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1 | #ifndef _OBJCONVERTER_H
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2 | #define _OBJCONVERTER_H
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 |
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7 | struct Vector3
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8 | {
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9 | Vector3() {}
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10 | Vector3(float _x, float _y, float _z): x(_x), y(_y), z(_z) {}
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11 |
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12 | float x, y, z;
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13 | };
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14 |
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15 | typedef std::vector<Vector3> VertexArray;
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16 | typedef std::pair<float, float> Texcoord;
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17 |
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18 | class ogzstream;
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19 |
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20 | /** Converts obj format into objects readable by our format
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21 | */
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22 | class ObjConverter
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23 | {
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24 | public:
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25 |
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26 | ObjConverter();
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27 |
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28 | bool Convert(const std::string &inputFilename,
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29 | const std::string &outputFilename);
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30 | // const std::string textureFilename) const;
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31 |
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32 | ~ObjConverter();
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33 |
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34 | protected:
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35 |
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36 | struct Geometry
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37 | {
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38 | Vector3 *mVertices;
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39 | Vector3 *mNormals;
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40 | Texcoord *mTexcoords;
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41 |
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42 | int mVertexCount;
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43 | int mTexcoordCount;
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44 | };
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45 |
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46 | void LoadShape(const VertexArray &faceVertices,
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47 | const VertexArray &faceNormals,
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48 | const std::vector<Texcoord> &faceTexcoords);
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49 |
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50 | void WriteGeometry(ogzstream &str, Geometry *geom);
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51 |
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52 | bool ReadFile(const std::string &inputFilename);
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53 | bool WriteFile(const std::string &outputFilename);
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54 |
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55 |
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56 | std::vector<Geometry *> mGeometry;
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57 |
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58 | int mNumShapes;
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59 | };
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60 |
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61 |
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62 |
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63 | #endif
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