Revision 3234,
798 bytes
checked in by mattausch, 16 years ago
(diff) |
visibility solution loader for jiris preprocessor
worked on poisson disc sampling
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1 | #include "SimpleTri.h"
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2 |
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3 |
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4 | using namespace std;
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5 |
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6 |
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7 | SimpleTri::SimpleTri(const SimpleVec &a, const SimpleVec &b, const SimpleVec &c)
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8 | {
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9 | Init(a, b, c);
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10 | }
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11 |
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12 |
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13 | void SimpleTri::Init(const SimpleVec &a, const SimpleVec &b, const SimpleVec &c)
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14 | {
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15 | mVertices[0] = a;
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16 | mVertices[1] = b;
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17 | mVertices[2] = c;
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18 | }
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19 |
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20 |
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21 | SimpleVec SimpleTri::GetNormal() const
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22 | {
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23 | const SimpleVec v1 = mVertices[0] - mVertices[1];
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24 | const SimpleVec v2 = mVertices[2] - mVertices[1];
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25 |
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26 | return Normalize(CrossProd(v2, v1));
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27 | }
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28 |
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29 |
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30 | SimpleVec SimpleTri::GetWorldCenter() const
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31 | {
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32 | return (mVertices[0] + mVertices[1] + mVertices[2]) / 3.0f;
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33 | }
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34 |
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35 |
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36 | float SimpleTri::GetArea() const
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37 | {
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38 | SimpleVec v1 = mVertices[0] - mVertices[1], v2=mVertices[2] - mVertices[1];
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39 | return 0.5f * Magnitude(CrossProd(v2, v1));
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40 | }
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41 |
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