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[2961] | 1 | #ifndef _OBJCONVERTER_H
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| 2 | #define _OBJCONVERTER_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <vector>
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| 6 |
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| 7 | struct Vector3
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| 8 | {
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| 9 | Vector3() {}
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| 10 | Vector3(float _x, float _y, float _z): x(_x), y(_y), z(_z) {}
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| 11 |
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| 12 | float x, y, z;
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| 13 | };
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| 14 |
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| 15 | typedef std::vector<Vector3> VertexArray;
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| 16 | typedef std::pair<float, float> Texcoord;
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| 17 |
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| 18 | class ogzstream;
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| 19 |
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| 20 | /** Converts obj format into objects readable by our format
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| 21 | */
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| 22 | class ObjConverter
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| 23 | {
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| 24 | public:
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| 25 |
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| 26 | ObjConverter();
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| 27 |
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| 28 | bool Convert(const std::string &inputFilename,
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| 29 | const std::string &outputFilename);
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| 30 | // const std::string textureFilename) const;
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| 31 |
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| 32 | ~ObjConverter();
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| 33 |
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| 34 | protected:
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| 35 |
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| 36 | struct Geometry
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| 37 | {
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| 38 | Vector3 *mVertices;
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| 39 | Vector3 *mNormals;
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| 40 | Texcoord *mTexcoords;
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| 41 |
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| 42 | int mVertexCount;
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| 43 | int mTexcoordCount;
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| 44 | };
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| 45 |
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| 46 | void LoadShape(const VertexArray &faceVertices,
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| 47 | const VertexArray &faceNormals,
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| 48 | const std::vector<Texcoord> &faceTexcoords);
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| 49 |
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| 50 | void WriteGeometry(ogzstream &str, Geometry *geom);
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| 51 |
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| 52 | bool ReadFile(const std::string &inputFilename);
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| 53 | bool WriteFile(const std::string &outputFilename);
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| 54 |
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| 55 |
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| 56 | std::vector<Geometry *> mGeometry;
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| 57 |
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| 58 | int mNumShapes;
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| 59 | };
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| 60 |
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| 61 |
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| 62 |
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| 63 | #endif
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