source: GTP/trunk/App/Demos/Illum/pathmap/media/hangar.x @ 2197

Revision 2197, 5.7 KB checked in by szirmay, 17 years ago (diff)
Line 
1xof 0303txt 0032
2template XSkinMeshHeader {
3 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
4 WORD nMaxSkinWeightsPerVertex;
5 WORD nMaxSkinWeightsPerFace;
6 WORD nBones;
7}
8
9template VertexDuplicationIndices {
10 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
11 DWORD nIndices;
12 DWORD nOriginalVertices;
13 array DWORD indices[nIndices];
14}
15
16template SkinWeights {
17 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
18 STRING transformNodeName;
19 DWORD nWeights;
20 array DWORD vertexIndices[nWeights];
21 array FLOAT weights[nWeights];
22 Matrix4x4 matrixOffset;
23}
24
25
26Frame SCENE_ROOT {
27 
28
29 FrameTransformMatrix {
30  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
31 }
32
33 Frame groundPlane_transform {
34 
35
36  FrameTransformMatrix {
37   12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
38  }
39 }
40
41 Frame persp {
42 
43
44  FrameTransformMatrix {
45   0.231748,0.000000,-0.972776,0.000000,-0.592705,0.792946,-0.141202,0.000000,0.771358,0.609292,0.183763,0.000000,212.231979,167.641037,50.560791,1.000000;;
46  }
47 }
48
49 Frame top {
50 
51
52  FrameTransformMatrix {
53   1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;;
54  }
55 }
56
57 Frame front {
58 
59
60  FrameTransformMatrix {
61   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;;
62  }
63 }
64
65 Frame side {
66 
67
68  FrameTransformMatrix {
69   0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;;
70  }
71 }
72
73 Frame pCube1 {
74 
75
76  FrameTransformMatrix {
77   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
78  }
79
80  Mesh pCubeShape1 {
81   32;
82   -100.000000;-14.500000;100.000000;,
83   100.000000;-14.500000;100.000000;,
84   -100.000000;14.500000;100.000000;,
85   100.000000;14.500000;100.000000;,
86   -100.000000;14.500000;-100.000000;,
87   100.000000;14.500000;-100.000000;,
88   -100.000000;-14.500000;-100.000000;,
89   100.000000;-14.500000;-100.000000;,
90   100.000000;14.500000;0.000000;,
91   -100.000000;14.500000;0.000000;,
92   -100.000000;-14.500000;0.000000;,
93   100.000000;-14.500000;0.000000;,
94   -100.000000;14.500000;100.000000;,
95   100.000000;14.500000;100.000000;,
96   -100.000000;-14.500000;100.000000;,
97   100.000000;-14.500000;100.000000;,
98   100.000000;-14.500000;100.000000;,
99   100.000000;14.500000;100.000000;,
100   100.000000;-14.500000;0.000000;,
101   100.000000;14.500000;0.000000;,
102   100.000000;14.500000;-100.000000;,
103   100.000000;-14.500000;-100.000000;,
104   -100.000000;-14.500000;-100.000000;,
105   -100.000000;14.500000;-100.000000;,
106   -100.000000;-14.500000;0.000000;,
107   -100.000000;14.500000;0.000000;,
108   -100.000000;14.500000;100.000000;,
109   -100.000000;-14.500000;100.000000;,
110   -100.000000;14.500000;-100.000000;,
111   100.000000;14.500000;-100.000000;,
112   -100.000000;-14.500000;-100.000000;,
113   100.000000;-14.500000;-100.000000;;
114   20;
115   3;0,2,1;,
116   3;2,3,1;,
117   3;12,9,13;,
118   3;9,8,13;,
119   3;4,6,5;,
120   3;6,7,5;,
121   3;10,14,11;,
122   3;14,15,11;,
123   3;16,17,18;,
124   3;17,19,18;,
125   3;19,20,18;,
126   3;20,21,18;,
127   3;22,23,24;,
128   3;23,25,24;,
129   3;25,26,24;,
130   3;26,27,24;,
131   3;9,28,8;,
132   3;28,29,8;,
133   3;30,10,31;,
134   3;10,11,31;;
135
136   MeshNormals {
137    6;
138    -1.000000;0.000000;0.000000;,
139    0.000000;-1.000000;0.000000;,
140    0.000000;0.000000;-1.000000;,
141    0.000000;0.000000;1.000000;,
142    0.000000;1.000000;0.000000;,
143    1.000000;0.000000;0.000000;;
144    20;
145    3;2,2,2;,
146    3;2,2,2;,
147    3;1,1,1;,
148    3;1,1,1;,
149    3;3,3,3;,
150    3;3,3,3;,
151    3;4,4,4;,
152    3;4,4,4;,
153    3;0,0,0;,
154    3;0,0,0;,
155    3;0,0,0;,
156    3;0,0,0;,
157    3;5,5,5;,
158    3;5,5,5;,
159    3;5,5,5;,
160    3;5,5,5;,
161    3;1,1,1;,
162    3;1,1,1;,
163    3;4,4,4;,
164    3;4,4,4;;
165   }
166
167   MeshTextureCoords {
168    32;
169    0.804688;-0.984375;,
170    0.804688;-0.531250;,
171    0.742188;-0.984375;,
172    0.742188;-0.531250;,
173    0.984375;-0.960938;,
174    0.984375;-0.500000;,
175    0.929688;-0.960938;,
176    0.929688;-0.500000;,
177    0.015625;-0.257813;,
178    0.390625;-0.257813;,
179    0.617188;-0.500000;,
180    0.617188;-0.015625;,
181    0.390625;-0.015625;,
182    0.015625;-0.015625;,
183    0.429688;-0.500000;,
184    0.429688;-0.015625;,
185    0.835938;-0.015625;,
186    0.898438;-0.015625;,
187    0.835938;-0.242188;,
188    0.898438;-0.242188;,
189    0.898438;-0.468750;,
190    0.835938;-0.468750;,
191    0.835938;-0.531250;,
192    0.890625;-0.531250;,
193    0.835938;-0.757813;,
194    0.890625;-0.757813;,
195    0.890625;-0.984375;,
196    0.835938;-0.984375;,
197    0.390625;-0.500000;,
198    0.015625;-0.500000;,
199    0.804688;-0.500000;,
200    0.804688;-0.015625;;
201   }
202
203   MeshMaterialList {
204    1;
205    20;
206    0,
207    0,
208    0,
209    0,
210    0,
211    0,
212    0,
213    0,
214    0,
215    0,
216    0,
217    0,
218    0,
219    0,
220    0,
221    0,
222    0,
223    0,
224    0,
225    0;
226
227    Material initialShadingGroup {
228     0.400000;0.400000;0.400000;1.000000;;
229     0.000000;
230     0.400000;0.400000;0.400000;;
231     0.000000;0.000000;0.000000;;
232
233     TextureFilename {
234      "hangar2.bmp";
235     }
236    }
237   }
238
239   VertexDuplicationIndices {
240    32;
241    12;
242    0,
243    1,
244    2,
245    3,
246    4,
247    5,
248    6,
249    7,
250    8,
251    9,
252    10,
253    11,
254    2,
255    3,
256    0,
257    1,
258    1,
259    3,
260    11,
261    8,
262    5,
263    7,
264    6,
265    4,
266    10,
267    9,
268    2,
269    0,
270    4,
271    5,
272    6,
273    7;
274   }
275  }
276 }
277}
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