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1 | #ifndef GEOMETRY_H
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2 | #define GEOMETRY_H
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3 |
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4 | #include "common.h"
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5 | #include "AxisAlignedBox3.h"
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6 | #include "Triangle3.h"
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7 |
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8 |
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9 | namespace CHCDemoEngine
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10 | {
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11 |
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12 | class RenderState;
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13 |
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14 | /** Represents drawable geometry consisting of triangles
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15 | */
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16 | class Geometry
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17 | {
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18 | public:
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19 | /** Constructor taking an array of triangles.
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20 | */
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21 | Geometry(Vector3 *vertices, Vector3 *normals, float *texcoords, int numVertices);
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22 | /** Render the geometry
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23 | */
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24 | void Render(RenderState *state);
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25 |
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26 | int GetNumTriangles() const { return mNumVertices / 3; }
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27 |
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28 | inline bool HasTexture() const { return mTexCoords != NULL; }
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29 | const AxisAlignedBox3& GetBoundingBox() const;
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30 |
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31 | protected:
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32 |
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33 | void CalcBoundingBox();
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34 | /** Prepare vbos for rendering
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35 | */
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36 | void Prepare();
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37 |
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38 |
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39 | //////////
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40 |
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41 | unsigned int mVboId;
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42 |
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43 | Vector3 *mVertices;
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44 |
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45 | Vector3 *mNormals;
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46 |
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47 | float *mTexCoords;
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48 |
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49 | int mNumVertices;
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50 |
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51 | AxisAlignedBox3 mBoundingBox;
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52 | };
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53 |
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54 |
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55 | }
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56 |
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57 | #endif // GEOMETRY_H |
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