Revision 2773,
1.6 KB
checked in by mattausch, 17 years ago
(diff) |
implemented multiqueries, but still buggy version
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1 | #include "RenderQueue.h"
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2 | #include "SceneEntity.h"
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3 | #include "Geometry.h"
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4 | #include "Texture.h"
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5 | #include "Material.h"
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6 |
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7 |
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8 | using namespace std;
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9 |
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10 |
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11 | namespace CHCDemo
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12 | {
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13 |
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14 |
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15 | inline static bool IsLower(SceneEntity *ent1, SceneEntity *ent2)
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16 | {
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17 | Texture *t1 = ent1->GetMaterial()->GetTexture();
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18 | Texture *t2 = ent2->GetMaterial()->GetTexture();
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19 |
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20 | int tsize1 = t1 ? t1->GetByteSize() : 0;
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21 | int tsize2 = t2 ? t2->GetByteSize() : 0;
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22 |
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23 | if (tsize1 == tsize2)
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24 | return ent1->GetMaterial() < ent2->GetMaterial();
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25 |
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26 | return tsize1 < tsize2;
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27 | }
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28 |
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29 |
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30 | RenderQueue::RenderQueue(): mState(NULL), mMinSizeForSorting(5)
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31 | {
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32 | }
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33 |
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34 |
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35 | RenderQueue::RenderQueue(RenderState *state):
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36 | mState(state)
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37 | {
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38 | }
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39 |
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40 |
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41 | void RenderQueue::Enqueue(SceneEntity *entity)
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42 | {
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43 | mEntities.push_back(entity);
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44 | }
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45 |
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46 |
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47 | void RenderQueue::Clear()
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48 | {
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49 | mEntities.clear();
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50 |
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51 | }
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52 |
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53 |
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54 | void RenderQueue::SetRenderState(RenderState *state)
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55 | {
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56 | mState = state;
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57 | }
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58 |
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59 |
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60 | void RenderQueue::Render()
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61 | {
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62 | if (mEntities.size() >= mMinSizeForSorting)
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63 | Sort();
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64 |
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65 | //if (!mEntities.empty()) Debug << "rendering render queue" << endl;
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66 | SceneEntityContainer::const_iterator sit, sit_end = mEntities.end();
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67 |
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68 | for (sit = mEntities.begin(); sit != sit_end; ++ sit)
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69 | {
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70 | SceneEntity *ent = *sit;
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71 | ent->Render(mState);
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72 |
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73 | /*if (ent->GetMaterial()->GetTexture())
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74 | Debug << " " << ent->GetMaterial()->GetTexture()->GetWidth();
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75 | else
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76 | Debug << " 0";*/
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77 | }
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78 | }
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79 |
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80 |
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81 | void RenderQueue::Sort()
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82 | {
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83 | //InitTiming();
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84 | //long t1, t2;
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85 | //t1 = GetTime();
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86 |
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87 | sort(mEntities.begin(), mEntities.end(), IsLower);
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88 |
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89 | //t2 = GetTime();
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90 | //cout << "sort: " << TimeDiff(t1, t2) << endl;
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91 | }
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92 |
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93 |
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94 | } |
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