source: GTP/trunk/App/Demos/Vis/CHC_revisited/Texture.cpp @ 2758

Revision 2758, 2.5 KB checked in by mattausch, 17 years ago (diff)
Line 
1#include "Texture.h"
2#include <IL/il.h>
3#include "glInterface.h"
4#include <assert.h>
5#include <iostream>
6
7
8namespace CHCDemo
9{
10
11using namespace std;
12
13
14void startil()
15{
16        ilInit();
17        assert(ilGetError() == IL_NO_ERROR);
18}
19
20
21void stopil()
22{
23        ilShutDown();
24        assert(ilGetError() == IL_NO_ERROR);
25}
26
27
28Texture::Texture(const std::string &filename):
29mWidth(0), mHeight(0), mFormat(0), mImage(NULL), mTexId(-1), mName(filename)
30{
31        startil();
32       
33        if (!ilLoadImage(ILstring(filename.c_str())))
34        {
35                cerr << "Image load error " << ilGetError() << ": " << filename << endl;
36        }
37        else
38        {
39                mWidth = ilGetInteger(IL_IMAGE_WIDTH);
40                mHeight = ilGetInteger(IL_IMAGE_HEIGHT);
41
42                mFormat = FORMAT_RGBA;
43                mImage = malloc(GetByteSize());
44
45                cout << "successfully loaded texture " << filename << endl;
46                ilCopyPixels(0, 0, 0, mWidth, mHeight, 1, IL_RGBA, IL_UNSIGNED_BYTE, mImage);
47                assert(ilGetError() == IL_NO_ERROR);
48        }
49       
50        stopil();
51
52        Create();
53}
54
55
56void Texture::Create()
57{
58        glEnable(GL_TEXTURE_2D);
59        glGenTextures(1, &mTexId);
60        glBindTexture(GL_TEXTURE_2D, mTexId);
61        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
62        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
63        //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
64        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
65        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
66        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
67
68        gluBuild2DMipmaps(GL_TEXTURE_2D, 3, mWidth, mHeight,
69                                          GL_RGBA, GL_UNSIGNED_BYTE, mImage);
70
71        //glTexImage2D(GL_TEXTURE_2D, 0, 3, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImage);
72}
73
74
75int Texture::GetFormat() const
76{
77        return mFormat;
78}
79
80
81int Texture::GetWidth() const
82{
83        return mWidth;
84}
85
86
87int Texture::GetHeight() const
88{
89        return mHeight;
90}
91
92
93void *Texture::GetImage() const
94{
95        return mImage;
96}
97
98
99Texture::~Texture()
100{
101        free(mImage);
102}
103
104
105std::string Texture::GetName() const
106{
107        return mName;
108}
109
110
111int Texture::GetRowLength() const
112{
113        if (mFormat == FORMAT_RGBA)
114                return mWidth * 4 * sizeof (unsigned char);
115        else
116                return mWidth * 3 * sizeof (unsigned char);
117}
118
119
120int Texture::GetPixelSize() const
121{
122        if (mFormat == FORMAT_RGBA)
123                return 4 * sizeof(unsigned char);
124        else
125                return 3 * sizeof(unsigned char);
126}
127
128
129int Texture::GetByteSize() const
130{
131        return mHeight * GetRowLength();
132}
133
134
135void Texture::Bind() const
136{
137        glBindTexture(GL_TEXTURE_2D, mTexId);
138}
139
140}
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