT9 elem[64]; parent->mesh->GetDeclaration(elem); FlexVertex::setFormat(elem);
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| 37 | vertexBuffer->Lock(0,parent->mesh->GetNumVertices()*parent->mesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
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| 38 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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| 39 | parent->mesh->GetIndexBuffer(&indexBuffer);
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| 40 | unsigned short* indexData;
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| 41 | indexBuffer->Lock(startIndex*sizeof(unsigned short),indexCount*sizeof(unsigned short),(void**)&indexData,0);
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| 42 |
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| 43 | //create a TriangleMesh for ray-tracing
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| 44 | rayTraceMesh = new TriangleMesh(rayTraceMaterial, indexData, indexCount/3,
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| 45 | vertexData, parent->mesh->GetNumVertices());
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| 46 |
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| 47 | vertexBuffer->Unlock();
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| 48 | indexBuffer->Unlock();
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| 49 | vertexBuffer->Release();
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| 50 | indexBuffer->Release();
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| 51 | }
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| 52 |
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| 53 | SubMesh::~SubMesh(void)
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| 54 | {
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| 55 | if(normalTexture)
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| 56 | normalTexture->Release();
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| 57 | if(rayTraceMesh)
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| 58 | delete rayTraceMesh;
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| 59 | }
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| 60 |
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| 61 | void SubMesh::draw()
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| 62 | {
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| 63 | parent->mesh->DrawSubset(subsetId);
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| 64 | }
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| 65 |
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| 66 | void SubMesh::drawToAtlas()
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| 67 | {
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| 68 | parent->mesh->DrawSubset(subsetId);
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| 69 |
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| 70 | LPDIRECT3DDEVICE9 device = parent->pathMapEffect->device;
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| 71 |
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| 72 | if(edgeCount)
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| 73 | {
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| 74 | device->SetStreamSource(0, parent->edgeVertexBuffer, 0, parent->mesh->GetNumBytesPerVertex());
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| 75 | device->DrawPrimitive(D3DPT_LINELIST, edgeStartIndex * 2, edgeCount);
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | void SubMesh::loadBumpMap(LPCSTR fileName, float bumpScale)
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| 80 | {
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| 81 | bumpTexture = NULL;
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| 82 | normalTexture = NULL;
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| 83 |
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| 84 | if(fileName[0] == '\0')
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| 85 | return;
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| 86 |
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| 87 | LPDIRECT3DDEVICE9 device = parent->pathMapEffect->device;
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| 88 |
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| 89 | bumpTexture = parent->pathMapEffect->loadTexture( L::l+fileName );
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| 90 | strcpy(bumpFileName, fileName);
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| 91 |
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| 92 | HRESULT hrwft;
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| 93 | if(bumpTexture)
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| 94 | {
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| 95 | D3DSURFACE_DESC bDesc;
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| 96 | bumpTexture->GetLevelDesc(0, &bDesc);
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| 97 | hrwft = device->CreateTexture(bDesc.Width, bDesc.Height, 1, bDesc.Usage, D3DFMT_A16B16G16R16F, bDesc.Pool,
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| 98 | &normalTexture, NULL);
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| 99 | hrwft = D3DXComputeNormalMap(
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| 100 | normalTexture,
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| 101 | bumpTexture,
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| 102 | NULL,
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| 103 | D3DX_NORMALMAP_COMPUTE_OCCLUSION,
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| 104 | D3DX_CHANNEL_RED,
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| 105 | bumpScale);
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| 106 | }
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| 107 | else
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| 108 | normalTexture = NULL;
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| 109 |
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| 110 | } |
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