source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3134

Revision 3134, 1.1 KB checked in by mattausch, 16 years ago (diff)

filtering working more nicely now

RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
6
[3117]7############
[3119]8# chc++ options
[3117]9
[2828]10assumedVisibleFrames=10
11maxBatchSize=50
[3117]12# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3066]13trianglesPerVirtualLeaf=300
[3117]14
[3123]15maxDepthForTestingChildren=3
16
[3119]17################
[3117]18
[3119]19useLODs=1
20shadowSize=4096
21
22####################
23# camera / light options
24
[3117]25# move speed
26keyForwardMotion=5.0f
27keyRotation=0.5f
28#keyForwardMotion=20.0f
29#keyRotation=1.5f
30
[3119]31# initial camera position
[3134]32#camPosition=483.398f 242.364f 186.078f
[3119]33# initial camera orientation
[3134]34#camDirection=1 0 0
[3117]35
[3134]36camPosition=468.025 267.591 182.478
37camDirection=0.937282 0.348573 -0
38
[3115]39#lightDirection=-0.8f 1.0f -0.7f
40lightDirection=-0.3f 0.2f -0.7f
[3117]41
[3119]42
43#####################
44# window options
45
46winWidth=1024
47winHeight=768
48
[2868]49useFullScreen=0
[3117]50
[3119]51
[2846]52#modelPath=data/city/model/
[2838]53
[2846]54
[2838]55############
[3119]56# shader options
[2846]57
[2901]58# ssao temporal coherence factor
[3115]59tempCohFactor=100.0f
60# tone mapping
[3003]61useHDR=0
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