source:
GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env
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3175
Revision 3175, 1.4 KB checked in by mattausch, 16 years ago (diff) |
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[3119] | 1 | ##################################################### |
2 | # environment file for the friendlyculling demo # | |
3 | ##################################################### | |
[2828] | 4 | |
[3119] | 5 | |
6 | ||
[3117] | 7 | ############ |
[3119] | 8 | # chc++ options |
[3117] | 9 | |
[2828] | 10 | assumedVisibleFrames=10 |
11 | maxBatchSize=50 | |
[3117] | 12 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) |
[3066] | 13 | trianglesPerVirtualLeaf=300 |
[3117] | 14 | |
[3123] | 15 | maxDepthForTestingChildren=3 |
16 | ||
[3119] | 17 | ################ |
[3117] | 18 | |
[3119] | 19 | useLODs=1 |
20 | shadowSize=4096 | |
21 | ||
22 | #################### | |
23 | # camera / light options | |
24 | ||
[3117] | 25 | # move speed |
26 | keyForwardMotion=5.0f | |
27 | keyRotation=0.5f | |
28 | #keyForwardMotion=20.0f | |
29 | #keyRotation=1.5f | |
30 | ||
[3119] | 31 | # initial camera position |
[3134] | 32 | #camPosition=483.398f 242.364f 186.078f |
[3119] | 33 | # initial camera orientation |
[3134] | 34 | #camDirection=1 0 0 |
[3117] | 35 | |
[3169] | 36 | #camPosition=468.025 267.591 182.478 |
37 | #camDirection=0.937282 0.348573 -0 | |
[3134] | 38 | |
[3169] | 39 | # bad view point (culling bug!) |
40 | camPosition=469.381 267.293 184.778 | |
41 | camDirection=0.142006 0.645885 -0.750111 | |
42 | ||
[3115] | 43 | #lightDirection=-0.8f 1.0f -0.7f |
44 | lightDirection=-0.3f 0.2f -0.7f | |
[3117] | 45 | |
[3119] | 46 | |
47 | ##################### | |
48 | # window options | |
49 | ||
50 | winWidth=1024 | |
51 | winHeight=768 | |
52 | ||
[2868] | 53 | useFullScreen=0 |
[3117] | 54 | |
[3175] | 55 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass |
56 | renderMethod=2 | |
[3119] | 57 | |
[2846] | 58 | #modelPath=data/city/model/ |
[2838] | 59 | |
[2846] | 60 | |
[2838] | 61 | ############ |
[3175] | 62 | # shader options for deferred rendering |
[2846] | 63 | |
[2901] | 64 | # ssao temporal coherence factor |
[3115] | 65 | tempCohFactor=100.0f |
66 | # tone mapping | |
[3175] | 67 | useHDR=0 |
68 | # use antialiasing | |
69 | useAA=1 | |
70 | # use ssao / color bleeding | |
71 | useAdvancedShading=1 |
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