1 | #ifndef __CAMERA_H
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2 | #define __CAMERA_H
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3 |
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4 | #include "Vector3.h"
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5 | #include "AxisAlignedBox3.h"
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6 | #include "Plane3.h"
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7 |
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8 |
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9 | namespace CHCDemo
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10 | {
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11 |
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12 |
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13 | class Camera
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14 | {
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15 | public:
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16 |
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17 | /** Small struct representing a frustum.
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18 | */
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19 | struct Frustum
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20 | {
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21 | /// the 6 clip planes
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22 | //float mClipPlane[6][4];
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23 | Plane3 mClipPlanes[6];
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24 |
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25 | void CalcNPVertexIndices(int *indices);
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26 | };
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27 |
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28 | Camera();
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29 |
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30 | Camera(int width, int height, float fieldOfView = 90.f);
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31 |
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32 | void Precompute();
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33 |
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34 | void LookInBox(const AxisAlignedBox3 &box);
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35 |
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36 | void LookAtBox(const AxisAlignedBox3 &box);
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37 |
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38 | void SetPosition(const Vector3 &pos);
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39 |
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40 | void SetDirection(const Vector3 &dir);
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41 |
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42 | inline Vector3 GetPosition() const { return mPosition; }
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43 | inline Vector3 GetDirection() const { return mDirection; }
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44 | inline Vector3 GetUpVector() const { return mUp; }
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45 | inline Vector3 GetRightVector() const { return mRight; }
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46 |
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47 | inline float GetFov() const { return mFovy; }
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48 | inline void GetSize(int &width, int &height) const { width = mWidth; height = mHeight; }
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49 | inline float GetAspect() const { return (float) mWidth / mHeight; }
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50 |
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51 | void SetupCameraView();
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52 | void GetProjectionMatrix(Matrix4x4 &mat);
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53 | void GetModelViewMatrix(Matrix4x4 &mat);
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54 |
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55 | void CalcFrustum(Frustum &frustum);
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56 |
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57 | void ComputePoints(Vector3 &ftl, Vector3 &ftr, Vector3 &fbl, Vector3 &fbr,
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58 | Vector3 &ntl, Vector3 &ntr, Vector3 &nbl, Vector3 &nbr);
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59 |
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60 | inline float GetNear() const { return mNear; }
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61 | void SetNear(float nearDist);
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62 |
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63 |
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64 | protected:
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65 |
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66 | ////////////////
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67 |
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68 | Vector3 mPosition;
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69 | Vector3 mDirection;
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70 |
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71 | /// up vector takes into account the FOV at a unit distance from the origin
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72 | Vector3 mUp;
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73 | /// right vector takes into account the FOV at a unit distance from the origin
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74 | Vector3 mRight;
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75 |
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76 | float mFovy;
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77 | int mWidth;
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78 | int mHeight;
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79 |
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80 | float mNear;
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81 | };
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82 |
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83 | }
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84 | #endif
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