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[2197] | 1 | #pragma once
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| 2 |
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| 3 | #include <vector>
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| 4 | #include "Vector.hpp"
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| 5 | #include "Material.hpp"
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| 6 |
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| 7 | class TriangleMesh;
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| 8 |
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| 9 | class SubMesh
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| 10 | {
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| 11 | friend class Mesh;
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| 12 | friend class SubEntity;
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| 13 | friend class FinalCompositionRenderStrategy;
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| 14 |
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| 15 | Mesh* parent;
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| 16 | int subsetId;
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| 17 |
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| 18 | int edgeStartIndex;
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| 19 | int edgeCount;
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| 20 |
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| 21 | D3DXMATERIAL material;
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| 22 | char bumpFileName[256];
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| 23 |
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| 24 | LPDIRECT3DTEXTURE9 lambertTexture; //!< D3D textures for the materials
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| 25 | LPDIRECT3DTEXTURE9 bumpTexture; //!< D3D texture for the bump map
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| 26 | LPDIRECT3DTEXTURE9 normalTexture; //!< D3D texture for the normal map
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| 27 |
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| 28 | Material* rayTraceMaterial; //!< material used in for ray tracing
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| 29 | TriangleMesh* rayTraceMesh; //!< the raytracable representation of the mesh
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| 30 |
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| 31 | public:
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| 32 | SubMesh(Mesh* parent, int subsetId, D3DXMATERIAL& dMaterial);
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| 33 | ~SubMesh(void);
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| 34 | void loadBumpMap(LPCSTR fileName, float bumpScale);
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| 35 | void buildRayTraceMesh(DWORD startIndex, DWORD indexCount);
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| 36 |
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| 37 | void drawToAtlas();
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| 38 | void draw();
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| 39 | };
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