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1 | #include "dxstdafx.h"
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2 | #include "texturedmaterial.h"
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3 |
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4 | TexturedMaterial::TexturedMaterial(void* pdata, int pitch, int textureWidth, int textureHeight)
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5 | :Material(Vector::RGBLIGHTYELLOW, Vector::RGBLIGHTYELLOW, 4.0)
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6 | {
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7 | this->pdata = new unsigned char[pitch * textureHeight];
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8 | memcpy(this->pdata, pdata, pitch * textureHeight);
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9 | this->pitch = pitch;
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10 | this->imageWidth = textureWidth;
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11 | this->imageHeight = textureHeight;
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12 | }
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13 |
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14 | TexturedMaterial::~TexturedMaterial(void)
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15 | {
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16 | delete pdata;
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17 | }
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18 |
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19 | Vector TexturedMaterial::getTextureDiffuseBrdf(const Vector& atPoint) const
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20 | {
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21 | Vector qp = atPoint;
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22 | qp.x -= floor(qp.x);
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23 | qp.y -= floor(qp.y);
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24 | unsigned int dataIndex = floor(fabsf(qp.x) * imageWidth) * 4 +
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25 | floor(fabsf(1.0 - fabsf(qp.y)) * imageHeight) * pitch;
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26 | if(dataIndex >= pitch * imageHeight)
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27 | return Vector::RGBBLACK;
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28 | return Vector(
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29 | pdata[dataIndex+2] / 255.0,
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30 | pdata[dataIndex+1] / 255.0,
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31 | pdata[dataIndex] / 255.0);
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32 | }
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33 |
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34 | Vector TexturedMaterial::getTextureIdealBrdf(const Vector& atPoint) const
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35 | {
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36 | return Vector::RGBBLACK;
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37 | }
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38 |
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39 | float TexturedMaterial::getTextureDiffuseAlbedo(const Vector& uv) const |
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40 | { |
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41 | return getTextureDiffuseBrdf(uv).sum() / 3.0; |
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42 | } |
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43 | |
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44 | float TexturedMaterial::getTextureIdealAlbedo(const Vector& uv) const |
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45 | { |
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46 | return getTextureIdealBrdf(uv).sum() / 3.0; |
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47 | } |
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