1 | #include "ObjConverter.h"
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2 | #include "gzstream.h"
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3 | #include <iostream>
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4 |
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5 |
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6 | using namespace std;
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7 |
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8 |
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9 | static void LoadIndices(char *str,
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10 | const VertexArray &vertices,
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11 | const VertexArray &normals,
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12 | const vector<pair<float, float> > &texcoords,
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13 | VertexArray &faceVertices,
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14 | VertexArray &faceNormals,
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15 | vector<Texcoord> &faceTexcoords
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16 | )
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17 | {
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18 | vector<char *> substrings;
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19 |
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20 | char *next_token;
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21 |
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22 | // extract the triples of the form v/t/n v/t/n ...
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23 | char *pch = strtok_s(str + 1, " ", &next_token);
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24 |
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25 | while (pch != NULL)
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26 | {
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27 | substrings.push_back(pch);
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28 | pch = strtok_s(NULL, " ", &next_token);
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29 | }
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30 |
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31 | vector<int> indices;
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32 | vector<int> nIndices;
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33 | vector<int> tIndices;
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34 |
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35 | //cout << "number of vertices=" << (int)vertices.size() << endl;
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36 |
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37 | for (size_t i = 0; i < substrings.size(); ++ i)
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38 | {
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39 | // vertex, normal and texture indices
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40 | char *str = strtok_s(substrings[i], "/", &next_token);
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41 | int index = (int)strtol(str, NULL, 10) - 1;
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42 |
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43 | str = strtok_s(substrings[i], "/", &next_token);
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44 | int tIndex = (int)strtol(str, NULL, 10) - 1;
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45 |
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46 | str = strtok_s(substrings[i], "/", &next_token);
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47 | int nIndex = (int)strtol(str, NULL, 10) - 1;
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48 |
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49 | // store indices
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50 | if (index >= 0)
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51 | {
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52 | indices.push_back(index);
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53 | nIndices.push_back(nIndex);
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54 | tIndices.push_back(tIndex);
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55 | }
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56 |
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57 | // new triangle found
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58 | if (indices.size() > 2)
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59 | {
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60 | #if 1
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61 | int idx1 = 0;
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62 | int idx2 = (int)indices.size() - 2;
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63 | int idx3 = (int)indices.size() - 1;
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64 | #else
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65 | int idx3 = 0;
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66 | int idx2 = (int)indices.size() - 2;
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67 | int idx1 = (int)indices.size() - 1;
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68 | #endif
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69 | faceVertices.push_back(vertices[indices[idx1]]);
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70 | faceVertices.push_back(vertices[indices[idx2]]);
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71 | faceVertices.push_back(vertices[indices[idx3]]);
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72 |
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73 | faceNormals.push_back(normals[nIndices[idx1]]);
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74 | faceNormals.push_back(normals[nIndices[idx2]]);
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75 | faceNormals.push_back(normals[nIndices[idx3]]);
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76 |
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77 | faceTexcoords.push_back(texcoords[tIndices[idx1]]);
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78 | faceTexcoords.push_back(texcoords[tIndices[idx2]]);
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79 | faceTexcoords.push_back(texcoords[tIndices[idx3]]);
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80 | }
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81 | }
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82 | }
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83 |
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84 |
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85 | ObjConverter::ObjConverter()
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86 | {}
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87 |
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88 |
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89 | ObjConverter::~ObjConverter()
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90 | {
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91 | for (size_t i = 0; i < mGeometry.size(); ++ i)
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92 | {
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93 | delete [] mGeometry[i]->mVertices;
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94 | delete [] mGeometry[i]->mNormals;
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95 | delete [] mGeometry[i]->mTexcoords;
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96 |
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97 | delete mGeometry[i];
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98 | }
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99 |
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100 | mGeometry.clear();
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101 | }
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102 |
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103 |
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104 | void ObjConverter::LoadShape(const VertexArray &faceVertices,
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105 | const VertexArray &faceNormals,
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106 | const vector<Texcoord> &faceTexcoords)
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107 | {
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108 | int numElements = (int)faceVertices.size();
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109 | Geometry *geom = new Geometry();
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110 |
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111 | // convert the triangles to geometry
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112 | geom->mVertices = new Vector3[numElements];
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113 | geom->mNormals = new Vector3[numElements];
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114 | geom->mTexcoords = new Texcoord[numElements];
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115 |
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116 | geom->mVertexCount = numElements;
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117 | geom->mTexcoordCount = (int)faceTexcoords.size();
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118 |
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119 | cout << "number of vertices=" << numElements << endl;
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120 |
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121 | for (int i = 0; i < numElements; ++ i)
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122 | {
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123 | geom->mVertices[i].x = faceVertices[i].x;
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124 | geom->mVertices[i].y = -faceVertices[i].z;
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125 | geom->mVertices[i].z = faceVertices[i].y;
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126 |
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127 | geom->mNormals[i].x = faceNormals[i].x;
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128 | geom->mNormals[i].y = -faceNormals[i].z;
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129 | geom->mNormals[i].z = faceNormals[i].y;
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130 |
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131 | geom->mTexcoords[i].first = faceTexcoords[i].first;
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132 | geom->mTexcoords[i].second = faceTexcoords[i].second;
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133 | }
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134 |
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135 | mGeometry.push_back(geom);
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136 | }
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137 |
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138 |
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139 | bool ObjConverter::Convert(const string &filename, const std::string &outputFilename)
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140 | {
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141 | mNumShapes = 0;
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142 |
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143 | for (size_t i = 0; i < mGeometry.size(); ++ i)
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144 | {
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145 | delete [] mGeometry[i]->mVertices;
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146 | delete [] mGeometry[i]->mNormals;
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147 | delete [] mGeometry[i]->mTexcoords;
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148 |
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149 | delete mGeometry[i];
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150 | }
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151 |
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152 | mGeometry.clear();
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153 |
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154 | if (!ReadFile(filename))
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155 | {
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156 | cerr << "could not read file" << endl;
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157 | return false;
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158 | }
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159 |
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160 | if (!WriteFile(outputFilename))
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161 | {
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162 | cerr << "could not write file" << endl;
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163 | return false;
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164 | }
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165 |
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166 |
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167 | return true;
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168 | }
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169 |
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170 |
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171 | bool ObjConverter::ReadFile(const string &filename)
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172 | {
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173 | FILE *file;
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174 |
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175 | if ((file = fopen(filename.c_str(), "r")) == NULL)
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176 | {
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177 | return false;
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178 | }
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179 |
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180 | VertexArray faceVertices;
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181 | VertexArray faceNormals;
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182 | vector<Texcoord> faceTexcoords;
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183 |
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184 | VertexArray vertices;
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185 | VertexArray normals;
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186 | vector<Texcoord> texcoords;
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187 |
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188 | vector<int> indices;
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189 |
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190 | int line = 0;
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191 |
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192 | const int len = 10000;
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193 | char str[len];
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194 |
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195 | while (fgets(str, len, file) != NULL)
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196 | {
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197 | //cout << str;
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198 | switch (str[0])
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199 | {
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200 | case 'v': // vertex or normal
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201 | {
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202 | float x, y, z;
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203 |
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204 | switch (str[1])
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205 | {
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206 | case 'n' :
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207 | sscanf(str + 2, "%f %f %f", &x, &y, &z);
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208 | normals.push_back(Vector3(x, y, z));
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209 | break;
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210 | case 't':
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211 | sscanf(str + 2, "%f %f", &x, &y);
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212 | texcoords.push_back(pair<float, float>(x, y));
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213 | break;
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214 | default:
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215 | sscanf(str + 1, "%f %f %f", &x, &y, &z);
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216 | vertices.push_back(Vector3(x, y, z));
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217 | //cout <<"v " << x << " " << y << " "<< z << " ";
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218 | }
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219 | break;
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220 | }
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221 | case 'f':
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222 | {
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223 | //////////
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224 | //-- indices in the current line
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225 |
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226 | LoadIndices(str,
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227 | vertices, normals, texcoords,
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228 | faceVertices, faceNormals, faceTexcoords);
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229 |
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230 | break;
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231 | } // end face
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232 | case 'g':
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233 | {/*
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234 | if (!faceVertices.empty())
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235 | {
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236 | ++ mNumShapes;
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237 |
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238 | LoadShape(faceVertices, faceNormals, faceTexcoords);
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239 |
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240 | faceVertices.clear();
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241 | faceNormals.clear();
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242 | faceTexcoords.clear();
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243 | }*/
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244 | }
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245 | break;
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246 | default:
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247 | break;
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248 | }
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249 |
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250 | ++ line;
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251 | }
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252 |
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253 | if (!faceVertices.empty())
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254 | {
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255 | ++ mNumShapes;
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256 |
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257 | LoadShape(faceVertices, faceNormals, faceTexcoords);
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258 |
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259 | faceVertices.clear();
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260 | faceNormals.clear();
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261 | faceTexcoords.clear();
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262 | }
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263 |
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264 | fclose(file);
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265 |
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266 | return true;
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267 | }
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268 |
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269 |
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270 | void ObjConverter::WriteGeometry(ogzstream &str, Geometry *geom)
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271 | {
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272 | int vertexCount = geom->mVertexCount;
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273 | str.write(reinterpret_cast<char *>(&vertexCount), sizeof(int));
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274 |
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275 | str.write(reinterpret_cast<char *>(geom->mVertices), sizeof(Vector3) * vertexCount);
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276 | str.write(reinterpret_cast<char *>(geom->mNormals), sizeof(Vector3) * vertexCount);
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277 |
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278 | int texCoordCount = geom->mTexcoordCount;
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279 | str.write(reinterpret_cast<char *>(&texCoordCount), sizeof(int));
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280 |
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281 | if (texCoordCount)
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282 | str.write(reinterpret_cast<char *>(geom->mTexcoords), sizeof(float) * texCoordCount * 2);
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283 |
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284 |
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285 | ///////
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286 | //-- texture
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287 |
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288 | //int texId = -1;
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289 | int texId = 0;
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290 | str.write(reinterpret_cast<char *>(&texId), sizeof(int));
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291 |
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292 | bool alphaTestEnabled = false;
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293 | bool cullFaceEnabled = false;
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294 | //bool cullFaceEnabled = true;
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295 |
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296 | str.write(reinterpret_cast<char *>(&alphaTestEnabled), sizeof(bool));
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297 | str.write(reinterpret_cast<char *>(&cullFaceEnabled), sizeof(bool));
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298 |
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299 | // material
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300 | //bool hasMaterial = true;
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301 | bool hasMaterial = false;
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302 | str.write(reinterpret_cast<char *>(&hasMaterial), sizeof(bool));
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303 |
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304 | if (hasMaterial)
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305 | {
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306 | Vector3 ambient, diffuse, black;
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307 |
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308 | ambient.x = ambient.y = ambient.z = 0.2f;
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309 | diffuse.x = diffuse.y = diffuse.z = 1.0f;
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310 | black.x = black.y = black.z = .0f;
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311 |
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312 | // only write rgb part of the material
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313 | str.write(reinterpret_cast<char *>(&ambient), sizeof(Vector3));
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314 | str.write(reinterpret_cast<char *>(&diffuse), sizeof(Vector3));
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315 | str.write(reinterpret_cast<char *>(&black), sizeof(Vector3));
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316 | str.write(reinterpret_cast<char *>(&black), sizeof(Vector3));
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317 | }
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318 | }
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319 |
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320 |
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321 | bool ObjConverter::WriteFile(const string &filename)
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322 | {
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323 | ogzstream ofile(filename.c_str());
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324 |
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325 | if (!ofile.is_open())
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326 | return false;
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327 |
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328 |
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329 | /////////
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330 | //-- write textures
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331 |
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332 | int textureCount = 1;
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333 | //int textureCount = 0;
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334 |
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335 | ofile.write(reinterpret_cast<char *>(&textureCount), sizeof(int));
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336 |
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337 | if (textureCount > 0)
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338 | {
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339 | const string texName("wood.jpg");
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340 |
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341 | int texnameSize = (int)texName.length() + 1;
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342 | ofile.write(reinterpret_cast<char *>(&texnameSize), sizeof(int));
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343 |
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344 | ofile.write(texName.c_str(), sizeof(char) * texnameSize);
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345 |
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346 | int boundS = 1;
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347 | int boundT = 1;
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348 |
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349 | ofile.write(reinterpret_cast<char *>(&boundS), sizeof(int));
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350 | ofile.write(reinterpret_cast<char *>(&boundT), sizeof(int));
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351 | }
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352 |
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353 |
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354 | ///////////
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355 | //-- write shapes
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356 |
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357 | ofile.write(reinterpret_cast<char *>(&mNumShapes), sizeof(int));
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358 |
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359 | vector<Geometry *>::const_iterator it, it_end = mGeometry.end();
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360 |
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361 | for (it = mGeometry.begin(); it != it_end; ++ it)
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362 | {
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363 | WriteGeometry(ofile, *it);
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364 | }
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365 |
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366 |
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367 | int entityCount = 1;
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368 | ofile.write(reinterpret_cast<char *>(&entityCount), sizeof(int));
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369 |
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370 |
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371 | //////////
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372 | //-- write single scene entity
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373 |
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374 | // no transformation
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375 | bool hasTrafo = false;
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376 | ofile.write(reinterpret_cast<char *>(&hasTrafo), sizeof(bool));
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377 |
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378 | // a dummy lod
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379 | int numLODs = 1;
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380 | ofile.write(reinterpret_cast<char *>(&numLODs), sizeof(int));
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381 |
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382 | float dist = 0;
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383 | ofile.write(reinterpret_cast<char *>(&dist), sizeof(float));
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384 |
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385 | ofile.write(reinterpret_cast<char *>(&mNumShapes), sizeof(int));
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386 |
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387 | // all shapes belong to this scene entity
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388 | for (int i = 0; i < mNumShapes; ++ i)
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389 | {
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390 | int shapeId = i;
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391 | ofile.write(reinterpret_cast<char *>(&shapeId), sizeof(int));
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392 | }
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393 |
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394 | return true;
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395 | } |
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