1 | #include <cassert>
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2 | #include <iostream>
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3 | #include "AxisAlignedBox3.h"
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4 | #include "Plane3.h"
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5 |
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6 |
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7 | using namespace std;
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8 |
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9 |
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10 | namespace CHCDemo
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11 | {
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12 |
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13 | // Overload << operator for C++-style output
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14 | ostream& operator<< (ostream &s, const AxisAlignedBox3 &A)
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15 | {
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16 | return s << '[' << A.mMin.x << ", " << A.mMin.y << ", " << A.mMin.z << "]["
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17 | << A.mMax.x << ", " << A.mMax.y << ", " << A.mMax.z << ']';
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18 | }
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19 |
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20 |
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21 | // Overload >> operator for C++-style input
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22 | istream& operator>> (istream &s, AxisAlignedBox3 &A)
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23 | {
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24 | char a;
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25 | // read "[min.x, min.y, min.z][mMax.x, mMax.y, mMax.z]"
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26 | return s >> a >> A.mMin.x >> a >> A.mMin.y >> a >> A.mMin.z >> a >> a
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27 | >> A.mMax.x >> a >> A.mMax.y >> a >> A.mMax.z >> a;
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28 | }
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29 |
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30 |
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31 | AxisAlignedBox3::AxisAlignedBox3()
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32 | { }
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33 |
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34 |
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35 | AxisAlignedBox3::AxisAlignedBox3(const Vector3 &nMin, const Vector3 &nMax)
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36 | : mMin(nMin), mMax(nMax)
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37 | {}
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38 |
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39 |
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40 |
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41 | bool AxisAlignedBox3::Unbounded() const
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42 | {
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43 | return (mMin == Vector3(-MAXFLOAT)) ||
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44 | (mMax == Vector3(-MAXFLOAT));
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45 | }
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46 |
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47 |
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48 | void AxisAlignedBox3::Include(const Vector3 &newpt)
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49 | {
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50 | Minimize(mMin, newpt);
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51 | Maximize(mMax, newpt);
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52 | }
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53 |
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54 |
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55 | void AxisAlignedBox3::Include(const AxisAlignedBox3 &bbox)
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56 | {
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57 | Minimize(mMin, bbox.mMin);
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58 | Maximize(mMax, bbox.mMax);
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59 | }
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60 |
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61 |
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62 | bool AxisAlignedBox3::IsCorrect()
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63 | {
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64 | if ( (mMin.x > mMax.x) ||
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65 | (mMin.y > mMax.y) ||
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66 | (mMin.z > mMax.z) )
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67 | return false; // box is not formed
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68 | return true;
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69 | }
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70 |
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71 |
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72 | void AxisAlignedBox3::GetEdge(const int edge, Vector3 *a, Vector3 *b) const
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73 | {
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74 | switch(edge) {
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75 | case 0:
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76 | a->SetValue(mMin.x, mMin.y, mMin.z);
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77 | b->SetValue(mMin.x, mMin.y, mMax.z);
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78 | break;
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79 | case 1:
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80 | a->SetValue(mMin.x, mMin.y, mMin.z);
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81 | b->SetValue(mMin.x, mMax.y, mMin.z);
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82 | break;
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83 | case 2:
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84 | a->SetValue(mMin.x, mMin.y, mMin.z);
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85 | b->SetValue(mMax.x, mMin.y, mMin.z);
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86 | break;
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87 | case 3:
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88 | a->SetValue(mMax.x, mMax.y, mMax.z);
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89 | b->SetValue(mMax.x, mMax.y, mMin.z);
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90 | break;
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91 | case 4:
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92 | a->SetValue(mMax.x, mMax.y, mMax.z);
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93 | b->SetValue(mMax.x, mMin.y, mMax.z);
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94 | break;
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95 | case 5:
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96 | a->SetValue(mMax.x, mMax.y, mMax.z);
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97 | b->SetValue(mMin.x, mMax.y, mMax.z);
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98 | break;
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99 |
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100 | case 6:
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101 | a->SetValue(mMin.x, mMin.y, mMax.z);
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102 | b->SetValue(mMin.x, mMax.y, mMax.z);
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103 | break;
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104 | case 7:
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105 | a->SetValue(mMin.x, mMin.y, mMax.z);
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106 | b->SetValue(mMax.x, mMin.y, mMax.z);
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107 | break;
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108 | case 8:
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109 | a->SetValue(mMin.x, mMax.y, mMin.z);
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110 | b->SetValue(mMin.x, mMax.y, mMax.z);
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111 | break;
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112 | case 9:
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113 | a->SetValue(mMin.x, mMax.y, mMin.z);
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114 | b->SetValue(mMax.x, mMax.y, mMin.z);
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115 | break;
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116 | case 10:
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117 | a->SetValue(mMax.x, mMin.y, mMin.z);
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118 | b->SetValue(mMax.x, mMax.y, mMin.z);
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119 | break;
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120 | case 11:
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121 | a->SetValue(mMax.x, mMin.y, mMin.z);
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122 | b->SetValue(mMax.x, mMin.y, mMax.z);
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123 | break;
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124 | }
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125 | }
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126 |
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127 | // returns the vertex indices in the range <0..7>, v = 4.x + 2.y + z, where
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128 | // x,y,z are either 0 or 1; (0 .. min coordinate, 1 .. max coordinate)
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129 | void
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130 | AxisAlignedBox3::GetEdge(const int edge, int &aIdx, int &bIdx) const
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131 | {
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132 | switch(edge) {
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133 | case 0: aIdx = 0; bIdx = 1; break;
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134 | case 1: aIdx = 0; bIdx = 2; break;
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135 | case 2: aIdx = 0; bIdx = 4; break;
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136 | case 3: aIdx = 7; bIdx = 6; break;
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137 | case 4: aIdx = 7; bIdx = 5; break;
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138 | case 5: aIdx = 7; bIdx = 3; break;
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139 | case 6: aIdx = 1; bIdx = 3; break;
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140 | case 7: aIdx = 1; bIdx = 5; break;
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141 | case 8: aIdx = 2; bIdx = 3; break;
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142 | case 9: aIdx = 2; bIdx = 6; break;
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143 | case 10: aIdx = 4; bIdx = 6; break;
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144 | case 11: aIdx = 4; bIdx = 5; break;
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145 | }
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146 | }
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147 |
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148 | void
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149 | AxisAlignedBox3::Include(const int &axis, const float &newBound)
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150 | {
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151 | switch (axis) {
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152 | case 0: { // x-axis
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153 | if (mMin.x > newBound)
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154 | mMin.x = newBound;
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155 | if (mMax.x < newBound)
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156 | mMax.x = newBound;
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157 | break;
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158 | }
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159 | case 1: { // y-axis
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160 | if (mMin.y > newBound)
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161 | mMin.y = newBound;
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162 | if (mMax.y < newBound)
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163 | mMax.y = newBound;
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164 | break;
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165 | }
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166 | case 2: { // z-axis
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167 | if (mMin.z > newBound)
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168 | mMin.z = newBound;
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169 | if (mMax.z < newBound)
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170 | mMax.z = newBound;
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171 | break;
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172 | }
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173 | }
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174 | }
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175 |
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176 |
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177 | void AxisAlignedBox3::Describe(ostream &app, int ind) const
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178 | {
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179 | indent(app, ind);
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180 | app << "AxisAlignedBox3: min at(" << mMin << "), max at(" << mMax << ")\n";
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181 | }
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182 |
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183 | int
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184 | AxisAlignedBox3::IsInside(const Vector3 &v) const
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185 | {
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186 | return ! ((v.x < mMin.x) ||
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187 | (v.x > mMax.x) ||
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188 | (v.y < mMin.y) ||
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189 | (v.y > mMax.y) ||
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190 | (v.z < mMin.z) ||
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191 | (v.z > mMax.z));
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192 | }
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193 |
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194 |
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195 | bool AxisAlignedBox3::Includes(const AxisAlignedBox3 &b) const
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196 | {
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197 | return (b.mMin.x >= mMin.x &&
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198 | b.mMin.y >= mMin.y &&
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199 | b.mMin.z >= mMin.z &&
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200 | b.mMax.x <= mMax.x &&
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201 | b.mMax.y <= mMax.y &&
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202 | b.mMax.z <= mMax.z);
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203 | }
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204 |
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205 |
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206 | // compute the coordinates of one vertex of the box
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207 | Vector3 AxisAlignedBox3::GetVertex(int xAxis, int yAxis, int zAxis) const
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208 | {
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209 | Vector3 p;
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210 | if (xAxis)
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211 | p.x = mMax.x;
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212 | else
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213 | p.x = mMin.x;
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214 |
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215 | if (yAxis)
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216 | p.y = mMax.y;
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217 | else
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218 | p.y = mMin.y;
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219 |
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220 | if (zAxis)
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221 | p.z = mMax.z;
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222 | else
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223 | p.z = mMin.z;
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224 | return p;
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225 | }
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226 |
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227 |
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228 | // compute the vertex for number N = <0..7>, N = 4.x + 2.y + z, where
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229 | // x,y,z are either 0 or 1; (0 .. min coordinate, 1 .. max coordinate)
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230 | void AxisAlignedBox3::GetVertex(const int N, Vector3 &vertex) const
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231 | {
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232 | switch (N)
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233 | {
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234 | case 0: vertex = mMin; break;
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235 | case 1: vertex.SetValue(mMin.x, mMin.y, mMax.z); break;
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236 | case 2: vertex.SetValue(mMin.x, mMax.y, mMin.z); break;
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237 | case 3: vertex.SetValue(mMin.x, mMax.y, mMax.z); break;
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238 | case 4: vertex.SetValue(mMax.x, mMin.y, mMin.z); break;
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239 | case 5: vertex.SetValue(mMax.x, mMin.y, mMax.z); break;
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240 | case 6: vertex.SetValue(mMax.x, mMax.y, mMin.z); break;
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241 | case 7: vertex = mMax; break;
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242 | default:
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243 | {
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244 | cerr << "ERROR in AxisAlignedBox3::GetVertex N=" << N << "\n";
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245 | exit(0);
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246 | }
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247 | }
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248 | }
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249 |
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250 |
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251 | float AxisAlignedBox3::SurfaceArea() const
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252 | {
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253 | Vector3 ext = mMax - mMin;
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254 |
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255 | return 2.0f * (ext.x * ext.y +
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256 | ext.x * ext.z +
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257 | ext.y * ext.z);
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258 | }
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259 |
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260 |
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261 | float AxisAlignedBox3::GetVolume() const
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262 | {
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263 | return (mMax.x - mMin.x) * (mMax.y - mMin.y) * (mMax.z - mMin.z);
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264 | }
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265 |
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266 |
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267 | const int AxisAlignedBox3::bvertices[27][9] =
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268 | { // region number.. position
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269 | {5,1,3,2,6,4,-1,-1,-1}, // 0 .. x=0 y=0 z=0
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270 | {4,5,1,3,2,0,-1,-1,-1}, // 1 .. x=0 y=0 z=1
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271 | {4,5,7,3,2,0,-1,-1,-1}, // 2 .. x=0 y=0 z=2
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272 |
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273 | {0,1,3,2,6,4,-1,-1,-1}, // 3 .. x=0 y=1 z=0
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274 | {0,1,3,2,-1,-1,-1,-1,-1}, // 4 .. x=0 y=1 z=1
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275 | {1,5,7,3,2,0,-1,-1,-1}, // 5 .. x=0 y=1 z=2
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276 |
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277 | {0,1,3,7,6,4,-1,-1,-1}, // 6 .. x=0 y=2 z=0
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278 | {0,1,3,7,6,2,-1,-1,-1}, // 7 .. x=0 y=2 z=1
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279 | {1,5,7,6,2,0,-1,-1,-1}, // 8 .. x=0 y=2 z=2
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280 |
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281 | // the regions number <9,17>
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282 | {5,1,0,2,6,4,-1,-1,-1}, // 9 .. x=1 y=0 z=0
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283 | {5,1,0,4,-1,-1,-1,-1,-1}, // 10 .. x=1 y=0 z=1
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284 | {7,3,1,0,4,5,-1,-1,-1}, // 11 .. x=1 y=0 z=2
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285 |
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286 | {4,0,2,6,-1,-1,-1,-1,-1}, // 12 .. x=1 y=1 z=0
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287 | {0,2,3,1,5,4,6,7,-1}, // 13 .. x=1 y=1 z=1 .. inside the box
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288 | {1,5,7,3,-1,-1,-1,-1,-1}, // 14 .. x=1 y=1 z=2
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289 |
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290 | {4,0,2,3,7,6,-1,-1,-1}, // 15 .. x=1 y=2 z=0
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291 | {6,2,3,7,-1,-1,-1,-1,-1}, // 16 .. x=1 y=2 z=1
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292 | {1,5,7,6,2,3,-1,-1,-1}, // 17 .. x=1 y=2 z=2
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293 |
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294 | // the regions number <18,26>
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295 | {1,0,2,6,7,5,-1,-1,-1}, // 18 .. x=2 y=0 z=0
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296 | {1,0,4,6,7,5,-1,-1,-1}, // 19 .. x=2 y=0 z=1
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297 | {0,4,6,7,3,1,-1,-1,-1}, // 20 .. x=2 y=0 z=2
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298 |
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299 | {4,0,2,6,7,5,-1,-1,-1}, // 21 .. x=2 y=1 z=0
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300 | {5,4,6,7,-1,-1,-1,-1,-1}, // 22 .. x=2 y=1 z=1
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301 | {5,4,6,7,3,1,-1,-1,-1}, // 23 .. x=2 y=1 z=2
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302 |
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303 | {4,0,2,3,7,5,-1,-1,-1}, // 24 .. x=2 y=2 z=0
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304 | {5,4,6,2,3,7,-1,-1,-1}, // 25 .. x=2 y=2 z=1
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305 | {5,4,6,2,3,1,-1,-1,-1}, // 26 .. x=2 y=2 z=2
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306 | };
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307 |
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308 | // the visibility of boundary faces from a given region
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309 | // one to three triples: (axis, min_vertex, max_vertex), axis==-1(terminator)
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310 | const int AxisAlignedBox3::bfaces[27][10] =
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311 | { // region number .. position
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312 | {0,0,3,1,0,5,2,0,6,-1}, // 0 .. x=0 y=0 z=0
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313 | {0,0,3,1,0,5,-1,-1,-1,-1}, // 1 .. x=0 y=0 z=1
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314 | {0,0,3,1,0,5,2,1,7,-1}, // 2 .. x=0 y=0 z=2
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315 |
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316 | {0,0,3,2,0,6,-1,-1,-1,-1}, // 3 .. x=0 y=1 z=0
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317 | {0,0,3,-1,-1,-1,-1,-1,-1,-1},// 4 .. x=0 y=1 z=1
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318 | {0,0,3,2,1,7,-1,-1,-1,-1}, // 5 .. x=0 y=1 z=2
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319 |
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320 | {0,0,3,1,2,7,2,0,6,-1}, // 6 .. x=0 y=2 z=0
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321 | {0,0,3,1,2,7,-1,-1,-1,-1}, // 7 .. x=0 y=2 z=1
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322 | {0,0,3,1,2,7,2,1,7,-1}, // 8 .. x=0 y=2 z=2
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323 |
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324 | // the regions number <9,17>
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325 | {1,0,5,2,0,6,-1,-1,-1,-1}, // 9 .. x=1 y=0 z=0
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326 | {1,0,5,-1,-1,-1,-1,-1,-1,-1},// 10 .. x=1 y=0 z=1
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327 | {1,0,5,2,1,7,-1,-1,-1,-1}, // 11 .. x=1 y=0 z=2
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328 |
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329 | {2,0,6,-1,-1,-1,-1,-1,-1,-1},// 12 .. x=1 y=1 z=0
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330 | {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},// 13 .. x=1 y=1 z=1 .. inside the box
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331 | {2,1,7,-1,-1,-1,-1,-1,-1,-1},// 14 .. x=1 y=1 z=2
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332 |
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333 | {1,2,7,2,0,6,-1,-1,-1,-1}, // 15 .. x=1 y=2 z=0
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334 | {1,2,7,-1,-1,-1,-1,-1,-1,-1},// 16 .. x=1 y=2 z=1
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335 | {1,2,7,2,1,7,-1,-1,-1,-1}, // 17 .. x=1 y=2 z=2
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336 |
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337 | // the region number <18,26>
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338 | {0,4,7,1,0,5,2,0,6,-1}, // 18 .. x=2 y=0 z=0
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339 | {0,4,7,1,0,5,-1,-1,-1,-1}, // 19 .. x=2 y=0 z=1
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340 | {0,4,7,1,0,5,2,1,7,-1}, // 20 .. x=2 y=0 z=2
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341 |
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342 | {0,4,7,2,0,6,-1,-1,-1,-1}, // 21 .. x=2 y=1 z=0
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343 | {0,4,7,-1,-1,-1,-1,-1,-1,-1},// 22 .. x=2 y=1 z=1
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344 | {0,4,7,2,1,7,-1,-1,-1,-1}, // 23 .. x=2 y=1 z=2
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345 |
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346 | {0,4,7,1,2,7,2,0,6,-1}, // 24 .. x=2 y=2 z=0
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347 | {0,4,7,1,2,7,-1,-1,-1,-1}, // 25 .. x=2 y=2 z=1
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348 | {0,4,7,1,2,7,2,1,7,-1}, // 26 .. x=2 y=2 z=2
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349 | };
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350 |
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351 | // the correct corners indexing from entry face to exit face
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352 | // first index determines entry face, second index exit face, and
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353 | // the two numbers (indx, inc) determines: ind = the index on the exit
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354 | // face, when starting from the vertex 0 on entry face, 'inc' is
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355 | // the increment when we go on entry face in order 0,1,2,3 to create
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356 | // convex shaft with the rectangle on exit face. That is, inc = -1 or 1.
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357 | const int AxisAlignedBox3::pairFaceRects[6][6][2] = {
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358 | { // entry face = 0
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359 | {-1,0}, // exit face 0 .. no meaning
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360 | {0,-1}, // 1
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361 | {0,-1}, // 2
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362 | {0,1}, // 3 .. opposite face
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363 | {3,1}, // 4
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364 | {1,1} // 5
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365 | },
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366 | { // entry face = 1
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367 | {0,-1}, // exit face 0
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368 | {-1,0}, // 1 .. no meaning
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369 | {0,-1}, // 2
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370 | {1,1}, // 3
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371 | {0,1}, // 4 .. opposite face
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372 | {3,1} // 5
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373 | },
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374 | { // entry face = 2
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375 | {0,-1}, // 0
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376 | {0,-1}, // 1
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377 | {-1,0}, // 2 .. no meaning
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378 | {3,1}, // 3
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379 | {1,1}, // 4
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380 | {0,1} // 5 .. opposite face
|
---|
381 | },
|
---|
382 | { // entry face = 3
|
---|
383 | {0,1}, // 0 .. opposite face
|
---|
384 | {3,-1}, // 1
|
---|
385 | {1,1}, // 2
|
---|
386 | {-1,0}, // 3 .. no meaning
|
---|
387 | {0,-1}, // 4
|
---|
388 | {0,-1} // 5
|
---|
389 | },
|
---|
390 | { // entry face = 4
|
---|
391 | {1,1}, // 0
|
---|
392 | {0,1}, // 1 .. opposite face
|
---|
393 | {3,1}, // 2
|
---|
394 | {0,-1}, // 3
|
---|
395 | {-1,0}, // 4 .. no meaning
|
---|
396 | {0,-1} // 5
|
---|
397 | },
|
---|
398 | { // entry face = 5
|
---|
399 | {3,-1}, // 0
|
---|
400 | {1,1}, // 1
|
---|
401 | {0,1}, // 2 .. opposite face
|
---|
402 | {0,-1}, // 3
|
---|
403 | {0,-1}, // 4
|
---|
404 | {-1,0} // 5 .. no meaning
|
---|
405 | }
|
---|
406 | };
|
---|
407 |
|
---|
408 |
|
---|
409 | // ------------------------------------------------------------
|
---|
410 | // The vertices that form CLOSEST points with respect to the region
|
---|
411 | // for all the regions possible, number of regions is 3^3 = 27,
|
---|
412 | // since two parallel sides of bbox forms three disjoint spaces.
|
---|
413 | // The vertices are given in anti-clockwise order, stopped by value 15,
|
---|
414 | // at most 8 points, at least 1 point.
|
---|
415 | // The table includes the closest 1/2/4/8 points, followed possibly
|
---|
416 | // by the set of coordinates that should be used for testing for
|
---|
417 | // the proximity queries. The coordinates to be tested are described by
|
---|
418 | // the pair (a,b), when a=0, we want to test min vector of the box,
|
---|
419 | // when a=1, we want to test max vector of the box
|
---|
420 | // b=0,1,2 corresponds to the axis (0=x,1=y,2=z)
|
---|
421 | // The sequence is ended by 15, number -1 is used as the separator
|
---|
422 | // between the vertices and coordinates.
|
---|
423 | const int
|
---|
424 | AxisAlignedBox3::cvertices[27][9] =
|
---|
425 | { // region number.. position
|
---|
426 | {0,15,15,15,15,15,15,15,15}, // 0 .. x=0 y=0 z=0 D one vertex
|
---|
427 | {0,1,-1,0,0,0,1,15,15}, // 1 .. x=0 y=0 z=1 D two vertices foll. by 2
|
---|
428 | {1,15,15,15,15,15,15,15,15}, // 2 .. x=0 y=0 z=2 D one vertex
|
---|
429 |
|
---|
430 | {0,2,-1,0,0,0,2,15,15}, // 3 .. x=0 y=1 z=0 D
|
---|
431 | {0,1,3,2,-1,0,0,15,15}, // 4 .. x=0 y=1 z=1 D
|
---|
432 | {1,3,-1,0,0,1,2,15,15}, // 5 .. x=0 y=1 z=2 D
|
---|
433 |
|
---|
434 | {2,15,15,15,15,15,15,15,15}, // 6 .. x=0 y=2 z=0 D
|
---|
435 | {2,3,-1,0,0,1,1,15,15}, // 7 .. x=0 y=2 z=1 D
|
---|
436 | {3,15,15,15,15,15,15,15,15}, // 8 .. x=0 y=2 z=2 D
|
---|
437 |
|
---|
438 | // the regions number <9,17>
|
---|
439 | {0,4,-1,0,1,0,2,15,15}, // 9 .. x=1 y=0 z=0 D
|
---|
440 | {5,1,0,4,-1,0,1,15,15}, // 10 .. x=1 y=0 z=1 D
|
---|
441 | {1,5,-1,0,1,1,2,15,15}, // 11 .. x=1 y=0 z=2 D
|
---|
442 |
|
---|
443 | {4,0,2,6,-1,0,2,15,15}, // 12 .. x=1 y=1 z=0 D
|
---|
444 | {0,2,3,1,5,4,6,7,15}, // 13 .. x=1 y=1 z=1 .. inside the box
|
---|
445 | {1,5,7,3,-1,1,2,15,15}, // 14 .. x=1 y=1 z=2 D
|
---|
446 |
|
---|
447 | {6,2,-1,0,2,1,1,15,15}, // 15 .. x=1 y=2 z=0 D
|
---|
448 | {6,2,3,7,-1,1,1,15,15}, // 16 .. x=1 y=2 z=1 D
|
---|
449 | {3,7,-1,1,1,1,2,15,15}, // 17 .. x=1 y=2 z=2 D
|
---|
450 |
|
---|
451 | // the regions number <18,26>
|
---|
452 | {4,15,15,15,15,15,15,15,15}, // 18 .. x=2 y=0 z=0 D
|
---|
453 | {4,5,-1,0,1,1,0,15,15}, // 19 .. x=2 y=0 z=1 D
|
---|
454 | {5,15,15,15,15,15,15,15,15}, // 20 .. x=2 y=0 z=2 D
|
---|
455 |
|
---|
456 | {4,6,-1,0,2,1,0,15,15}, // 21 .. x=2 y=1 z=0 D
|
---|
457 | {5,4,6,7,-1,1,0,15,15}, // 22 .. x=2 y=1 z=1 D
|
---|
458 | {7,5,-1,1,0,1,2,15,15}, // 23 .. x=2 y=1 z=2 D
|
---|
459 |
|
---|
460 | {6,15,15,15,15,15,15,15,15}, // 24 .. x=2 y=2 z=0 D
|
---|
461 | {6,7,-1,1,0,1,1,15,15}, // 25 .. x=2 y=2 z=1 D
|
---|
462 | {7,15,15,15,15,15,15,15,15}, // 26 .. x=2 y=2 z=2 D
|
---|
463 | };
|
---|
464 |
|
---|
465 | // Table for Sphere-AABB intersection based on the region knowledge
|
---|
466 | // Similar array to previous cvertices, but we omit the surfaces
|
---|
467 | // which are not necessary for testing. First are vertices,
|
---|
468 | // they are finished with -1. Second, there are indexes in
|
---|
469 | // the pair (a,b), when a=0, we want to test min vector of the box,
|
---|
470 | // when a=1, we want to test max vector of the box
|
---|
471 | // b=0,1,2 corresponds to the axis (0=x,1=y,2=z)
|
---|
472 | //
|
---|
473 | // So either we check the vertices or only the distance in specified
|
---|
474 | // dimensions. There are at all four possible cases:
|
---|
475 | //
|
---|
476 | // 1) we check one vertex - then sequence start with non-negative index
|
---|
477 | // and is finished with 15
|
---|
478 | // 2) we check two coordinates of min/max vector describe by the pair
|
---|
479 | // (a,b) .. a=min/max(0/1) b=x/y/z (0/1/2), sequence starts with 8
|
---|
480 | // and finishes with 15
|
---|
481 | // 3) we check only one coordinate of min/max, as for 2), sequence start
|
---|
482 | // with 9 and ends with 15
|
---|
483 | // 4) Position 13 - sphere is inside the box, intersection always exist
|
---|
484 | // the sequence start with 15 .. no further testing is necessary
|
---|
485 | // in this case
|
---|
486 | const int
|
---|
487 | AxisAlignedBox3::csvertices[27][6] =
|
---|
488 | { // region number.. position
|
---|
489 | {0,15,15,15,15,15}, // 0 .. x=0 y=0 z=0 D vertex only
|
---|
490 | {8,0,0,0,1,15}, // 1 .. x=0 y=0 z=1 D two coords.
|
---|
491 | {1,15,15,15,15,15}, // 2 .. x=0 y=0 z=2 D vertex only
|
---|
492 |
|
---|
493 | {8,0,0,0,2,15}, // 3 .. x=0 y=1 z=0 D two coords
|
---|
494 | {9,0,0,15,15,15}, // 4 .. x=0 y=1 z=1 D one coord
|
---|
495 | {8,0,0,1,2,15}, // 5 .. x=0 y=1 z=2 D two coords.
|
---|
496 |
|
---|
497 | {2,15,15,15,15,15}, // 6 .. x=0 y=2 z=0 D one vertex
|
---|
498 | {8,0,0,1,1,15}, // 7 .. x=0 y=2 z=1 D two coords
|
---|
499 | {3,15,15,15,15,15}, // 8 .. x=0 y=2 z=2 D one vertex
|
---|
500 |
|
---|
501 | // the regions number <9,17>
|
---|
502 | {8,0,1,0,2,15}, // 9 .. x=1 y=0 z=0 D two coords
|
---|
503 | {9,0,1,15,15,15}, // 10 .. x=1 y=0 z=1 D one coord
|
---|
504 | {8,0,1,1,2,15}, // 11 .. x=1 y=0 z=2 D two coords
|
---|
505 |
|
---|
506 | {9,0,2,15,15,15}, // 12 .. x=1 y=1 z=0 D one coord
|
---|
507 | {15,15,15,15,15,15}, // 13 .. x=1 y=1 z=1 inside the box, special case/value
|
---|
508 | {9,1,2,15,15,15}, // 14 .. x=1 y=1 z=2 D one corrd
|
---|
509 |
|
---|
510 | {8,0,2,1,1,15}, // 15 .. x=1 y=2 z=0 D two coords
|
---|
511 | {9,1,1,15,15}, // 16 .. x=1 y=2 z=1 D one coord
|
---|
512 | {8,1,1,1,2,15}, // 17 .. x=1 y=2 z=2 D two coords
|
---|
513 |
|
---|
514 | // the regions number <18,26>
|
---|
515 | {4,15,15,15,15,15}, // 18 .. x=2 y=0 z=0 D one vertex
|
---|
516 | {8,0,1,1,0,15}, // 19 .. x=2 y=0 z=1 D two coords
|
---|
517 | {5,15,15,15,15,15}, // 20 .. x=2 y=0 z=2 D one vertex
|
---|
518 |
|
---|
519 | {8,0,2,1,0,15}, // 21 .. x=2 y=1 z=0 D two coords
|
---|
520 | {9,1,0,15,15,15}, // 22 .. x=2 y=1 z=1 D one coord
|
---|
521 | {8,1,0,1,2,15}, // 23 .. x=2 y=1 z=2 D two coords
|
---|
522 |
|
---|
523 | {6,15,15,15,15,15}, // 24 .. x=2 y=2 z=0 D one vertex
|
---|
524 | {8,1,0,1,1,15}, // 25 .. x=2 y=2 z=1 D two coords
|
---|
525 | {7,15,15,15,15,15}, // 26 .. x=2 y=2 z=2 D one vertex
|
---|
526 | };
|
---|
527 |
|
---|
528 |
|
---|
529 | // The vertices that form all FARTHEST points with respect to the region
|
---|
530 | // for all the regions possible, number of regions is 3^3 = 27,
|
---|
531 | // since two parallel sides of bbox forms three disjoint spaces.
|
---|
532 | // The vertices are given in anti-clockwise order, stopped by value 15,
|
---|
533 | // at most 8 points, at least 1 point.
|
---|
534 | // For testing, if the AABB is whole in the sphere, it is enough
|
---|
535 | // to test only vertices, either 1,2,4, or 8.
|
---|
536 | const int
|
---|
537 | AxisAlignedBox3::fvertices[27][9] =
|
---|
538 | { // region number.. position
|
---|
539 | {7,15,15,15,15,15,15,15,15}, // 0 .. x=0 y=0 z=0 D
|
---|
540 | {6,7,15,15,15,15,15,15,15}, // 1 .. x=0 y=0 z=1 D
|
---|
541 | {6,15,15,15,15,15,15,15,15}, // 2 .. x=0 y=0 z=2 D
|
---|
542 |
|
---|
543 | {5,7,15,15,15,15,15,15,15}, // 3 .. x=0 y=1 z=0 D
|
---|
544 | {4,5,7,6,15,15,15,15,15}, // 4 .. x=0 y=1 z=1 D
|
---|
545 | {4,6,15,15,15,15,15,15,15}, // 5 .. x=0 y=1 z=2 D
|
---|
546 |
|
---|
547 | {5,15,15,15,15,15,15,15,15}, // 6 .. x=0 y=2 z=0 D
|
---|
548 | {4,5,15,15,15,15,15,15,15}, // 7 .. x=0 y=2 z=1 D
|
---|
549 | {4,15,15,15,15,15,15,15,15}, // 8 .. x=0 y=2 z=2 D
|
---|
550 |
|
---|
551 | // the regions number <9,17>
|
---|
552 | {3,7,15,15,15,15,15,15,15}, // 9 .. x=1 y=0 z=0 D
|
---|
553 | {7,3,2,6,15,15,15,15,15}, // 10 .. x=1 y=0 z=1 D
|
---|
554 | {2,6,15,15,15,15,15,15,15}, // 11 .. x=1 y=0 z=2 D
|
---|
555 |
|
---|
556 | {5,1,3,7,15,15,15,15,15}, // 12 .. x=1 y=1 z=0 D
|
---|
557 | {0,7,1,6,3,4,5,2,15}, // 13 .. x=1 y=1 z=1 .. inside the box
|
---|
558 | {0,4,6,2,15,15,15,15,15}, // 14 .. x=1 y=1 z=2 D
|
---|
559 |
|
---|
560 | {5,1,15,15,15,15,15,15,15}, // 15 .. x=1 y=2 z=0 D
|
---|
561 | {4,0,1,5,15,15,15,15,15}, // 16 .. x=1 y=2 z=1 D
|
---|
562 | {4,0,15,15,15,15,15,15,15}, // 17 .. x=1 y=2 z=2 D
|
---|
563 |
|
---|
564 | // the regions number <18,26>
|
---|
565 | {3,15,15,15,15,15,15,15,15}, // 18 .. x=2 y=0 z=0 D
|
---|
566 | {2,3,15,15,15,15,15,15,15}, // 19 .. x=2 y=0 z=1 D
|
---|
567 | {2,15,15,15,15,15,15,15,15}, // 20 .. x=2 y=0 z=2 D
|
---|
568 |
|
---|
569 | {1,3,15,15,15,15,15,15,15}, // 21 .. x=2 y=1 z=0 D
|
---|
570 | {1,0,2,3,15,15,15,15,15}, // 22 .. x=2 y=1 z=1 D
|
---|
571 | {2,0,15,15,15,15,15,15,15}, // 23 .. x=2 y=1 z=2 D
|
---|
572 |
|
---|
573 | {1,15,15,15,15,15,15,15,15}, // 24 .. x=2 y=2 z=0 D
|
---|
574 | {0,1,15,15,15,15,15,15,15}, // 25 .. x=2 y=2 z=1 D
|
---|
575 | {0,15,15,15,15,15,15,15,15}, // 26 .. x=2 y=2 z=2 D
|
---|
576 | };
|
---|
577 |
|
---|
578 | // Similar table as above, farthest points, but only the ones
|
---|
579 | // necessary for testing the intersection problem. If we do
|
---|
580 | // not consider the case 13, center of the sphere is inside the
|
---|
581 | // box, then we can always test at most 2 box vertices to say whether
|
---|
582 | // the whole box is inside the sphere.
|
---|
583 | // The number of vertices is minimized using some assumptions
|
---|
584 | // about the ortogonality of vertices and sphere properties.
|
---|
585 | const int
|
---|
586 | AxisAlignedBox3::fsvertices[27][9] =
|
---|
587 | { // region number.. position
|
---|
588 | {7,15,15,15,15,15,15,15,15}, // 0 .. x=0 y=0 z=0 D 1 vertex
|
---|
589 | {6,7,15,15,15,15,15,15,15}, // 1 .. x=0 y=0 z=1 D 2 vertices
|
---|
590 | {6,15,15,15,15,15,15,15,15}, // 2 .. x=0 y=0 z=2 D 1 vertex
|
---|
591 |
|
---|
592 | {5,7,15,15,15,15,15,15,15}, // 3 .. x=0 y=1 z=0 D 2 vertices
|
---|
593 | {4,7,15,5,6,15,15,15,15}, // 4 .. x=0 y=1 z=1 D 4/2 vertices
|
---|
594 | {4,6,15,15,15,15,15,15,15}, // 5 .. x=0 y=1 z=2 D 2 vertices
|
---|
595 |
|
---|
596 | {5,15,15,15,15,15,15,15,15}, // 6 .. x=0 y=2 z=0 D 1 vertex
|
---|
597 | {4,5,15,15,15,15,15,15,15}, // 7 .. x=0 y=2 z=1 D 2 vertices
|
---|
598 | {4,15,15,15,15,15,15,15,15}, // 8 .. x=0 y=2 z=2 D 1 vertex
|
---|
599 |
|
---|
600 | // the regions number <9,17>
|
---|
601 | {3,7,15,15,15,15,15,15,15}, // 9 .. x=1 y=0 z=0 D 2 vertices
|
---|
602 | {7,2,15,3,6,15,15,15,15}, // 10 .. x=1 y=0 z=1 D 4/2 vertices
|
---|
603 | {2,6,15,15,15,15,15,15,15}, // 11 .. x=1 y=0 z=2 D 2 vertices
|
---|
604 |
|
---|
605 | {5,3,15,1,7,15,15,15,15}, // 12 .. x=1 y=1 z=0 D 4/2 vertices
|
---|
606 | {0,7,1,6,3,4,5,2,15}, // 13 .. x=1 y=1 z=1 .. inside the box
|
---|
607 | {0,6,15,4,2,15,15,15,15}, // 14 .. x=1 y=1 z=2 D 4/2 vertices
|
---|
608 |
|
---|
609 | {5,1,15,15,15,15,15,15,15}, // 15 .. x=1 y=2 z=0 D 2 vertices
|
---|
610 | {4,1,15,0,5,15,15,15,15}, // 16 .. x=1 y=2 z=1 D 4/2 vertices
|
---|
611 | {4,0,15,15,15,15,15,15,15}, // 17 .. x=1 y=2 z=2 D 2 vertices
|
---|
612 |
|
---|
613 | // the regions number <18,26>
|
---|
614 | {3,15,15,15,15,15,15,15,15}, // 18 .. x=2 y=0 z=0 D 1 vertex
|
---|
615 | {2,3,15,15,15,15,15,15,15}, // 19 .. x=2 y=0 z=1 D 2 vertices
|
---|
616 | {2,15,15,15,15,15,15,15,15}, // 20 .. x=2 y=0 z=2 D 1 vertex
|
---|
617 |
|
---|
618 | {1,3,15,15,15,15,15,15,15}, // 21 .. x=2 y=1 z=0 D 2 vertices
|
---|
619 | {1,2,15,0,3,15,15,15,15}, // 22 .. x=2 y=1 z=1 D 4/2 vertices
|
---|
620 | {2,0,15,15,15,15,15,15,15}, // 23 .. x=2 y=1 z=2 D 2 vertices
|
---|
621 |
|
---|
622 | {1,15,15,15,15,15,15,15,15}, // 24 .. x=2 y=2 z=0 D 1 vertex
|
---|
623 | {0,1,15,15,15,15,15,15,15}, // 25 .. x=2 y=2 z=1 D 2 vertices
|
---|
624 | {0,15,15,15,15,15,15,15,15}, // 26 .. x=2 y=2 z=2 D 1 vertex
|
---|
625 | };
|
---|
626 |
|
---|
627 |
|
---|
628 | // The fast computation of arctangent .. the maximal error is less
|
---|
629 | // than 4.1 degrees, according to Graphics GEMSII, 1991, pages 389--391
|
---|
630 | // Ron Capelli: "Fast approximation to the arctangent"
|
---|
631 | float atan22(const float& y)
|
---|
632 | {
|
---|
633 | const float x = 1.0;
|
---|
634 | const float c = (float)(M_PI * 0.25);
|
---|
635 |
|
---|
636 | if (y < 0.0) {
|
---|
637 | if (y < -1.0)
|
---|
638 | return c * (-2.0f + x / y); // for angle in <-PI/2, -PI/4)
|
---|
639 | else
|
---|
640 | return c * (y / x); // for angle in <-PI/4 , 0>
|
---|
641 | }
|
---|
642 | else {
|
---|
643 | if (y > 1.0)
|
---|
644 | return c * (2.0f - x / y); // for angle in <PI/4, PI/2>
|
---|
645 | else
|
---|
646 | return c * (y / x); // for angle in <0, PI/2>
|
---|
647 | }
|
---|
648 | }
|
---|
649 |
|
---|
650 |
|
---|
651 | // This definition allows to be a point when answering true
|
---|
652 | bool
|
---|
653 | AxisAlignedBox3::IsCorrectAndNotPoint() const
|
---|
654 | {
|
---|
655 | if ( (mMin.x > mMax.x) ||
|
---|
656 | (mMin.y > mMax.y) ||
|
---|
657 | (mMin.z > mMax.z) )
|
---|
658 | return false; // box is not formed
|
---|
659 |
|
---|
660 | if ( (mMin.x == mMax.x) &&
|
---|
661 | (mMin.y == mMax.y) &&
|
---|
662 | (mMin.z == mMax.z) )
|
---|
663 | return false; // degenerates to a point
|
---|
664 |
|
---|
665 | return true;
|
---|
666 | }
|
---|
667 |
|
---|
668 | // This definition allows to be a point when answering true
|
---|
669 | bool AxisAlignedBox3::IsPoint() const
|
---|
670 | {
|
---|
671 | if ( (mMin.x == mMax.x) &&
|
---|
672 | (mMin.y == mMax.y) &&
|
---|
673 | (mMin.z == mMax.z) )
|
---|
674 | return true; // degenerates to a point
|
---|
675 |
|
---|
676 | return false;
|
---|
677 | }
|
---|
678 |
|
---|
679 | // This definition requires shape of non-zero volume
|
---|
680 | bool AxisAlignedBox3::IsSingularOrIncorrect() const
|
---|
681 | {
|
---|
682 | if ( (mMin.x >= mMax.x) ||
|
---|
683 | (mMin.y >= mMax.y) ||
|
---|
684 | (mMin.z >= mMax.z) )
|
---|
685 | return true; // box is not formed
|
---|
686 |
|
---|
687 | return false; // has non-zero volume
|
---|
688 | }
|
---|
689 |
|
---|
690 |
|
---|
691 | void AxisAlignedBox3::GetSqrDistances(const Vector3 &point,
|
---|
692 | float &minDistance,
|
---|
693 | float &maxDistance) const
|
---|
694 | {
|
---|
695 | // some overlap is possible, check the distance of vertices
|
---|
696 | float sumMin = 0;
|
---|
697 | float sumMax = 0;
|
---|
698 |
|
---|
699 | // Try to minimize the function of a distance
|
---|
700 | // from the sphere center
|
---|
701 |
|
---|
702 | const float *minp = &(mMin.x);
|
---|
703 | const float *maxp = &(mMax.x);
|
---|
704 | const float *pcenter = &(point.x);
|
---|
705 |
|
---|
706 | // for x-axis
|
---|
707 | for (int i = 0; i < 3; i++, minp++, maxp++, pcenter++) {
|
---|
708 | float minsqr = sqr(*minp - *pcenter);
|
---|
709 | float maxsqr = sqr(*maxp - *pcenter);
|
---|
710 | if (*pcenter < *minp)
|
---|
711 | sumMin += minsqr;
|
---|
712 | else
|
---|
713 | if (*pcenter > *maxp)
|
---|
714 | sumMin += maxsqr;
|
---|
715 | sumMax += (minsqr > maxsqr) ? minsqr : maxsqr;
|
---|
716 | }
|
---|
717 |
|
---|
718 | minDistance = sumMin;
|
---|
719 | maxDistance = sumMax;
|
---|
720 | }
|
---|
721 |
|
---|
722 |
|
---|
723 | void AxisAlignedBox3::Scale(const float scale)
|
---|
724 | {
|
---|
725 | Vector3 newSize = Size()*(scale*0.5f);
|
---|
726 | Vector3 center = Center();
|
---|
727 | mMin = center - newSize;
|
---|
728 | mMax = center + newSize;
|
---|
729 | }
|
---|
730 |
|
---|
731 |
|
---|
732 | void AxisAlignedBox3::Scale(const Vector3 &scale)
|
---|
733 | {
|
---|
734 | Vector3 newSize = Size()*(scale*0.5f);
|
---|
735 | Vector3 center = Center();
|
---|
736 | mMin = center - newSize;
|
---|
737 | mMax = center + newSize;
|
---|
738 | }
|
---|
739 |
|
---|
740 |
|
---|
741 | void AxisAlignedBox3::Translate(const Vector3 &shift)
|
---|
742 | {
|
---|
743 | mMin += shift;
|
---|
744 | mMax += shift;
|
---|
745 | }
|
---|
746 |
|
---|
747 |
|
---|
748 | void AxisAlignedBox3::Initialize()
|
---|
749 | {
|
---|
750 | mMin = Vector3(MAXFLOAT);
|
---|
751 | mMax = Vector3(-MAXFLOAT);
|
---|
752 | }
|
---|
753 |
|
---|
754 |
|
---|
755 | Vector3 AxisAlignedBox3::Center() const
|
---|
756 | {
|
---|
757 | return 0.5 * (mMin + mMax);
|
---|
758 | }
|
---|
759 |
|
---|
760 |
|
---|
761 | Vector3 AxisAlignedBox3::Diagonal() const
|
---|
762 | {
|
---|
763 | return (mMax - mMin);
|
---|
764 | }
|
---|
765 |
|
---|
766 |
|
---|
767 | float AxisAlignedBox3::Center(const int axis) const
|
---|
768 | {
|
---|
769 | return 0.5f * (mMin[axis] + mMax[axis]);
|
---|
770 | }
|
---|
771 |
|
---|
772 |
|
---|
773 | float AxisAlignedBox3::Min(const int axis) const
|
---|
774 | {
|
---|
775 | return mMin[axis];
|
---|
776 | }
|
---|
777 |
|
---|
778 |
|
---|
779 | float AxisAlignedBox3::Max(const int axis) const
|
---|
780 | {
|
---|
781 | return mMax[axis];
|
---|
782 | }
|
---|
783 |
|
---|
784 |
|
---|
785 | float AxisAlignedBox3::Size(const int axis) const
|
---|
786 | {
|
---|
787 | return Max(axis) - Min(axis);
|
---|
788 | }
|
---|
789 |
|
---|
790 | // Read-only const access tomMin and max vectors using references
|
---|
791 | const Vector3& AxisAlignedBox3::Min() const
|
---|
792 | {
|
---|
793 | return mMin;
|
---|
794 | }
|
---|
795 |
|
---|
796 |
|
---|
797 | const Vector3& AxisAlignedBox3::Max() const
|
---|
798 | {
|
---|
799 | return mMax;
|
---|
800 | }
|
---|
801 |
|
---|
802 |
|
---|
803 | void AxisAlignedBox3::Enlarge (const Vector3 &v)
|
---|
804 | {
|
---|
805 | mMax += v;
|
---|
806 | mMin -= v;
|
---|
807 | }
|
---|
808 |
|
---|
809 |
|
---|
810 | void AxisAlignedBox3::EnlargeToMinSize()
|
---|
811 | {
|
---|
812 | const float epsMin = 1e-7f;
|
---|
813 | const float epsAdd = 1e-6f;
|
---|
814 | const float epsMul = 1.000005f;
|
---|
815 | float dir = mMax.x - mMin.x;
|
---|
816 |
|
---|
817 | assert(dir >= 0.f);
|
---|
818 |
|
---|
819 | if (dir < epsMin)
|
---|
820 | {
|
---|
821 | if (mMax.x > 0)
|
---|
822 | {
|
---|
823 | mMax.x *= epsMul;
|
---|
824 | mMax.x += epsAdd;
|
---|
825 | }
|
---|
826 | else
|
---|
827 | {
|
---|
828 | mMin.x *= epsMul;
|
---|
829 | mMin.x -= epsAdd;
|
---|
830 | }
|
---|
831 |
|
---|
832 | assert(mMin.x < mMax.x);
|
---|
833 | }
|
---|
834 |
|
---|
835 | dir = mMax.y - mMin.y;
|
---|
836 | assert(dir >= 0.f);
|
---|
837 |
|
---|
838 | if (dir < epsMin)
|
---|
839 | {
|
---|
840 | if (mMax.y > 0)
|
---|
841 | {
|
---|
842 | mMax.y *= epsMul;
|
---|
843 | mMax.y += epsAdd;
|
---|
844 | }
|
---|
845 | else
|
---|
846 | {
|
---|
847 | mMin.y *= epsMul;
|
---|
848 | mMin.y -= epsAdd;
|
---|
849 | }
|
---|
850 | assert(mMin.y < mMax.y);
|
---|
851 | }
|
---|
852 |
|
---|
853 | dir = mMax.z - mMin.z;
|
---|
854 | assert(dir >= 0.f);
|
---|
855 |
|
---|
856 | if (dir < epsMin)
|
---|
857 | {
|
---|
858 | if (mMax.z > 0)
|
---|
859 | {
|
---|
860 | mMax.z *= epsMul;
|
---|
861 | mMax.z += epsAdd;
|
---|
862 | }
|
---|
863 | else
|
---|
864 | {
|
---|
865 | mMin.z *= epsMul;
|
---|
866 | mMin.z -= epsAdd;
|
---|
867 | }
|
---|
868 |
|
---|
869 | assert(mMin.z < mMax.z);
|
---|
870 | }
|
---|
871 | }
|
---|
872 |
|
---|
873 |
|
---|
874 | void AxisAlignedBox3::SetMin(const Vector3 &v)
|
---|
875 | {
|
---|
876 | mMin = v;
|
---|
877 | }
|
---|
878 |
|
---|
879 |
|
---|
880 | void AxisAlignedBox3::SetMax(const Vector3 &v)
|
---|
881 | {
|
---|
882 | mMax = v;
|
---|
883 | }
|
---|
884 |
|
---|
885 |
|
---|
886 | void AxisAlignedBox3::SetMin(int axis, const float value)
|
---|
887 | {
|
---|
888 | mMin[axis] = value;
|
---|
889 | }
|
---|
890 |
|
---|
891 |
|
---|
892 | void AxisAlignedBox3::SetMax(int axis, const float value)
|
---|
893 | {
|
---|
894 | mMax[axis] = value;
|
---|
895 | }
|
---|
896 |
|
---|
897 |
|
---|
898 | // Decrease box by given splitting plane
|
---|
899 | void AxisAlignedBox3::Reduce(int axis, int right, float value)
|
---|
900 | {
|
---|
901 | if ((value >=mMin[axis]) && (value <= mMax[axis]))
|
---|
902 | {
|
---|
903 | if (right)
|
---|
904 | mMin[axis] = value;
|
---|
905 | else
|
---|
906 | mMax[axis] = value;
|
---|
907 | }
|
---|
908 | }
|
---|
909 |
|
---|
910 |
|
---|
911 | Vector3 AxisAlignedBox3::Size() const
|
---|
912 | {
|
---|
913 | return mMax - mMin;
|
---|
914 | }
|
---|
915 |
|
---|
916 |
|
---|
917 | Vector3 AxisAlignedBox3::GetRandomPoint() const
|
---|
918 | {
|
---|
919 | Vector3 size = Size();
|
---|
920 |
|
---|
921 | return mMin + Vector3(RandomValue(0.0f, 1.0f),
|
---|
922 | RandomValue(0.0f, 1.0f),
|
---|
923 | RandomValue(0.0f, 1.0f)) * Size();
|
---|
924 | }
|
---|
925 |
|
---|
926 |
|
---|
927 | bool AxisAlignedBox3::Intersects(const Vector3 &lStart,
|
---|
928 | const Vector3 &lEnd) const
|
---|
929 | {
|
---|
930 | float st, et, fst = 0, fet = 1;
|
---|
931 | float const *bmin = &mMin.x;
|
---|
932 | float const *bmax = &mMax.x;
|
---|
933 | float const *si = &lStart.x;
|
---|
934 | float const *ei = &lEnd.x;
|
---|
935 |
|
---|
936 | for (int i = 0; i < 3; ++ i)
|
---|
937 | {
|
---|
938 | if (*si < *ei)
|
---|
939 | {
|
---|
940 | if (*si > *bmax || *ei < *bmin)
|
---|
941 | return false;
|
---|
942 |
|
---|
943 | const float di = *ei - *si;
|
---|
944 |
|
---|
945 | st = (*si < *bmin)? (*bmin - *si) / di : 0;
|
---|
946 | et = (*ei > *bmax)? (*bmax - *si) / di : 1;
|
---|
947 | }
|
---|
948 | else
|
---|
949 | {
|
---|
950 | if (*ei > *bmax || *si < *bmin)
|
---|
951 | return false;
|
---|
952 |
|
---|
953 | const float di = *ei - *si;
|
---|
954 |
|
---|
955 | st = (*si > *bmax)? (*bmax - *si) / di : 0;
|
---|
956 | et = (*ei < *bmin)? (*bmin - *si) / di : 1;
|
---|
957 | }
|
---|
958 |
|
---|
959 | if (st > fst) fst = st;
|
---|
960 | if (et < fet) fet = et;
|
---|
961 | if (fet < fst)
|
---|
962 | return false;
|
---|
963 |
|
---|
964 | ++ bmin; ++ bmax;
|
---|
965 | ++ si; ++ ei;
|
---|
966 | }
|
---|
967 |
|
---|
968 | //*time = fst;
|
---|
969 | return true;
|
---|
970 | }
|
---|
971 |
|
---|
972 |
|
---|
973 | Vector3 AxisAlignedBox3::GetVertex(const int N) const
|
---|
974 | {
|
---|
975 | Vector3 v;
|
---|
976 | GetVertex(N, v);
|
---|
977 |
|
---|
978 | return v;
|
---|
979 | }
|
---|
980 |
|
---|
981 |
|
---|
982 | float AxisAlignedBox3::GetExtent(int face) const
|
---|
983 | {
|
---|
984 | if (face < 3)
|
---|
985 | return mMin[face];
|
---|
986 | else
|
---|
987 | return mMax[face - 3];
|
---|
988 | }
|
---|
989 |
|
---|
990 | //int AxisAlignedBox3::GetIndexFarthestVertex(const Vector3 &vecPlaneNormal)
|
---|
991 | int AxisAlignedBox3::GetIndexNearestVertex(const Vector3 &vecPlaneNormal)
|
---|
992 | {
|
---|
993 | int x, y, z;
|
---|
994 |
|
---|
995 | x = (vecPlaneNormal.x > 0.0f) ? 0 : 1;
|
---|
996 | y = (vecPlaneNormal.y > 0.0f) ? 0 : 1;
|
---|
997 | z = (vecPlaneNormal.z > 0.0f) ? 0 : 1;
|
---|
998 |
|
---|
999 | return 4 * x + 2 * y + z;
|
---|
1000 | }
|
---|
1001 |
|
---|
1002 |
|
---|
1003 | //int AxisAlignedBox3::GetIndexNearestVertex(const Vector3 &vecPlaneNormal)
|
---|
1004 | int AxisAlignedBox3::GetIndexFarthestVertex(const Vector3 &vecPlaneNormal)
|
---|
1005 | {
|
---|
1006 | int x, y, z;
|
---|
1007 |
|
---|
1008 | x = (vecPlaneNormal.x <= 0.0f) ? 0 : 1;
|
---|
1009 | y = (vecPlaneNormal.y <= 0.0f) ? 0 : 1;
|
---|
1010 | z = (vecPlaneNormal.z <= 0.0f) ? 0 : 1;
|
---|
1011 |
|
---|
1012 | return 4 * x + 2 * y + z;
|
---|
1013 |
|
---|
1014 | /*int index;
|
---|
1015 |
|
---|
1016 | if (vecPlaneNormal.x <= 0.0f)
|
---|
1017 | index = (vecPlaneNormal.y <= 0.0f) ? 0 : 3;
|
---|
1018 | else
|
---|
1019 | index = (vecPlaneNormal.y <= 0.0f) ? 1 : 2;
|
---|
1020 |
|
---|
1021 | return (vecPlaneNormal.z <= 0.0f) ? index : 7 - index;*/
|
---|
1022 | }
|
---|
1023 |
|
---|
1024 |
|
---|
1025 | float AxisAlignedBox3::GetDistance(int index, const Plane3 &plane) const
|
---|
1026 | {
|
---|
1027 | return plane.Distance(GetVertex(index));
|
---|
1028 | }
|
---|
1029 |
|
---|
1030 |
|
---|
1031 | float AxisAlignedBox3::GetMinVisibleDistance(const Plane3 &near) const
|
---|
1032 | {
|
---|
1033 | return near.mNormal.x * ((near.mNormal.x > 0.0f) ? mMin.x : mMax.x) +
|
---|
1034 | near.mNormal.y * ((near.mNormal.y > 0.0f) ? mMin.y : mMax.y) +
|
---|
1035 | near.mNormal.z * ((near.mNormal.z > 0.0f) ? mMin.z : mMax.z) +
|
---|
1036 | near.mD;
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 | }
|
---|
1040 |
|
---|