1 | // This file has been written by Jiri Bittner, October 2006
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2 |
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3 | #ifndef __BVH_H
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4 | #define __BVH_H
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5 |
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6 | #include "Geometry.h"
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7 |
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8 |
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9 | namespace CHCDemo
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10 | {
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11 |
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12 | ////////
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13 | // Forward declarations
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14 |
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15 | class SceneEntity;
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16 | class Camera;
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17 |
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18 |
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19 | /** A node in the bv hierarchy.
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20 | */
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21 | class BvhNode
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22 | {
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23 | friend class Bvh;
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24 | friend class BvhLoader;
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25 | friend class myless;
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26 |
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27 | public:
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28 |
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29 | /** visibility related options
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30 | */
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31 | struct VisibilityInfo
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32 | {
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33 | VisibilityInfo() { Reset(); }
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34 | /** Reset the visibility info.
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35 | */
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36 | void Reset();
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37 |
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38 | /// if the node is visible
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39 | bool mIsVisible;
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40 | /// #frames this node is assumed to stay visible
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41 | int mAssumedVisibleFrames;
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42 | /// the frame when this node was last touched during traversal
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43 | int mLastVisitedFrame;
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44 | /// #times this node was invisible (only valid if the node actually is invisible)
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45 | int mTimesInvisible;
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46 | /// if the node is view frustum culled
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47 | bool mIsFrustumCulled;
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48 | /// if the node is newly processed with no prior history available
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49 | bool mIsNew;
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50 | };
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51 |
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52 | /** Constructor taking the parent node.
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53 | */
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54 | BvhNode(BvhNode *parent);
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55 | /** Returns true if this node is a leaf.
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56 | */
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57 | //virtual bool IsPseudoLeaf() = 0;
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58 | /** Virtual destructor doing nothing.
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59 | */
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60 | virtual ~BvhNode();
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61 | /** Returns unique id for this node.
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62 | */
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63 | //inline int GetId() {return mId;}
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64 | /** Depth of this node in the tree.
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65 | */
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66 | inline int GetDepth() const {return mDepth;}
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67 | /** Returns parent of this bvh node, NULL if it is root.
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68 | */
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69 | inline BvhNode *GetParent() {return mParent;}
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70 | /** Number of leaves in the subtree induced by this node.
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71 | */
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72 | inline int GetNumLeaves() const {return mNumLeaves;}
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73 | /** Reset the status of this node.
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74 | */
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75 | virtual void ResetVisibility();
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76 |
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77 | virtual bool IsLeaf() = 0; //{ return BVH_NODE; }
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78 |
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79 |
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80 | ////////////////
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81 | //-- visibility culling related functions
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82 |
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83 | inline int GetLastVisitedFrame() const;
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84 |
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85 | inline void SetLastVisitedFrame(int lastVisited);
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86 | /** If this node is considered visible.
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87 | */
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88 | inline bool IsVisible() const;
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89 | /** Set visibility flag of the node.
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90 | */
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91 | inline void SetVisible(bool visible);
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92 | /** The assumed visible time span of this node.
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93 | */
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94 | inline void SetAssumedVisibleFrames(int t);
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95 | /** See set.
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96 | */
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97 | inline int GetAssumedVisibleFrames() const;
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98 | /** The time span this node remains visible.
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99 | */
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100 | inline void SetRemainingVisibleFrames(const int t);
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101 | /** Decrease the time this node is considered visible.
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102 | */
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103 | inline void DecAssumedVisibleFrames();
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104 | /** Increases the #times this node was
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105 | successfully tested invisible.
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106 | */
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107 | inline void IncTimesInvisible();
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108 |
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109 | inline int GetTimesInvisible() const;
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110 | inline void SetTimesInvisible(int t);
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111 |
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112 | inline int GetTurnedVisibleFrame() const;
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113 | inline void SetTurnedVisibleFrame(int turnedVisibleFrame);
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114 |
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115 | inline int GetLastTestedFrame();
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116 | inline void SetLastTestedFrame(int lastTested);
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117 |
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118 | inline bool IsViewFrustumCulled() const;
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119 | inline void SetViewFrustumCulled(bool frustumCulled);
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120 |
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121 | inline bool IsNew() const;
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122 | inline void SetIsNew(bool isNew);
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123 |
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124 |
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125 | /** Returns the bounding box of this node.
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126 | */
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127 | inline const AxisAlignedBox3 &GetBox() { return mBox; }
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128 | /** Return index of this node.
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129 | */
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130 | inline int GetId() const { return mId; }
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131 | /** See get
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132 | */
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133 | inline void SetId(int id) { mId = id; }
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134 |
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135 |
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136 | //////////
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137 | //-- rendering
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138 |
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139 | /** Returns the frame in which this node was last rendered.
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140 | */
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141 | inline int GetLastRenderedFrame() const;
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142 | /** See get.
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143 | */
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144 | inline void SetLastRenderedFrame(int lastRenderedFrame);
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145 | /** Does this node contain renderable geometry?
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146 | */
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147 | inline bool Empty() const;
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148 | /** Counts #geometry stored in the subtree.
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149 | */
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150 | inline int CountPrimitives() const;
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151 |
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152 |
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153 | protected:
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154 |
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155 | /////////////
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156 |
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157 | /// some flags
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158 | int mFlags;
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159 | /// the depth of this node
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160 | unsigned char mDepth;
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161 | /// the split axis
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162 | char mAxis;
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163 | /// the parent node
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164 | BvhNode *mParent;
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165 | /// stores the visibility related info
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166 | VisibilityInfo mVisibility;
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167 |
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168 | /////////
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169 | // used for view frustum culling
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170 |
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171 | int mPlaneMask;
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172 | int mPreferredPlane;
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173 |
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174 |
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175 | ////////////
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176 | //-- rendering related options
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177 |
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178 | /// when the node was last rendered
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179 | int mLastRenderedFrame;
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180 | /// #leaves under this node
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181 | int mNumLeaves;
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182 |
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183 | // Indices to first and last triangle in the triangle array
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184 | // assumes the triangle are placed in continuous chunk of memory
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185 | // however this need not be a global array!
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186 |
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187 | /// the index of the first triangle
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188 | int mFirst;
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189 | /// the index of the last triangle
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190 | int mLast;
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191 |
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192 | /// these nodes can be tested instead of the current node
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193 | int mTestNodesIdx;
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194 |
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195 | int mNumTestNodes;
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196 |
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197 | int mIndicesPtr;
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198 |
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199 | /// Area of this node
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200 | float mArea;
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201 | /// distance to the camera
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202 | float mDistance;
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203 | /// the index of this node
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204 | unsigned int mId;
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205 | /// indices used for draw array rendering
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206 | unsigned int *mIndices;
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207 | /// the bounding box
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208 | AxisAlignedBox3 mBox;
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209 |
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210 | };
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211 |
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212 |
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213 | /////////////////
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214 | //-- public inline functions
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215 |
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216 | int BvhNode::GetLastVisitedFrame() const
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217 | {
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218 | return mVisibility.mLastVisitedFrame;
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219 | }
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220 |
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221 |
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222 | void BvhNode::SetLastVisitedFrame(const int lastVisited)
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223 | {
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224 | mVisibility.mLastVisitedFrame = lastVisited;
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225 | }
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226 |
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227 |
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228 | bool BvhNode::IsVisible() const
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229 | {
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230 | return mVisibility.mIsVisible;
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231 | }
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232 |
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233 |
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234 | void BvhNode::SetVisible(const bool visible)
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235 | {
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236 | mVisibility.mIsVisible = visible;
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237 | }
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238 |
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239 |
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240 | void BvhNode::IncTimesInvisible()
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241 | {
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242 | ++ mVisibility.mTimesInvisible;
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243 | }
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244 |
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245 |
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246 | int BvhNode::GetTimesInvisible() const
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247 | {
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248 | return mVisibility.mTimesInvisible;
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249 | }
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250 |
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251 |
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252 | void BvhNode::SetTimesInvisible(const int t)
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253 | {
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254 | mVisibility.mTimesInvisible = t;
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255 | }
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256 |
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257 |
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258 | bool BvhNode::IsViewFrustumCulled() const
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259 | {
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260 | return mVisibility.mIsFrustumCulled;
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261 | }
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262 |
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263 |
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264 | void BvhNode::SetViewFrustumCulled(const bool frustumCulled)
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265 | {
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266 | mVisibility.mIsFrustumCulled = frustumCulled;
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267 | }
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268 |
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269 |
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270 | bool BvhNode::IsNew() const
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271 | {
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272 | return mVisibility.mIsNew;
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273 | }
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274 |
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275 |
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276 | void BvhNode::SetIsNew(const bool isNew)
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277 | {
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278 | mVisibility.mIsNew = isNew;
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279 | }
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280 |
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281 |
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282 | int BvhNode::GetLastRenderedFrame() const
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283 | {
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284 | return mLastRenderedFrame;
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285 | }
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286 |
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287 |
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288 | void BvhNode::SetLastRenderedFrame(int lastRenderedFrame)
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289 | {
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290 | mLastRenderedFrame = lastRenderedFrame;
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291 | }
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292 |
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293 |
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294 | bool BvhNode::Empty() const
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295 | {
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296 | return mFirst == -1;
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297 | }
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298 |
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299 |
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300 | int BvhNode::CountPrimitives() const
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301 | {
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302 | return mLast - mFirst + 1;
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303 | }
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304 |
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305 |
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306 | void BvhNode::SetAssumedVisibleFrames(const int t)
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307 | {
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308 | mVisibility.mAssumedVisibleFrames = t;
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309 | }
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310 |
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311 |
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312 | int BvhNode::GetAssumedVisibleFrames() const
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313 | {
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314 | return mVisibility.mAssumedVisibleFrames;
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315 | }
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316 |
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317 | void BvhNode::DecAssumedVisibleFrames()
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318 | {
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319 | -- mVisibility.mAssumedVisibleFrames;
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320 | }
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321 |
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322 |
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323 | /** Internal node of the bv hierarchy.
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324 | */
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325 | class BvhInterior: public BvhNode
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326 | {
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327 | friend class Bvh;
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328 | friend class BvhLoader;
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329 |
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330 | public:
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331 |
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332 | BvhInterior(BvhNode *parent): mBack(NULL), mFront(NULL), BvhNode(parent)
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333 | {}
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334 | virtual bool IsLeaf() {return false;}
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335 | /** Back child.
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336 | */
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337 | inline BvhNode *GetBack() { return mBack;}
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338 | /** Front child.
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339 | */
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340 | inline BvhNode *GetFront() { return mFront;}
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341 | /** recursivly delete tree.
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342 | */
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343 | virtual ~BvhInterior() { if (mBack) delete mBack; if (mFront) delete mFront;}
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344 | /** Returns split axis of this interior node.
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345 | */
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346 | inline int GetAxis() { return (int)mAxis; }
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347 | /** Returns position of the split axis.
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348 | */
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349 | inline float GetPosition() {return (float)mPosition;}
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350 |
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351 |
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352 | protected:
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353 |
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354 | /// the position of the split plane
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355 | float mPosition;
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356 |
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357 | BvhNode *mBack;
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358 | BvhNode *mFront;
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359 | };
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360 |
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361 |
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362 | class BvhLeaf: public BvhNode
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363 | {
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364 | friend class Bvh;
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365 | friend class BvhLoader;
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366 |
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367 | public:
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368 |
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369 | BvhLeaf(BvhNode *parent): BvhNode(parent)
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370 | {}
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371 |
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372 | ~BvhLeaf();
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373 |
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374 | virtual bool IsLeaf() { return true; }
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375 | };
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376 |
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377 |
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378 | /** This class implements the compare operator for the priority queue.
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379 | a lower distance has a higher value in the queue
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380 | */
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381 | class myless
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382 | {
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383 | public:
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384 | bool operator() (BvhNode *v1, BvhNode *v2) const
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385 | {
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386 | return (v1->mDistance > v2->mDistance);
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387 | }
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388 | };
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389 |
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390 |
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391 | /** Class representing a bounding volume hierarchy.
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392 | */
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393 | class Bvh
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394 | {
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395 | friend class BvhLoader;
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396 |
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397 | /** Bvh properties
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398 | */
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399 | struct BvhStats
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400 | {
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401 | BvhStats():
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402 | mInteriorSA(0),
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403 | mLeafSA(0),
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404 | mInteriorVol(0),
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405 | mLeafVol(0),
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406 | mBoundsInteriorSA(0),
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407 | mBoundsLeafSA(0),
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408 | mBoundsInteriorVol(0),
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409 | mBoundsLeafVol(0),
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410 | mBoundsLeavesCount(0),
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411 | mTriangles(0),
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412 | mTriangleRatio(0),
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413 | mGeometryRatio(0),
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414 | mMaxGeometry(0),
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415 | mMaxTriangles(0)
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416 | {}
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417 |
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418 | float mInteriorSA;
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419 | float mLeafSA;
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420 | float mInteriorVol;
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421 | float mLeafVol;
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422 | float mBoundsInteriorSA;
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423 | float mBoundsLeafSA;
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424 | float mBoundsInteriorVol;
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425 | float mBoundsLeafVol;
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426 | int mBoundsLeavesCount;
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427 | int mTriangles;
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428 |
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429 | float mTriangleRatio;
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430 | float mGeometryRatio;
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431 |
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432 | int mMaxGeometry;
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433 | int mMaxTriangles;
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434 | };
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435 |
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436 | public:
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437 |
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438 | /** Returns number of bvh nodes.
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439 | */
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440 | inline int GetNumNodes() const {return mNumNodes;}
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441 | /** Returns number of bvh leaves.
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442 | */
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443 | inline int GetNumLeaves() const {return mNumNodes / 2 + 1;}
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444 | /** Returns root node of the bvh.
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445 | */
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446 | BvhNode *GetRoot() { return mRoot; }
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447 | /** Counts the triangle in this leaf.
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448 | */
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449 | int CountTriangles(BvhLeaf *leaf) const;
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450 |
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451 |
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452 | void CollectNodes(BvhNode *node, BvhNodeContainer &nodes, int depth);
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453 | void CollectNodes(BvhNode *node, BvhNodeContainer &nodes);
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454 | void CollectLeaves(BvhNode *node, BvhLeafContainer &leaves);
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455 |
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456 |
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457 | //////////////////////
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458 |
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459 | /** Returns geometry by reference (faster).
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460 | */
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461 | SceneEntity **GetGeometry(BvhNode *node, int &size);
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462 |
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463 |
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464 | /////////////
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465 | //-- Rendering related options
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466 |
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467 | /** Renders the bounding box of this node (Or the tigher bounding boxes of some subnodes).
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468 | */
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469 | void RenderBoundingBox(BvhNode *node);
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470 | /** Renders bounding boxes of the collection of nodes.
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471 | @returns #rendered boxes
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472 | */
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473 | int RenderBoundingBoxes(const BvhNodeContainer &nodes);
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474 |
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475 |
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476 |
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477 | //////////////
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478 | //-- Traversal related options
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479 |
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480 | /** Pulls up visible classification.
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481 | */
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482 | void MakeParentsVisible(BvhNode *node);
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483 | /** Does the view frustum culling for this node with respect to the previous culls
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484 | @returns: 0 if completely outside, 1 if completely inside, -1 if intersecting (partly inside),
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485 | */
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486 | int IsWithinViewFrustum(BvhNode *node);
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487 | /** Sets frame dependent values.
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488 | */
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489 | void InitFrame(Camera *camera, int currentFrameId);
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490 | /** This gives the orthogonal distance from the viewpoint to the nearest bounding box vertex
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491 | note that negative values can appear because culling is done only afterwards
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492 | */
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493 | float CalcDistance(BvhNode *node) const;
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494 | /** Pulls up the last visited classification in the bvh.
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495 | */
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496 | void PullUpLastVisited(BvhNode *node, int frameId) const;
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497 | /** Resets the node classifications in the tree.
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498 | */
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499 | void ResetNodeClassifications();
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500 | /** Helper function that renders the bounding boxes of the leaves as
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501 | wireframes for visualization purpose.
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502 | */
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503 | //void RenderBoundingBoxesForViz(int mode);
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504 | /** Count triangles the node contains.
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505 | */
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506 | int CountTriangles(BvhNode *node) const;
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507 | /** Returns area of the geometry contained in the node.
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508 | */
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509 | float GetGeometryArea(BvhNode *node) const;
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510 |
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511 |
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512 | ////////
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513 | //-- functions influencing tighter bounds
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514 |
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515 |
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516 | /** Sets maximal depth for taking the bounding boxes to test the
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517 | visibility of a node.
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518 | Deeper => the bounds adapt more to the geometry.
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519 | */
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520 | void SetMaxDepthForTestingChildren(int maxDepth);
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521 |
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522 | void SetAreaRatioThresholdForTestingChildren(float ratio);
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523 |
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524 | /** Returns stats.
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525 | */
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526 | const BvhStats &GetBvhStats() const {return mBvhStats;}
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527 |
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528 |
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529 | protected:
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530 |
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531 | ////////////////////
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532 |
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533 | /** protected constructor: do nothing.
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534 | */
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535 | Bvh();
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536 | /** Destructor.
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537 | */
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538 | ~Bvh();
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539 |
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540 |
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541 | /////////////
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542 |
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543 | void ComputeBvhStats();
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544 | void PrintBvhStats() const;
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545 |
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546 |
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547 | //////////
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548 | //-- Helper methods for bounding box rendering in immediate and vbo mode.
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549 |
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550 | void PrepareVertices();
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551 |
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552 | int PrepareBoundingBoxesWithDrawArrays(const BvhNodeContainer &nodes);
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553 | void RenderBoundingBoxesWithDrawArrays(int numNodes);
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554 |
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555 | /** Create the indices that each node needs to use vbo rendering.
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556 | */
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557 | void CreateIndices();
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558 | /** Create the list of nodes whose bounding boxes are tested instead of the
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559 | bounding box of the node itself.
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560 | */
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561 | bool CreateNodeRenderList(BvhNode *node);
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562 | /** Recursivly updates indices so we can
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563 | render also interior nodes without traversing hierarchy
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564 | */
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565 | void UpdateInteriors(BvhNode *node);
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566 | /** Recomputes the boundaries of the nodes.
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567 | This function is always called if some boundary options are changed.
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568 | */
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569 | void RecomputeBounds();
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570 | /** Does some postprocessing on the leaves.
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571 | @returns #leaves that were chosen for tighter bounds.
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572 | */
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---|
573 | int PostProcessLeaves(BvhLeafContainer &leaves);
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574 |
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575 |
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576 | ////////////////////////
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577 |
|
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578 | /// the root of the hierarchy
|
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579 | BvhNode *mRoot;
|
---|
580 | /// pointers to the geometry associated with this node
|
---|
581 | SceneEntity **mGeometry;
|
---|
582 | /// #of entities
|
---|
583 | size_t mGeometrySize;
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584 |
|
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585 |
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586 | ////////////////
|
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587 |
|
---|
588 | /// the current camera
|
---|
589 | Camera *mCamera;
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---|
590 | // current frame id
|
---|
591 | int mFrameId;
|
---|
592 | /// a vertex array used if working with indexed arrays (without vbo)
|
---|
593 | Vector3 *mVertices;
|
---|
594 | /// indices used for draw array rendering
|
---|
595 | unsigned int *mIndices;
|
---|
596 |
|
---|
597 | /** maximal depth from which children are fetched for
|
---|
598 | testing instead of the current node
|
---|
599 | */
|
---|
600 | int mMaxDepthForTestingChildren;
|
---|
601 |
|
---|
602 | float mAreaRatioThreshold;
|
---|
603 |
|
---|
604 |
|
---|
605 | BvhStats mBvhStats;
|
---|
606 |
|
---|
607 | BvhNodeContainer mTestNodes;
|
---|
608 |
|
---|
609 | unsigned int *mTestIndices;
|
---|
610 | /// a pointer to the end of the indices array
|
---|
611 | int mCurrentIndicesPtr;
|
---|
612 |
|
---|
613 | int mNumNodes;
|
---|
614 |
|
---|
615 |
|
---|
616 | //////////////
|
---|
617 |
|
---|
618 | static unsigned int sCurrentVboId;
|
---|
619 | };
|
---|
620 |
|
---|
621 | }
|
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622 |
|
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623 | #endif // __BVH_H |
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