[2197] | 1 | #include "dxstdafx.h"
|
---|
| 2 | #include ".\submesh.h"
|
---|
| 3 | #include "Mesh.h"
|
---|
| 4 | #include "PathMapEffect.h"
|
---|
| 5 | #include "TriangleMesh.h"
|
---|
| 6 | #include "L.h"
|
---|
| 7 |
|
---|
| 8 | SubMesh::SubMesh(Mesh* parent, int subsetId, D3DXMATERIAL& dMaterial)
|
---|
| 9 | {
|
---|
| 10 | this->parent = parent;
|
---|
| 11 | this->subsetId = subsetId;
|
---|
| 12 |
|
---|
| 13 | rayTraceMesh = NULL;
|
---|
| 14 |
|
---|
| 15 | bumpTexture = NULL;
|
---|
| 16 | normalTexture = NULL;
|
---|
| 17 |
|
---|
| 18 | material = dMaterial;
|
---|
| 19 | if(material.pTextureFilename)
|
---|
| 20 | {
|
---|
| 21 | material.pTextureFilename = new char[strlen(dMaterial.pTextureFilename) + 1];
|
---|
| 22 | strcpy(material.pTextureFilename, dMaterial.pTextureFilename);
|
---|
| 23 | //set submesh textures from material and shader properties (combine partition and attribute buffer)
|
---|
| 24 | }
|
---|
| 25 |
|
---|
| 26 | lambertTexture = parent->pathMapEffect->loadTexture( L::l+dMaterial.pTextureFilename, &rayTraceMaterial);
|
---|
| 27 |
|
---|
| 28 | }
|
---|
| 29 |
|
---|
| 30 | void SubMesh::buildRayTraceMesh(DWORD startIndex, DWORD indexCount)
|
---|
| 31 | {
|
---|
| 32 | //lock the buffers and create ray tracing meshes from the data
|
---|
| 33 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
|
---|
| 34 | parent->mesh->GetVertexBuffer(&vertexBuffer);
|
---|
| 35 | FlexVertexArray vertexData(parent->mesh->GetNumBytesPerVertex());
|
---|
[2304] | 36 | D3DVERTEXELEMENT9 elem[64]; parent->mesh->GetDeclaration(elem); vertexData.setFormat(elem);
|
---|
[2197] | 37 | vertexBuffer->Lock(0,parent->mesh->GetNumVertices()*parent->mesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
|
---|
| 38 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
|
---|
| 39 | parent->mesh->GetIndexBuffer(&indexBuffer);
|
---|
| 40 | unsigned short* indexData;
|
---|
| 41 | indexBuffer->Lock(startIndex*sizeof(unsigned short),indexCount*sizeof(unsigned short),(void**)&indexData,0);
|
---|
| 42 |
|
---|
| 43 | //create a TriangleMesh for ray-tracing
|
---|
| 44 | rayTraceMesh = new TriangleMesh(rayTraceMaterial, indexData, indexCount/3,
|
---|
| 45 | vertexData, parent->mesh->GetNumVertices());
|
---|
| 46 |
|
---|
| 47 | vertexBuffer->Unlock();
|
---|
| 48 | indexBuffer->Unlock();
|
---|
| 49 | vertexBuffer->Release();
|
---|
| 50 | indexBuffer->Release();
|
---|
| 51 | }
|
---|
| 52 |
|
---|
| 53 | SubMesh::~SubMesh(void)
|
---|
| 54 | {
|
---|
| 55 | if(normalTexture)
|
---|
| 56 | normalTexture->Release();
|
---|
| 57 | if(rayTraceMesh)
|
---|
| 58 | delete rayTraceMesh;
|
---|
| 59 | }
|
---|
| 60 |
|
---|
| 61 | void SubMesh::draw()
|
---|
| 62 | {
|
---|
| 63 | parent->mesh->DrawSubset(subsetId);
|
---|
| 64 | }
|
---|
| 65 |
|
---|
| 66 | void SubMesh::drawToAtlas()
|
---|
| 67 | {
|
---|
| 68 | parent->mesh->DrawSubset(subsetId);
|
---|
| 69 |
|
---|
| 70 | LPDIRECT3DDEVICE9 device = parent->pathMapEffect->device;
|
---|
| 71 |
|
---|
[2498] | 72 |
|
---|
[2197] | 73 | if(edgeCount)
|
---|
| 74 | {
|
---|
[2498] | 75 | parent->pathMapEffect->effect->SetBool("bred", true);
|
---|
| 76 | parent->pathMapEffect->effect->CommitChanges();
|
---|
[2197] | 77 | device->SetStreamSource(0, parent->edgeVertexBuffer, 0, parent->mesh->GetNumBytesPerVertex());
|
---|
| 78 | device->DrawPrimitive(D3DPT_LINELIST, edgeStartIndex * 2, edgeCount);
|
---|
[2498] | 79 | parent->pathMapEffect->effect->SetBool("bred", false);
|
---|
[2197] | 80 | }
|
---|
| 81 | }
|
---|
| 82 |
|
---|
| 83 | void SubMesh::loadBumpMap(LPCSTR fileName, float bumpScale)
|
---|
| 84 | {
|
---|
| 85 | bumpTexture = NULL;
|
---|
| 86 | normalTexture = NULL;
|
---|
| 87 |
|
---|
| 88 | if(fileName[0] == '\0')
|
---|
| 89 | return;
|
---|
| 90 |
|
---|
| 91 | LPDIRECT3DDEVICE9 device = parent->pathMapEffect->device;
|
---|
| 92 |
|
---|
| 93 | bumpTexture = parent->pathMapEffect->loadTexture( L::l+fileName );
|
---|
| 94 | strcpy(bumpFileName, fileName);
|
---|
| 95 |
|
---|
| 96 | HRESULT hrwft;
|
---|
| 97 | if(bumpTexture)
|
---|
| 98 | {
|
---|
| 99 | D3DSURFACE_DESC bDesc;
|
---|
| 100 | bumpTexture->GetLevelDesc(0, &bDesc);
|
---|
| 101 | hrwft = device->CreateTexture(bDesc.Width, bDesc.Height, 1, bDesc.Usage, D3DFMT_A16B16G16R16F, bDesc.Pool,
|
---|
| 102 | &normalTexture, NULL);
|
---|
| 103 | hrwft = D3DXComputeNormalMap(
|
---|
| 104 | normalTexture,
|
---|
| 105 | bumpTexture,
|
---|
| 106 | NULL,
|
---|
| 107 | D3DX_NORMALMAP_COMPUTE_OCCLUSION,
|
---|
| 108 | D3DX_CHANNEL_RED,
|
---|
| 109 | bumpScale);
|
---|
| 110 | }
|
---|
| 111 | else
|
---|
| 112 | normalTexture = NULL;
|
---|
| 113 |
|
---|
| 114 | } |
---|