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[2197] | 1 | struct vsInputDepth
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| 2 | {
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| 3 | float4 pos : POSITION;
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| 4 | };
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| 5 |
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| 6 | struct vsOutputDepth
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| 7 | {
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| 8 | float4 pos : POSITION;
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| 9 | };
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| 10 |
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| 11 |
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| 12 | vsOutputDepth
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| 13 | vsDepth(vsInputDepth input)
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| 14 | {
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| 15 | vsOutputDepth output = (vsOutputDepth)0;
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| 16 | output.pos = mul(input.pos, modelToProjMatrix);
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| 17 | return output;
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| 18 | }
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| 19 |
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| 20 | float4
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| 21 | psDepth(vsOutputDepth input) : COLOR
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| 22 | {
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| 23 | return 1;
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| 24 | }
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| 25 |
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| 26 | technique Depth{
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| 27 | pass P0
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| 28 | {
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| 29 | VertexShader = compile vs_2_0 vsDepth();
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| 30 | PixelShader = compile ps_2_0 psDepth();
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| 31 | }
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| 32 | }
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