1 | #include "dxstdafx.h"
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2 | #include ".\submesh.h"
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3 | #include "Mesh.h"
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4 | #include "PathMapEffect.h"
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5 | #include "TriangleMesh.h"
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6 | #include "L.h"
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7 |
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8 | SubMesh::SubMesh(Mesh* parent, int subsetId, D3DXMATERIAL& dMaterial)
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9 | {
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10 | this->parent = parent;
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11 | this->subsetId = subsetId;
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12 |
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13 | rayTraceMesh = NULL;
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14 |
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15 | bumpTexture = NULL;
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16 | normalTexture = NULL;
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17 |
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18 | material = dMaterial;
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19 | if(material.pTextureFilename)
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20 | {
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21 | material.pTextureFilename = new char[strlen(dMaterial.pTextureFilename) + 1];
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22 | strcpy(material.pTextureFilename, dMaterial.pTextureFilename);
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23 | //set submesh textures from material and shader properties (combine partition and attribute buffer)
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24 | }
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25 |
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26 | lambertTexture = parent->pathMapEffect->loadTexture( L::l+dMaterial.pTextureFilename, &rayTraceMaterial);
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27 |
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28 | }
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29 |
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30 | void SubMesh::buildRayTraceMesh(DWORD startIndex, DWORD indexCount)
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31 | {
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32 | //lock the buffers and create ray tracing meshes from the data
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33 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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34 | parent->mesh->GetVertexBuffer(&vertexBuffer);
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35 | FlexVertexArray vertexData(parent->mesh->GetNumBytesPerVertex());
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36 | D3DVERTEXELEMENT9 elem[64]; parent->mesh->GetDeclaration(elem); vertexData.setFormat(elem);
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37 | vertexBuffer->Lock(0,parent->mesh->GetNumVertices()*parent->mesh->GetNumBytesPerVertex(),vertexData.getDataPointerReference(),0);
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38 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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39 | parent->mesh->GetIndexBuffer(&indexBuffer);
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40 | unsigned short* indexData;
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41 | indexBuffer->Lock(startIndex*sizeof(unsigned short),indexCount*sizeof(unsigned short),(void**)&indexData,0);
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42 |
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43 | //create a TriangleMesh for ray-tracing
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44 | rayTraceMesh = new TriangleMesh(rayTraceMaterial, indexData, indexCount/3,
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45 | vertexData, parent->mesh->GetNumVertices());
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46 |
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47 | vertexBuffer->Unlock();
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48 | indexBuffer->Unlock();
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49 | vertexBuffer->Release();
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50 | indexBuffer->Release();
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51 | }
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52 |
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53 | SubMesh::~SubMesh(void)
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54 | {
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55 | if(normalTexture)
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56 | normalTexture->Release();
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57 | if(rayTraceMesh)
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58 | delete rayTraceMesh;
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59 | }
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60 |
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61 | void SubMesh::draw()
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62 | {
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63 | parent->mesh->DrawSubset(subsetId);
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64 | }
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65 |
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66 | void SubMesh::drawToAtlas()
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67 | {
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68 | parent->mesh->DrawSubset(subsetId);
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69 |
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70 | LPDIRECT3DDEVICE9 device = parent->pathMapEffect->device;
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71 |
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72 | if(edgeCount)
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73 | {
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74 | device->SetStreamSource(0, parent->edgeVertexBuffer, 0, parent->mesh->GetNumBytesPerVertex());
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75 | device->DrawPrimitive(D3DPT_LINELIST, edgeStartIndex * 2, edgeCount);
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76 | }
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77 | }
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78 |
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79 | void SubMesh::loadBumpMap(LPCSTR fileName, float bumpScale)
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80 | {
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81 | bumpTexture = NULL;
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82 | normalTexture = NULL;
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83 |
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84 | if(fileName[0] == '\0')
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85 | return;
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86 |
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87 | LPDIRECT3DDEVICE9 device = parent->pathMapEffect->device;
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88 |
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89 | bumpTexture = parent->pathMapEffect->loadTexture( L::l+fileName );
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90 | strcpy(bumpFileName, fileName);
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91 |
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92 | HRESULT hrwft;
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93 | if(bumpTexture)
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94 | {
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95 | D3DSURFACE_DESC bDesc;
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96 | bumpTexture->GetLevelDesc(0, &bDesc);
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97 | hrwft = device->CreateTexture(bDesc.Width, bDesc.Height, 1, bDesc.Usage, D3DFMT_A16B16G16R16F, bDesc.Pool,
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98 | &normalTexture, NULL);
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99 | hrwft = D3DXComputeNormalMap(
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100 | normalTexture,
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101 | bumpTexture,
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102 | NULL,
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103 | D3DX_NORMALMAP_COMPUTE_OCCLUSION,
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104 | D3DX_CHANNEL_RED,
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105 | bumpScale);
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106 | }
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107 | else
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108 | normalTexture = NULL;
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109 |
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110 | } |
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