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1 | #pragma once
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2 | #include "Intersectable.hpp"
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3 |
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4 | class Triangle : public Intersectable { |
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5 | // const Material* material; |
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6 | const Vector* a, *b, *c; // the 3 vertices |
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7 | Vector normal; // surface normal |
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8 | enum DominantAxis{X_DOMINANT, Y_DOMINANT, Z_DOMINANT} dominantAxis; |
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9 | // pre computed values for faster intersection testing: |
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10 | float hyperPlaneShiftOffset; |
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11 | float d1, d2, d3, d4, d5, d6; |
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12 | public: |
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13 | Triangle(const Vector* a, const Vector* b, const Vector* c, const Material* material); |
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14 | bool intersect(const Ray& ray, float& depth, float rayMin, float rayMax); |
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15 | bool intersectBackSide(const Ray& ray, float& depth, float rayMin, float rayMax); |
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16 | Vector getShadingNormal(const Vector& point) |
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17 | { |
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18 | return normal; |
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19 | } |
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20 | }; |
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