Revision 3334,
1.3 KB
checked in by mattausch, 15 years ago
(diff) |
performance testing (only depth texture faster??) loading torus, two objects that interleave
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[3295] | 1 | #include "ObjConverter.h"
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[2961] | 2 | #include <iostream>
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[3076] | 3 | #include <time.h>
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[2961] | 4 |
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| 5 | using namespace std;
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| 6 |
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| 7 |
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| 8 | int main(int argc, char* argv[])
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| 9 | {
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| 10 | int returnCode = 0;
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| 11 |
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[3295] | 12 | //ObjConverter2 converter;
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| 13 | ObjConverter converter;
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[2961] | 14 |
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| 15 | cout << "converting obj to dem format" << endl;
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[3334] | 16 | #if 1 // use this path for converting a file with materials
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| 17 | if (argc > 3)
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[3247] | 18 | {
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[3334] | 19 | if (!converter.LoadMaterials(model_path + argv[3]))
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| 20 | {
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| 21 | cerr << "loading materials failed" << endl;
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[2961] | 22 |
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[3334] | 23 | std::cin.get();
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| 24 | exit(0);
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| 25 | }
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[3247] | 26 | }
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| 27 |
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[3012] | 28 | if (!converter.Convert(model_path + argv[1], model_path + argv[2]))
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[2961] | 29 | {
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| 30 | cerr << "conversion failed" << endl;
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[3076] | 31 |
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| 32 | std::cin.get();
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[2961] | 33 | exit(0);
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| 34 | }
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[3334] | 35 | #else // use this bath to convert the pompeii model
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[3261] | 36 |
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[3275] | 37 | //const int numFiles = 879;
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| 38 | const int numFiles = 3;
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[3247] | 39 |
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[3261] | 40 | vector<string> filenames;
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| 41 | const string base(model_path + argv[1]);
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| 42 |
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[3268] | 43 | char filename[100];
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| 44 |
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[3261] | 45 | for (int i = 0; i < numFiles; ++ i)
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| 46 | {
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| 47 | sprintf(filename, "%s%s%d%s", base.c_str(), ".b", i, ".obj");
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| 48 | filenames.push_back(filename);
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| 49 | }
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| 50 |
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[3268] | 51 | //cout << "press any key" << std::cin.get();
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| 52 |
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[3261] | 53 | if (!converter.Convert2(filenames, model_path + argv[2]))
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| 54 | {
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| 55 | cerr << "conversion failed" << endl;
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| 56 |
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| 57 | std::cin.get();
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| 58 | exit(0);
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| 59 | }
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| 60 | #endif
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| 61 |
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[2961] | 62 | cout << "conversion successful" << endl;
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[3261] | 63 | //cout << "press any key" << std::cin.get();
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[3076] | 64 |
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[2961] | 65 | return 0;
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| 66 | }
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| 67 |
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