source: GTP/trunk/App/Demos/Vis/CHC_revisited/src/Geometry.cpp @ 2782

Revision 2782, 2.5 KB checked in by mattausch, 17 years ago (diff)
Line 
1#include "Geometry.h"
2#include "Triangle3.h"
3#include "glInterface.h"
4#include "RenderState.h"
5
6
7namespace CHCDemoEngine
8{
9
10Geometry::Geometry(Vector3 *vertices,
11                                   Vector3 *normals,
12                                   float *texcoords,
13                                   int numVertices,
14                                   bool delData):
15mVertices(vertices),
16mNormals(normals),
17mTexCoords(texcoords),
18mNumVertices(numVertices),
19mVboId(-1)
20{
21        Prepare();
22
23        if (delData)
24        {
25                delete [] mVertices; mVertices = NULL;
26                delete [] mNormals;  mNormals = NULL;
27                if (!mTexCoords) delete [] mTexCoords; mTexCoords = NULL;
28        }
29}
30
31Geometry::~Geometry()
32{
33        if (!mVertices) delete [] mVertices;   
34        if (!mNormals) delete [] mNormals;
35        if (!mTexCoords) delete [] mTexCoords;
36
37        // delete vbo
38        glDeleteBuffersARB(1, &mVboId);
39}
40
41       
42void Geometry::Prepare()
43{
44        CalcBoundingBox();
45
46        int dataSize = mNumVertices * 6;
47
48        if (mTexCoords)
49                dataSize += mNumVertices * 2;
50       
51        float *data = new float[dataSize];
52
53        for (int i = 0; i < mNumVertices; ++ i)
54        {
55                ((Vector3 *)data)[i] = mVertices[i];
56                ((Vector3 *)data)[i + mNumVertices] = mNormals[i];
57        }
58
59        if (mTexCoords)
60        {
61                for (int i = 0; i < mNumVertices * 2; ++ i)
62                        data[mNumVertices * 6 + i] = mTexCoords[i];
63        }
64
65        glGenBuffersARB(1, &mVboId);
66       
67        glBindBufferARB(GL_ARRAY_BUFFER_ARB, mVboId);
68
69        glVertexPointer(3, GL_FLOAT, 0, (char *)NULL);
70        glNormalPointer(GL_FLOAT, 0, (char *)NULL + mNumVertices * sizeof(Vector3));
71
72        if (mTexCoords)
73        {
74                glTexCoordPointer(2, GL_FLOAT, 0, (char *)NULL + 2 * mNumVertices * sizeof(Vector3));
75        }
76        glBufferDataARB(GL_ARRAY_BUFFER_ARB,
77                            dataSize * sizeof(float),
78                            (float *)data,
79                                        GL_STATIC_DRAW_ARB);
80
81        glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
82
83        // data handled by graphics driver from now on
84        delete [] data;
85}
86
87
88void Geometry::Render(RenderState *state)
89{
90        if (state->GetCurrentVboId() != mVboId)
91        {
92                glBindBufferARB(GL_ARRAY_BUFFER_ARB, mVboId);
93                glVertexPointer(3, GL_FLOAT, 0, (char *)NULL); 
94                glNormalPointer(GL_FLOAT, 0, (char *)NULL + mNumVertices * sizeof(Vector3));
95
96                if (mTexCoords)
97                        glTexCoordPointer(2, GL_FLOAT, 0, (char *)NULL + 2 * mNumVertices * sizeof(Vector3));
98
99                state->SetCurrentVboId(mVboId);
100        }
101
102        // don't render first degenerate index
103        glDrawArrays(GL_TRIANGLES, 0, mNumVertices);
104}
105
106
107void Geometry::CalcBoundingBox()
108{
109        mBoundingBox.Initialize();
110
111        for (int i = 0; i < mNumVertices; ++ i)
112        {
113                mBoundingBox.Include(mVertices[i]);
114        }
115}
116
117
118const AxisAlignedBox3& Geometry::GetBoundingBox() const
119{
120        return mBoundingBox;
121}
122
123
124}
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