1 | #include "Texture.h"
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2 | #include "glInterface.h"
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3 | #include "common.h"
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4 |
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5 |
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6 | #include <IL/il.h>
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7 | #include <assert.h>
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8 | #include <iostream>
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9 |
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10 |
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11 | namespace CHCDemo
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12 | {
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13 |
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14 | using namespace std;
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15 |
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16 |
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17 | void startil()
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18 | {
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19 | ilInit();
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20 | assert(ilGetError() == IL_NO_ERROR);
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21 | }
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22 |
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23 |
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24 | void stopil()
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25 | {
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26 | ilShutDown();
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27 | assert(ilGetError() == IL_NO_ERROR);
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28 | }
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29 |
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30 |
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31 | Texture::Texture(const std::string &filename):
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32 | mWidth(0), mHeight(0), mFormat(0), mImage(NULL), mTexId(-1), mName(filename)
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33 | {
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34 | startil();
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35 |
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36 | if (!ilLoadImage(ILstring(filename.c_str())))
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37 | {
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38 | cerr << "Image load error " << ilGetError() << ": " << filename << endl;
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39 | }
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40 | else
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41 | {
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42 | mWidth = ilGetInteger(IL_IMAGE_WIDTH);
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43 | mHeight = ilGetInteger(IL_IMAGE_HEIGHT);
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44 |
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45 | mFormat = FORMAT_RGBA;
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46 | mByteSize = mHeight * GetRowLength();
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47 | mImage = malloc(GetByteSize());
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48 |
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49 | Debug << "successfully loaded texture " << filename << " w " << mWidth << " h " << mHeight << endl;
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50 |
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51 | ilCopyPixels(0, 0, 0, mWidth, mHeight, 1, IL_RGBA, IL_UNSIGNED_BYTE, mImage);
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52 | assert(ilGetError() == IL_NO_ERROR);
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53 | }
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54 |
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55 | stopil();
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56 |
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57 | Create();
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58 | }
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59 |
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60 |
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61 | void Texture::Create()
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62 | {
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63 | glEnable(GL_TEXTURE_2D);
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64 | glGenTextures(1, &mTexId);
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65 | glBindTexture(GL_TEXTURE_2D, mTexId);
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66 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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67 | //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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68 | //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
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69 |
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70 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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71 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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72 |
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73 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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74 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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75 |
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76 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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77 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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78 |
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79 | gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, mImage);
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80 | //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImage);
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81 | }
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82 |
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83 |
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84 | int Texture::GetFormat() const
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85 | {
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86 | return mFormat;
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87 | }
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88 |
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89 |
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90 | int Texture::GetWidth() const
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91 | {
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92 | return mWidth;
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93 | }
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94 |
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95 |
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96 | int Texture::GetHeight() const
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97 | {
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98 | return mHeight;
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99 | }
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100 |
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101 |
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102 | void *Texture::GetImage() const
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103 | {
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104 | return mImage;
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105 | }
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106 |
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107 |
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108 | Texture::~Texture()
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109 | {
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110 | free(mImage);
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111 | }
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112 |
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113 |
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114 | std::string Texture::GetName() const
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115 | {
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116 | return mName;
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117 | }
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118 |
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119 |
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120 | int Texture::GetRowLength() const
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121 | {
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122 | if (mFormat == FORMAT_RGBA)
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123 | return mWidth * 4 * sizeof (unsigned char);
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124 | else
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125 | return mWidth * 3 * sizeof (unsigned char);
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126 | }
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127 |
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128 |
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129 | int Texture::GetPixelSize() const
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130 | {
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131 | if (mFormat == FORMAT_RGBA)
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132 | return 4 * sizeof(unsigned char);
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133 | else
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134 | return 3 * sizeof(unsigned char);
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135 | }
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136 |
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137 |
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138 | void Texture::Bind() const
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139 | {
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140 | glBindTexture(GL_TEXTURE_2D, mTexId);
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141 | }
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142 |
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143 | } |
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