1 | #include <queue>
|
---|
2 | #include <stack>
|
---|
3 | #include <fstream>
|
---|
4 | #include <iostream>
|
---|
5 | #include <iomanip>
|
---|
6 |
|
---|
7 | #include "Bvh.h"
|
---|
8 | #include "Camera.h"
|
---|
9 | #include "Plane3.h"
|
---|
10 | #include "glInterface.h"
|
---|
11 | #include "Triangle3.h"
|
---|
12 | #include "SceneEntity.h"
|
---|
13 | #include "Geometry.h"
|
---|
14 | #include "RenderState.h"
|
---|
15 |
|
---|
16 |
|
---|
17 | namespace CHCDemoEngine
|
---|
18 | {
|
---|
19 |
|
---|
20 | #define INVALID_TEST ((unsigned int)-1)
|
---|
21 |
|
---|
22 | using namespace std;
|
---|
23 |
|
---|
24 |
|
---|
25 |
|
---|
26 | /*
|
---|
27 | 3 x---------x 2
|
---|
28 | |\ \
|
---|
29 | | \ \
|
---|
30 | | \ \
|
---|
31 | | 4 x---------x 5
|
---|
32 | | | |
|
---|
33 | 0 x | x 1 |
|
---|
34 | \ | |
|
---|
35 | \ | |
|
---|
36 | \| |
|
---|
37 | 7 x---------x 6
|
---|
38 | */
|
---|
39 |
|
---|
40 | static unsigned int sIndices[] =
|
---|
41 | {7, // degenerated
|
---|
42 | 7, 6, 4, 5, 3, 2, 0, 1,
|
---|
43 | 1, 4, // degenerated
|
---|
44 | 4, 3, 7, 0, 6, 1, 5, 2,
|
---|
45 | 2 // degenerated
|
---|
46 | };
|
---|
47 |
|
---|
48 |
|
---|
49 | const static int sNumIndicesPerBox = 20;
|
---|
50 |
|
---|
51 | /* Order of vertices
|
---|
52 | 0 = (0, 0, 0)
|
---|
53 | 1 = (1, 0, 0)
|
---|
54 | 2 = (1, 1, 0)
|
---|
55 | 3 = (0, 1, 0)
|
---|
56 | 4 = (0, 1, 1)
|
---|
57 | 5 = (1, 1, 1)
|
---|
58 | 6 = (1, 0, 1)
|
---|
59 | 7 = (0, 0, 1)
|
---|
60 | */
|
---|
61 |
|
---|
62 | static Plane3 sNearPlane;
|
---|
63 | static Camera::Frustum sFrustum;
|
---|
64 |
|
---|
65 | /// these values are valid for all nodes
|
---|
66 | static int sClipPlaneAABBVertexIndices[12];
|
---|
67 |
|
---|
68 |
|
---|
69 | BvhNode::BvhNode(BvhNode *parent):
|
---|
70 | mParent(parent),
|
---|
71 | mAxis(-1),
|
---|
72 | mDepth(0),
|
---|
73 | mPlaneMask(0),
|
---|
74 | mPreferredPlane(0),
|
---|
75 | mLastRenderedFrame(-999),
|
---|
76 | mFirst(-1),
|
---|
77 | mLast(-1),
|
---|
78 | mNumTestNodes(1),
|
---|
79 | mTestNodesIdx(-1),
|
---|
80 | mIndicesPtr(-1),
|
---|
81 | mIndices(NULL),
|
---|
82 | mId(0),
|
---|
83 | mIsMaxDepthForVirtualLeaf(false),
|
---|
84 | mIsVirtualLeaf(false)
|
---|
85 | {
|
---|
86 | }
|
---|
87 |
|
---|
88 |
|
---|
89 | BvhNode::~BvhNode()
|
---|
90 | {
|
---|
91 | }
|
---|
92 |
|
---|
93 |
|
---|
94 | void BvhNode::ResetVisibility()
|
---|
95 | {
|
---|
96 | mVisibility.Reset();
|
---|
97 |
|
---|
98 | mLastRenderedFrame = -999;
|
---|
99 | }
|
---|
100 |
|
---|
101 |
|
---|
102 | void BvhNode::VisibilityInfo::Reset()
|
---|
103 | {
|
---|
104 | mIsVisible = false;
|
---|
105 | mAssumedVisibleFrameId = 0;
|
---|
106 | mLastVisitedFrame = -1;
|
---|
107 | mTimesInvisible = 0;
|
---|
108 | mIsFrustumCulled = false;
|
---|
109 | mIsNew = true;
|
---|
110 | }
|
---|
111 |
|
---|
112 |
|
---|
113 | BvhLeaf::~BvhLeaf()
|
---|
114 | {
|
---|
115 | }
|
---|
116 |
|
---|
117 |
|
---|
118 | /***********************************************************/
|
---|
119 | /* class Bvh implementation */
|
---|
120 | /***********************************************************/
|
---|
121 |
|
---|
122 |
|
---|
123 | Bvh::Bvh()
|
---|
124 | {
|
---|
125 | Init();
|
---|
126 | }
|
---|
127 |
|
---|
128 |
|
---|
129 | Bvh::Bvh(const SceneEntityContainer &entities)
|
---|
130 | {
|
---|
131 | Init();
|
---|
132 |
|
---|
133 | mGeometrySize = entities.size();
|
---|
134 | mGeometry = new SceneEntity*[mGeometrySize];
|
---|
135 |
|
---|
136 | mBox.Initialize();
|
---|
137 |
|
---|
138 | SceneEntityContainer::const_iterator it, it_end = entities.end();
|
---|
139 |
|
---|
140 | int i = 0;
|
---|
141 | for (it = entities.begin(); it != it_end; ++ it, ++ i)
|
---|
142 | {
|
---|
143 | mGeometry[i] = (*it);
|
---|
144 | mBox.Include((*it)->GetBoundingBox());
|
---|
145 | }
|
---|
146 |
|
---|
147 | cout << "scene box: " << mBox << endl;
|
---|
148 | }
|
---|
149 |
|
---|
150 |
|
---|
151 | Bvh::~Bvh()
|
---|
152 | {
|
---|
153 | if (mVertices) delete []mVertices;
|
---|
154 | if (mIndices) delete [] mIndices;
|
---|
155 | if (mTestIndices) delete [] mTestIndices;
|
---|
156 | if (mGeometry) delete [] mGeometry;
|
---|
157 |
|
---|
158 | if (mRoot) delete mRoot;
|
---|
159 | }
|
---|
160 |
|
---|
161 |
|
---|
162 | void Bvh::Init()
|
---|
163 | {
|
---|
164 | mCamera = NULL;
|
---|
165 | mRoot = NULL;
|
---|
166 | mVertices = NULL;
|
---|
167 | mIndices = NULL;
|
---|
168 | mTestIndices = NULL;
|
---|
169 | mCurrentIndicesPtr = 0;
|
---|
170 | mNumNodes = 0;
|
---|
171 | mMaxDepthForTestingChildren = 4;
|
---|
172 | mAreaRatioThreshold = 1.4f;
|
---|
173 | mVboId = -1;
|
---|
174 | }
|
---|
175 |
|
---|
176 |
|
---|
177 | void Bvh::PullUpLastVisited(BvhNode *node, const int frameId) const
|
---|
178 | {
|
---|
179 | BvhNode *parent = node->GetParent();
|
---|
180 |
|
---|
181 | while (parent && (parent->GetLastVisitedFrame() != frameId))
|
---|
182 | {
|
---|
183 | parent->SetLastVisitedFrame(frameId);
|
---|
184 | parent = parent->GetParent();
|
---|
185 | }
|
---|
186 | }
|
---|
187 |
|
---|
188 |
|
---|
189 | void Bvh::MakeParentsVisible(BvhNode *node)
|
---|
190 | {
|
---|
191 | BvhNode *parent = node->GetParent();
|
---|
192 |
|
---|
193 | while (parent && (!parent->IsVisible()))
|
---|
194 | {
|
---|
195 | parent->SetVisible(true);
|
---|
196 | parent = parent->GetParent();
|
---|
197 | }
|
---|
198 | }
|
---|
199 |
|
---|
200 |
|
---|
201 | void Bvh::CollectLeaves(BvhNode *node, BvhLeafContainer &leaves)
|
---|
202 | {
|
---|
203 | stack<BvhNode *> tStack;
|
---|
204 | tStack.push(node);
|
---|
205 |
|
---|
206 | while (!tStack.empty())
|
---|
207 | {
|
---|
208 | BvhNode *node = tStack.top();
|
---|
209 |
|
---|
210 | tStack.pop();
|
---|
211 |
|
---|
212 | if (!node->IsLeaf())
|
---|
213 | {
|
---|
214 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
215 |
|
---|
216 | tStack.push(interior->mFront);
|
---|
217 | tStack.push(interior->mBack);
|
---|
218 | }
|
---|
219 | else
|
---|
220 | {
|
---|
221 | leaves.push_back(static_cast<BvhLeaf *>(node));
|
---|
222 | }
|
---|
223 | }
|
---|
224 | }
|
---|
225 |
|
---|
226 |
|
---|
227 | void Bvh::CollectNodes(BvhNode *node, BvhNodeContainer &nodes)
|
---|
228 | {
|
---|
229 | stack<BvhNode *> tStack;
|
---|
230 |
|
---|
231 | tStack.push(node);
|
---|
232 |
|
---|
233 | while (!tStack.empty())
|
---|
234 | {
|
---|
235 | BvhNode *node = tStack.top();
|
---|
236 | tStack.pop();
|
---|
237 |
|
---|
238 | nodes.push_back(node);
|
---|
239 |
|
---|
240 | if (!node->IsLeaf())
|
---|
241 | {
|
---|
242 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
243 |
|
---|
244 | tStack.push(interior->mFront);
|
---|
245 | tStack.push(interior->mBack);
|
---|
246 | }
|
---|
247 | }
|
---|
248 | }
|
---|
249 |
|
---|
250 |
|
---|
251 | typedef pair<BvhNode *, int> tPair;
|
---|
252 |
|
---|
253 | void Bvh::CollectNodes(BvhNode *root, BvhNodeContainer &nodes, int depth)
|
---|
254 | {
|
---|
255 | stack<tPair> tStack;
|
---|
256 | tStack.push(tPair(root, 0));
|
---|
257 |
|
---|
258 | while (!tStack.empty())
|
---|
259 | {
|
---|
260 | BvhNode *node = tStack.top().first;
|
---|
261 | const int d = tStack.top().second;
|
---|
262 |
|
---|
263 | tStack.pop();
|
---|
264 |
|
---|
265 | // found depth => take this node
|
---|
266 | if ((d == depth) || (node->IsLeaf()))
|
---|
267 | {
|
---|
268 | nodes.push_back(node);
|
---|
269 | }
|
---|
270 | else
|
---|
271 | {
|
---|
272 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
273 |
|
---|
274 | tStack.push(tPair(interior->mFront, d + 1));
|
---|
275 | tStack.push(tPair(interior->mBack, d + 1));
|
---|
276 | }
|
---|
277 | }
|
---|
278 | }
|
---|
279 |
|
---|
280 |
|
---|
281 | SceneEntity **Bvh::GetGeometry(BvhNode *node, int &geometrySize)
|
---|
282 | {
|
---|
283 | geometrySize = node->CountPrimitives();
|
---|
284 | return mGeometry + node->mFirst;
|
---|
285 | }
|
---|
286 |
|
---|
287 |
|
---|
288 | bool Bvh::TestPlane(BvhNode *node, int i, bool &bIntersect)
|
---|
289 | {
|
---|
290 | // do the test only if necessary
|
---|
291 | if (!(node->mPlaneMask & (1 << i)))
|
---|
292 | return true;
|
---|
293 |
|
---|
294 | ////////
|
---|
295 | //-- test the n-vertex
|
---|
296 |
|
---|
297 | if ((node->mBox.GetDistance(sClipPlaneAABBVertexIndices[i * 2 + 0], sFrustum.mClipPlanes[i]) > 0.0f))
|
---|
298 | {
|
---|
299 | // outside
|
---|
300 | node->mPreferredPlane = i;
|
---|
301 | return false;
|
---|
302 | }
|
---|
303 |
|
---|
304 | ////////////
|
---|
305 | //-- test the p-vertex
|
---|
306 |
|
---|
307 | if (node->mBox.GetDistance(sClipPlaneAABBVertexIndices[i * 2 + 1], sFrustum.mClipPlanes[i]) <= 0.0f)
|
---|
308 | {
|
---|
309 | // completely inside: children don't need to check against this plane no more
|
---|
310 | node->mPlaneMask^= 1 << i;
|
---|
311 | }
|
---|
312 | else
|
---|
313 | {
|
---|
314 | bIntersect = true;
|
---|
315 | }
|
---|
316 |
|
---|
317 | return true;
|
---|
318 | }
|
---|
319 |
|
---|
320 |
|
---|
321 | int Bvh::IsWithinViewFrustum(BvhNode *node)
|
---|
322 | {
|
---|
323 | bool bIntersect = false;
|
---|
324 |
|
---|
325 | if (node->GetParent())
|
---|
326 | node->mPlaneMask = node->GetParent()->mPlaneMask;
|
---|
327 |
|
---|
328 |
|
---|
329 | //for (int i = 0; i < 6; ++ i)
|
---|
330 | // if (!TestPlane(node, i, bIntersect)) return 0;
|
---|
331 |
|
---|
332 |
|
---|
333 | ////////
|
---|
334 | //-- apply frustum culling for the planes [mPreferredPlane - 5]
|
---|
335 |
|
---|
336 | for (int i = node->mPreferredPlane; i < 6; ++ i)
|
---|
337 | if (!TestPlane(node, i, bIntersect)) return 0;
|
---|
338 |
|
---|
339 | //////////
|
---|
340 | //-- do the view frustum culling for the planes [0 - m_iPreferredPlane)
|
---|
341 |
|
---|
342 | for (int i = 0; i < node->mPreferredPlane; ++ i)
|
---|
343 | if (!TestPlane(node, i, bIntersect)) return 0;
|
---|
344 |
|
---|
345 | return bIntersect ? -1 : 1;
|
---|
346 | }
|
---|
347 |
|
---|
348 |
|
---|
349 | void Bvh::InitFrame()
|
---|
350 | {
|
---|
351 | // = 0011 1111 which means that at the beginning, all six planes have to frustum culled
|
---|
352 | mRoot->mPlaneMask = 0x3f;
|
---|
353 |
|
---|
354 | mCamera->CalcFrustum(sFrustum);
|
---|
355 | sFrustum.CalcNPVertexIndices(sClipPlaneAABBVertexIndices);
|
---|
356 |
|
---|
357 | // store near plane
|
---|
358 | sNearPlane = Plane3(mCamera->GetDirection(), mCamera->GetPosition());
|
---|
359 | }
|
---|
360 |
|
---|
361 |
|
---|
362 | void Bvh::CalcDistance(BvhNode *node) const
|
---|
363 | {
|
---|
364 | node->mDistance = node->GetBox().GetMinVisibleDistance(sNearPlane);
|
---|
365 | }
|
---|
366 |
|
---|
367 |
|
---|
368 | void Bvh::RenderBoundingBox(BvhNode *node, RenderState *state)
|
---|
369 | {
|
---|
370 | //RenderBoundingBoxImmediate(node->GetBox());
|
---|
371 | static BvhNodeContainer dummy(1);
|
---|
372 | dummy[0] = node;
|
---|
373 | RenderBoundingBoxes(dummy, state);
|
---|
374 | }
|
---|
375 |
|
---|
376 |
|
---|
377 |
|
---|
378 | int Bvh::RenderBoundingBoxes(const BvhNodeContainer &nodes, RenderState *state)
|
---|
379 | {
|
---|
380 | int renderedBoxes = PrepareBoundingBoxesWithDrawArrays(nodes);
|
---|
381 | RenderBoundingBoxesWithDrawArrays(renderedBoxes, state);
|
---|
382 |
|
---|
383 | return renderedBoxes;
|
---|
384 | }
|
---|
385 |
|
---|
386 |
|
---|
387 | int Bvh::PrepareBoundingBoxesWithDrawArrays(const BvhNodeContainer &nodes)
|
---|
388 | {
|
---|
389 | //////
|
---|
390 | //-- for the first time we come here ...
|
---|
391 |
|
---|
392 | if (!mIndices)
|
---|
393 | { // create list of indices
|
---|
394 | CreateIndices();
|
---|
395 | }
|
---|
396 |
|
---|
397 | if (mVboId == -1)
|
---|
398 | {
|
---|
399 | // prepare the vbo
|
---|
400 | PrepareVertices();
|
---|
401 | }
|
---|
402 |
|
---|
403 | ///////////////
|
---|
404 |
|
---|
405 | int numNodes = 0;
|
---|
406 |
|
---|
407 | BvhNodeContainer::const_iterator nit, nit_end = nodes.end();
|
---|
408 |
|
---|
409 | for (nit = nodes.begin(); nit != nit_end; ++ nit)
|
---|
410 | {
|
---|
411 | BvhNode *node = *nit;
|
---|
412 |
|
---|
413 | const int numIndices = node->mNumTestNodes * sNumIndicesPerBox;
|
---|
414 |
|
---|
415 | // copy indices
|
---|
416 | memcpy(mIndices + numNodes * sNumIndicesPerBox,
|
---|
417 | mTestIndices + node->mIndicesPtr,
|
---|
418 | #if 0 //ALIGN_INDICES
|
---|
419 | ((numIndices / 32) * 32 + 32) * sizeof(unsigned int));
|
---|
420 | #else
|
---|
421 | numIndices * sizeof(unsigned int));
|
---|
422 | #endif
|
---|
423 | numNodes += node->mNumTestNodes;
|
---|
424 | }
|
---|
425 |
|
---|
426 | return numNodes;
|
---|
427 | }
|
---|
428 |
|
---|
429 |
|
---|
430 | void Bvh::RenderBoundingBoxesWithDrawArrays(int numNodes, RenderState *state)
|
---|
431 | {
|
---|
432 | //////
|
---|
433 | //-- Rendering the vbo
|
---|
434 |
|
---|
435 | if (state->GetCurrentVboId() != mVboId)
|
---|
436 | {
|
---|
437 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, mVboId);
|
---|
438 | // set the vertex pointer to the vertex buffer
|
---|
439 | glVertexPointer(3, GL_FLOAT, 0, (char *)NULL);
|
---|
440 |
|
---|
441 | state->SetCurrentVboId(mVboId);
|
---|
442 | }
|
---|
443 |
|
---|
444 | // we do use the last or the first index (they are generate and only used to connect strips)
|
---|
445 | int numElements = numNodes * sNumIndicesPerBox - 1;
|
---|
446 | // don't render first degenerate index
|
---|
447 | glDrawElements(GL_TRIANGLE_STRIP, numElements, GL_UNSIGNED_INT, mIndices + 1);
|
---|
448 | }
|
---|
449 |
|
---|
450 |
|
---|
451 | #define ALIGN_INDICES 1
|
---|
452 |
|
---|
453 | void Bvh::CreateIndices()
|
---|
454 | {
|
---|
455 | // collect bvh nodes
|
---|
456 | BvhNodeContainer nodes;
|
---|
457 | CollectNodes(mRoot, nodes);
|
---|
458 |
|
---|
459 | cout << "creating new indices" << endl;
|
---|
460 |
|
---|
461 | int numMaxIndices = 0;
|
---|
462 |
|
---|
463 | BvhNodeContainer::const_iterator lit, lit_end = nodes.end();
|
---|
464 |
|
---|
465 | for (lit = nodes.begin(); lit != lit_end; ++ lit)
|
---|
466 | {
|
---|
467 | int offset = (*lit)->mNumTestNodes * sNumIndicesPerBox;
|
---|
468 | #if ALIGN_INDICES
|
---|
469 | // align with 32
|
---|
470 | offset = (offset / 32) * 32 + 32;
|
---|
471 | #endif
|
---|
472 | numMaxIndices += offset;
|
---|
473 | }
|
---|
474 |
|
---|
475 |
|
---|
476 | cout << "creating global indices buffer" << endl;
|
---|
477 |
|
---|
478 | if (mIndices) delete [] mIndices;
|
---|
479 | if (mTestIndices) delete [] mTestIndices;
|
---|
480 |
|
---|
481 | // global buffer: create it once so we don't have
|
---|
482 | // to allocate memory from the chunks of the node
|
---|
483 | mIndices = new unsigned int[numMaxIndices];
|
---|
484 |
|
---|
485 | // create new index buffer for the individual nodes
|
---|
486 | mTestIndices = new unsigned int[numMaxIndices];
|
---|
487 |
|
---|
488 | mCurrentIndicesPtr = 0;
|
---|
489 |
|
---|
490 | for (lit = nodes.begin(); lit != lit_end; ++ lit)
|
---|
491 | {
|
---|
492 | BvhNode *node = *lit;
|
---|
493 |
|
---|
494 | // resize array
|
---|
495 | node->mIndicesPtr = mCurrentIndicesPtr;
|
---|
496 |
|
---|
497 | int numIndices = 0;
|
---|
498 |
|
---|
499 | // the bounding box of the test nodes are rendered instead of the root node
|
---|
500 | // => store their indices
|
---|
501 | for (int i = 0; i < node->mNumTestNodes; ++ i, numIndices += sNumIndicesPerBox)
|
---|
502 | {
|
---|
503 | BvhNode *testNode = mTestNodes[node->mTestNodesIdx + i];
|
---|
504 |
|
---|
505 | // add indices to root node
|
---|
506 | for (int j = 0; j < sNumIndicesPerBox; ++ j)
|
---|
507 | {
|
---|
508 | mTestIndices[mCurrentIndicesPtr + numIndices + j] = sIndices[j] + testNode->GetId() * 8;
|
---|
509 | }
|
---|
510 | }
|
---|
511 |
|
---|
512 | // align with 32
|
---|
513 | #if ALIGN_INDICES
|
---|
514 | const int offset = (numIndices / 32) * 32 + 32;
|
---|
515 | #else
|
---|
516 | const int offset = numIndices;
|
---|
517 | #endif
|
---|
518 | mCurrentIndicesPtr += offset;
|
---|
519 | }
|
---|
520 | }
|
---|
521 |
|
---|
522 |
|
---|
523 | void Bvh::ComputeIds()
|
---|
524 | {
|
---|
525 | // collect all nodes
|
---|
526 | BvhNodeContainer nodes;
|
---|
527 | CollectNodes(mRoot, nodes);
|
---|
528 |
|
---|
529 | // assign ids to all nodes of the "regular" hierarchy
|
---|
530 | int i = 0;
|
---|
531 | BvhNodeContainer::const_iterator lit, lit_end = nodes.end();
|
---|
532 |
|
---|
533 | for (lit = nodes.begin(); lit != lit_end; ++ lit, ++ i)
|
---|
534 | {
|
---|
535 | (*lit)->SetId(i);
|
---|
536 | }
|
---|
537 | }
|
---|
538 |
|
---|
539 |
|
---|
540 | void Bvh::PrepareVertices()
|
---|
541 | {
|
---|
542 | // collect all nodes
|
---|
543 | BvhNodeContainer nodes;
|
---|
544 |
|
---|
545 | nodes.reserve(GetNumNodes());
|
---|
546 | CollectNodes(mRoot, nodes);
|
---|
547 |
|
---|
548 | const unsigned int bufferSize = 8 * (int)nodes.size();
|
---|
549 | mVertices = new Vector3[bufferSize];
|
---|
550 |
|
---|
551 | int i = 0;
|
---|
552 |
|
---|
553 | // store bounding box vertices
|
---|
554 | BvhNodeContainer::const_iterator lit, lit_end = nodes.end();
|
---|
555 |
|
---|
556 | for (lit = nodes.begin(); lit != lit_end; ++ lit, i += 8)
|
---|
557 | {
|
---|
558 | BvhNode *node = *lit;
|
---|
559 |
|
---|
560 | for (int j = 0; j < 8; ++ j)
|
---|
561 | ((Vector3 *)mVertices)[node->GetId() * 8 + j] = node->GetBox().GetVertex(j);
|
---|
562 | }
|
---|
563 |
|
---|
564 | glGenBuffersARB(1, &mVboId);
|
---|
565 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, mVboId);
|
---|
566 | glVertexPointer(3, GL_FLOAT, 0, (char *)NULL);
|
---|
567 |
|
---|
568 | glBufferDataARB(GL_ARRAY_BUFFER_ARB,
|
---|
569 | bufferSize * sizeof(Vector3),
|
---|
570 | mVertices,
|
---|
571 | GL_STATIC_DRAW_ARB);
|
---|
572 |
|
---|
573 | //glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
---|
574 |
|
---|
575 | // data handled by graphics driver from now on
|
---|
576 | DEL_PTR(mVertices);
|
---|
577 |
|
---|
578 | cout << "***** created vbos for tighter bounds *********" << endl;
|
---|
579 | }
|
---|
580 |
|
---|
581 |
|
---|
582 | void Bvh::SetMaxDepthForTestingChildren(int maxDepth)
|
---|
583 | {
|
---|
584 | if (maxDepth != mMaxDepthForTestingChildren)
|
---|
585 | {
|
---|
586 | mMaxDepthForTestingChildren = maxDepth;
|
---|
587 | RecomputeBounds();
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 |
|
---|
592 | void Bvh::SetAreaRatioThresholdForTestingChildren(float ratio)
|
---|
593 | {
|
---|
594 | if (ratio != mAreaRatioThreshold)
|
---|
595 | {
|
---|
596 | mAreaRatioThreshold = ratio;
|
---|
597 | RecomputeBounds();
|
---|
598 | }
|
---|
599 | }
|
---|
600 |
|
---|
601 |
|
---|
602 | void Bvh::RecomputeBounds()
|
---|
603 | {
|
---|
604 | // clear old list
|
---|
605 | mTestNodes.clear();
|
---|
606 |
|
---|
607 | // collect all nodes
|
---|
608 | BvhNodeContainer nodes;
|
---|
609 | CollectNodes(mRoot, nodes);
|
---|
610 |
|
---|
611 | cout << "recomputing bounds, children will be tested in depth " << mMaxDepthForTestingChildren << endl;
|
---|
612 |
|
---|
613 | int success = 0;
|
---|
614 | BvhNodeContainer::const_iterator lit, lit_end = nodes.end();
|
---|
615 |
|
---|
616 | for (lit = nodes.begin(); lit != lit_end; ++ lit)
|
---|
617 | {
|
---|
618 | BvhNode *node = *lit;
|
---|
619 |
|
---|
620 | // recreate list of nodes that will be tested as a proxy ...
|
---|
621 | if (CreateNodeRenderList(node))
|
---|
622 | ++ success;
|
---|
623 | }
|
---|
624 |
|
---|
625 | float p = 100.0f * (float)success / nodes.size();
|
---|
626 | cout << "created tighter bounds for " << p << " percent of the nodes" << endl;
|
---|
627 |
|
---|
628 | // recreate indices used for indirect mode rendering
|
---|
629 | if (mIndices)
|
---|
630 | CreateIndices();
|
---|
631 | }
|
---|
632 |
|
---|
633 |
|
---|
634 | bool Bvh::CreateNodeRenderList(BvhNode *node)
|
---|
635 | {
|
---|
636 | BvhNodeContainer children;
|
---|
637 |
|
---|
638 | // collect nodes that will be tested instead of the leaf node
|
---|
639 | // in order to get a tighter bounding box test
|
---|
640 | CollectNodes(node, children, mMaxDepthForTestingChildren);
|
---|
641 |
|
---|
642 |
|
---|
643 | // using the tighter bounds is not feasable in case
|
---|
644 | // that the tighter bounds represent nearly the same projected area
|
---|
645 | // as the old bounding box. Find this out using either volume or area
|
---|
646 | // heuristics
|
---|
647 |
|
---|
648 | float vol = 0;
|
---|
649 | float area = 0;
|
---|
650 |
|
---|
651 | BvhNodeContainer::const_iterator cit;
|
---|
652 |
|
---|
653 | for (cit = children.begin(); cit != children.end(); ++ cit)
|
---|
654 | area += (*cit)->GetBox().SurfaceArea();
|
---|
655 |
|
---|
656 | const float areaRatio = area / node->GetBox().SurfaceArea();
|
---|
657 |
|
---|
658 | bool success;
|
---|
659 |
|
---|
660 | if (areaRatio < mAreaRatioThreshold)
|
---|
661 | success = true;
|
---|
662 | else
|
---|
663 | {
|
---|
664 | // hack: only store node itself
|
---|
665 | children.clear();
|
---|
666 | children.push_back(node);
|
---|
667 |
|
---|
668 | success = false;
|
---|
669 | }
|
---|
670 |
|
---|
671 | // the new test nodes are added at the end of the vector
|
---|
672 | node->mTestNodesIdx = (int)mTestNodes.size();
|
---|
673 |
|
---|
674 | // use the found nodes as nodes during the occlusion tests
|
---|
675 | for (cit = children.begin(); cit != children.end(); ++ cit)
|
---|
676 | {
|
---|
677 | BvhNode *child = *cit;
|
---|
678 | mTestNodes.push_back(child);
|
---|
679 | }
|
---|
680 |
|
---|
681 | node->mNumTestNodes = (int)children.size();
|
---|
682 |
|
---|
683 | return success;
|
---|
684 | }
|
---|
685 |
|
---|
686 |
|
---|
687 | void Bvh::ResetNodeClassifications()
|
---|
688 | {
|
---|
689 | BvhNodeContainer nodes;
|
---|
690 |
|
---|
691 | nodes.reserve(GetNumNodes());
|
---|
692 | CollectNodes(mRoot, nodes);
|
---|
693 |
|
---|
694 | BvhNodeContainer::const_iterator lit, lit_end = nodes.end();
|
---|
695 |
|
---|
696 | for (lit = nodes.begin(); lit != lit_end; ++ lit)
|
---|
697 | {
|
---|
698 | (*lit)->ResetVisibility();
|
---|
699 | }
|
---|
700 | }
|
---|
701 |
|
---|
702 |
|
---|
703 | void Bvh::ComputeBvhStats()
|
---|
704 | {
|
---|
705 | std::stack<BvhNode *> nodeStack;
|
---|
706 | nodeStack.push(mRoot);
|
---|
707 |
|
---|
708 | while (!nodeStack.empty())
|
---|
709 | {
|
---|
710 | BvhNode *node = nodeStack.top();
|
---|
711 | nodeStack.pop();
|
---|
712 |
|
---|
713 | if (node->IsVirtualLeaf())
|
---|
714 | {
|
---|
715 | BvhLeaf *leaf = static_cast<BvhLeaf *>(node);
|
---|
716 |
|
---|
717 | mBvhStats.mTriangles += CountTriangles(leaf);
|
---|
718 | mBvhStats.mLeafSA += leaf->mBox.SurfaceArea();
|
---|
719 | mBvhStats.mLeafVol += leaf->mBox.GetVolume();
|
---|
720 | }
|
---|
721 | else
|
---|
722 | {
|
---|
723 | mBvhStats.mInteriorSA += node->mBox.SurfaceArea();
|
---|
724 | mBvhStats.mInteriorVol += node->mBox.GetVolume();
|
---|
725 |
|
---|
726 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
727 |
|
---|
728 | nodeStack.push(interior->mBack);
|
---|
729 | nodeStack.push(interior->mFront);
|
---|
730 | }
|
---|
731 | }
|
---|
732 |
|
---|
733 | mBvhStats.mGeometryRatio = mGeometrySize / (float)GetNumLeaves();
|
---|
734 | mBvhStats.mTriangleRatio = mBvhStats.mTriangles / (float)GetNumLeaves();
|
---|
735 | }
|
---|
736 |
|
---|
737 |
|
---|
738 | void Bvh::PrintBvhStats() const
|
---|
739 | {
|
---|
740 | cout << "bvh stats:" << endl;
|
---|
741 | cout << "interiorNodesSA = " << mBvhStats.mInteriorSA / mRoot->mBox.SurfaceArea() << endl;
|
---|
742 | cout << "leafNodesSA = " << mBvhStats.mLeafSA / mRoot->mBox.SurfaceArea() << endl;
|
---|
743 | cout << "interiorNodesVolume = " << mBvhStats.mInteriorVol / mRoot->mBox.GetVolume() << endl;
|
---|
744 | cout << "leafNodesVolume = " << mBvhStats.mLeafVol / mRoot->mBox.GetVolume() << endl;
|
---|
745 |
|
---|
746 | cout << "geometry per leaf: " << mBvhStats.mGeometryRatio << endl;
|
---|
747 | cout << "triangles per leaf: " << mBvhStats.mTriangleRatio << endl;
|
---|
748 | }
|
---|
749 |
|
---|
750 |
|
---|
751 | int Bvh::CountTriangles(BvhNode *node) const
|
---|
752 | {
|
---|
753 | int numTriangles = 0;
|
---|
754 |
|
---|
755 | for (int i = node->mFirst; i <= node->mLast; ++ i)
|
---|
756 | {
|
---|
757 | numTriangles += mGeometry[i]->GetGeometry()->GetNumTriangles();
|
---|
758 | }
|
---|
759 |
|
---|
760 | return numTriangles;
|
---|
761 | }
|
---|
762 |
|
---|
763 |
|
---|
764 | float Bvh::GetArea(BvhNode *node) const
|
---|
765 | {
|
---|
766 | return node->mArea;
|
---|
767 | }
|
---|
768 |
|
---|
769 |
|
---|
770 | void Bvh::UpdateNumLeaves(BvhNode *node) const
|
---|
771 | {
|
---|
772 | if (node->IsLeaf())
|
---|
773 | {
|
---|
774 | node->mNumLeaves = 1;
|
---|
775 | }
|
---|
776 | else
|
---|
777 | {
|
---|
778 | BvhNode *f = static_cast<BvhInterior *>(node)->GetFront();
|
---|
779 | BvhNode *b = static_cast<BvhInterior *>(node)->GetBack();
|
---|
780 |
|
---|
781 | UpdateNumLeaves(f);
|
---|
782 | UpdateNumLeaves(b);
|
---|
783 |
|
---|
784 | node->mNumLeaves = f->mNumLeaves + b->mNumLeaves;
|
---|
785 | }
|
---|
786 | }
|
---|
787 |
|
---|
788 |
|
---|
789 | void Bvh::CollectVirtualLeaves(BvhNode *node, BvhNodeContainer &leaves)
|
---|
790 | {
|
---|
791 | stack<BvhNode *> tStack;
|
---|
792 | tStack.push(node);
|
---|
793 |
|
---|
794 | while (!tStack.empty())
|
---|
795 | {
|
---|
796 | BvhNode *node = tStack.top();
|
---|
797 | tStack.pop();
|
---|
798 |
|
---|
799 | if (node->mIsVirtualLeaf)
|
---|
800 | {
|
---|
801 | leaves.push_back(node);
|
---|
802 | }
|
---|
803 | else if (!node->IsLeaf())
|
---|
804 | {
|
---|
805 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
806 |
|
---|
807 | tStack.push(interior->mFront);
|
---|
808 | tStack.push(interior->mBack);
|
---|
809 | }
|
---|
810 | }
|
---|
811 | }
|
---|
812 |
|
---|
813 |
|
---|
814 | void Bvh::SetVirtualLeaves(int numTriangles)
|
---|
815 | {
|
---|
816 | // first invalidate old leaves
|
---|
817 | BvhNodeContainer leaves;
|
---|
818 |
|
---|
819 | CollectVirtualLeaves(mRoot, leaves);
|
---|
820 |
|
---|
821 | BvhNodeContainer::const_iterator bit, bit_end = leaves.end();
|
---|
822 |
|
---|
823 | for (bit = leaves.begin(); bit != bit_end; ++ bit)
|
---|
824 | {
|
---|
825 | (*bit)->mIsVirtualLeaf = false;
|
---|
826 | }
|
---|
827 |
|
---|
828 | mNumVirtualNodes = 0;
|
---|
829 |
|
---|
830 | // assign new virtual leaves based on specified number of triangles per leaf
|
---|
831 | std::stack<BvhNode *> nodeStack;
|
---|
832 | nodeStack.push(mRoot);
|
---|
833 |
|
---|
834 | while (!nodeStack.empty())
|
---|
835 | {
|
---|
836 | BvhNode *node = nodeStack.top();
|
---|
837 | nodeStack.pop();
|
---|
838 |
|
---|
839 | ++ mNumVirtualNodes;
|
---|
840 |
|
---|
841 | if (node->IsLeaf())
|
---|
842 | {
|
---|
843 | BvhLeaf *leaf = static_cast<BvhLeaf *>(node);
|
---|
844 | leaf->mIsVirtualLeaf = true;
|
---|
845 | }
|
---|
846 | else
|
---|
847 | {
|
---|
848 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
849 |
|
---|
850 | BvhNode *f = interior->mFront;
|
---|
851 | BvhNode *b = interior->mBack;
|
---|
852 |
|
---|
853 | if (node->mIsMaxDepthForVirtualLeaf || (CountTriangles(node) <= numTriangles))
|
---|
854 | {
|
---|
855 | node->mIsVirtualLeaf = true;
|
---|
856 | }
|
---|
857 | else
|
---|
858 | {
|
---|
859 | nodeStack.push(interior->mBack);
|
---|
860 | nodeStack.push(interior->mFront);
|
---|
861 | }
|
---|
862 | }
|
---|
863 | }
|
---|
864 | }
|
---|
865 |
|
---|
866 |
|
---|
867 | void Bvh::PostProcess()
|
---|
868 | {
|
---|
869 | std::stack<BvhNode *> nodeStack;
|
---|
870 | nodeStack.push(mRoot);
|
---|
871 |
|
---|
872 | while (!nodeStack.empty())
|
---|
873 | {
|
---|
874 | BvhNode *node = nodeStack.top();
|
---|
875 | nodeStack.pop();
|
---|
876 |
|
---|
877 | if (node->IsLeaf())
|
---|
878 | {
|
---|
879 | node->mIsMaxDepthForVirtualLeaf = true;
|
---|
880 | }
|
---|
881 | else
|
---|
882 | {
|
---|
883 | BvhInterior *interior = static_cast<BvhInterior *>(node);
|
---|
884 |
|
---|
885 | BvhNode *f = interior->mFront;
|
---|
886 | BvhNode *b = interior->mBack;
|
---|
887 |
|
---|
888 | // point reached where we cannot subdivide further on object level
|
---|
889 | if ((f->mFirst == b->mFirst) && (f->mLast == b->mLast))
|
---|
890 | {
|
---|
891 | node->mIsMaxDepthForVirtualLeaf = true;
|
---|
892 | }
|
---|
893 | else
|
---|
894 | {
|
---|
895 | nodeStack.push(f);
|
---|
896 | nodeStack.push(b);
|
---|
897 | }
|
---|
898 | }
|
---|
899 | }
|
---|
900 | }
|
---|
901 |
|
---|
902 |
|
---|
903 | void Bvh::RenderBoundingBoxImmediate(const AxisAlignedBox3 &box)
|
---|
904 | {
|
---|
905 | const Vector3 l = box.Min();
|
---|
906 | const Vector3 u = box.Max();
|
---|
907 |
|
---|
908 | glBegin(GL_TRIANGLE_STRIP);
|
---|
909 | {
|
---|
910 | ///////////
|
---|
911 | //-- render AABB as triangle strips
|
---|
912 |
|
---|
913 | glVertex3f(l.x, l.y, u.z);
|
---|
914 | glVertex3f(u.x, l.y, u.z);
|
---|
915 | glVertex3f(l.x, u.y, u.z);
|
---|
916 | glVertex3f(u.x, u.y, u.z);
|
---|
917 | glVertex3f(l.x, u.y, l.z);
|
---|
918 | glVertex3f(u.x, u.y, l.z);
|
---|
919 | glVertex3f(l.x, l.y, l.z);
|
---|
920 | glVertex3f(u.x, l.y, l.z);
|
---|
921 |
|
---|
922 | glPrimitiveRestartNV();
|
---|
923 |
|
---|
924 | //-- render second half of AABB
|
---|
925 | glVertex3f(l.x, u.y, u.z);
|
---|
926 | glVertex3f(l.x, u.y, l.z);
|
---|
927 | glVertex3f(l.x, l.y, u.z);
|
---|
928 | glVertex3f(l.x, l.y, l.z);
|
---|
929 | glVertex3f(u.x, l.y, u.z);
|
---|
930 | glVertex3f(u.x, l.y, l.z);
|
---|
931 | glVertex3f(u.x, u.y, u.z);
|
---|
932 | glVertex3f(u.x, u.y, l.z);
|
---|
933 | }
|
---|
934 | glEnd();
|
---|
935 | }
|
---|
936 |
|
---|
937 | } |
---|