[3119] | 1 | #####################################################
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| 2 | # environment file for the friendlyculling demo #
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| 3 | #####################################################
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[2828] | 4 |
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[3119] | 5 |
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| 6 |
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[3117] | 7 | ############
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[3119] | 8 | # chc++ options
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[3117] | 9 |
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[2828] | 10 | assumedVisibleFrames=10
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| 11 | maxBatchSize=50
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[3117] | 12 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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[3202] | 13 | trianglesPerVirtualLeaf=300
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[3117] | 14 |
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[3202] | 15 | maxDepthForTestingChildren=3
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[3123] | 16 |
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[3119] | 17 | ################
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[3117] | 18 |
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[3119] | 19 | useLODs=1
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| 20 | shadowSize=4096
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| 21 |
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| 22 | ####################
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| 23 | # camera / light options
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| 24 |
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[3117] | 25 | # move speed
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| 26 | keyForwardMotion=5.0f
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| 27 | keyRotation=0.5f
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| 28 | #keyForwardMotion=20.0f
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| 29 | #keyRotation=1.5f
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| 30 |
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[3119] | 31 | # initial camera position
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[3134] | 32 | #camPosition=483.398f 242.364f 186.078f
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[3119] | 33 | # initial camera orientation
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[3134] | 34 | #camDirection=1 0 0
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[3117] | 35 |
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[3169] | 36 | #camPosition=468.025 267.591 182.478
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| 37 | #camDirection=0.937282 0.348573 -0
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[3134] | 38 |
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[3169] | 39 | # bad view point (culling bug!)
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[3200] | 40 | camPosition=469.381 267.293 184.778
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| 41 | camDirection=0.142006 0.645885 -0.750111
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[3169] | 42 |
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[3193] | 43 | #camPosition=458.412 255.767 182.632
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| 44 | #camDirection=0.891691 0.42723 0.149535
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| 45 |
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| 46 | #camPosition=740.137 487.855 188.506
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| 47 | #camDirection=0.669256 0.727829 0.149535
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| 48 |
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[3200] | 49 | #camPosition=492.678 249.827 187.232
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| 50 | #camDirection=-0.651041 -0.693292 -0.309017
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[3193] | 51 |
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[3115] | 52 | #lightDirection=-0.8f 1.0f -0.7f
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| 53 | lightDirection=-0.3f 0.2f -0.7f
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[3117] | 54 |
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[3119] | 55 |
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| 56 | #####################
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| 57 | # window options
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| 58 |
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| 59 | winWidth=1024
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| 60 | winHeight=768
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| 61 |
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[2868] | 62 | useFullScreen=0
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[3117] | 63 |
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[3175] | 64 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
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| 65 | renderMethod=2
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[3119] | 66 |
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[2846] | 67 | #modelPath=data/city/model/
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[2838] | 68 |
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[2846] | 69 |
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[2838] | 70 | ############
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[3175] | 71 | # shader options for deferred rendering
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[2846] | 72 |
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[2901] | 73 | # ssao temporal coherence factor
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[3192] | 74 | tempCohFactor=1000.0f
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[3193] | 75 |
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[3115] | 76 | # tone mapping
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[3175] | 77 | useHDR=0
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[3193] | 78 |
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[3175] | 79 | # use antialiasing
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| 80 | useAA=1
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[3193] | 81 |
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[3175] | 82 | # use ssao / color bleeding
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[3193] | 83 | useAdvancedShading=1
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| 84 |
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| 85 | # skylight turbitity
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[3202] | 86 | turbitity=3.0f
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| 87 |
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| 88 | #second bad view point
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| 89 | //camPosition=465.626 248.788 184.978
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| 90 | //camDirection=0.0592959 0.998021 0.0209425 |
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