source:
GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env
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3217
Revision 3217, 1.7 KB checked in by mattausch, 16 years ago (diff) |
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[3119] | 1 | ##################################################### |
2 | # environment file for the friendlyculling demo # | |
3 | ##################################################### | |
[2828] | 4 | |
[3119] | 5 | |
6 | ||
[3117] | 7 | ############ |
[3217] | 8 | ## chc++ options |
[3117] | 9 | |
[2828] | 10 | assumedVisibleFrames=10 |
11 | maxBatchSize=50 | |
[3117] | 12 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) |
[3202] | 13 | trianglesPerVirtualLeaf=300 |
[3215] | 14 | # max depth for searching for nodes for tight bounds |
[3202] | 15 | maxDepthForTestingChildren=3 |
[3123] | 16 | |
[3119] | 17 | ################ |
[3117] | 18 | |
[3119] | 19 | useLODs=1 |
20 | shadowSize=4096 | |
21 | ||
22 | #################### | |
[3217] | 23 | ## camera / light options |
[3119] | 24 | |
[3117] | 25 | # move speed |
26 | keyForwardMotion=5.0f | |
27 | keyRotation=0.5f | |
28 | #keyForwardMotion=20.0f | |
29 | #keyRotation=1.5f | |
30 | ||
[3119] | 31 | # initial camera position |
[3134] | 32 | #camPosition=483.398f 242.364f 186.078f |
[3119] | 33 | # initial camera orientation |
[3134] | 34 | #camDirection=1 0 0 |
[3117] | 35 | |
[3215] | 36 | camPosition=468.025 267.591 182.478 |
37 | camDirection=0.937282 0.348573 -0 | |
[3134] | 38 | |
[3115] | 39 | #lightDirection=-0.8f 1.0f -0.7f |
40 | lightDirection=-0.3f 0.2f -0.7f | |
[3117] | 41 | |
[3119] | 42 | |
43 | ##################### | |
[3217] | 44 | ## window options |
[3119] | 45 | |
[3215] | 46 | #winWidth=800 |
47 | #winHeight=600 | |
[3212] | 48 | |
[3119] | 49 | winWidth=1024 |
50 | winHeight=768 | |
51 | ||
[2868] | 52 | useFullScreen=0 |
[3117] | 53 | |
[3175] | 54 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass |
55 | renderMethod=2 | |
[3119] | 56 | |
[2846] | 57 | #modelPath=data/city/model/ |
[2838] | 58 | |
[2846] | 59 | |
[2838] | 60 | ############ |
[3217] | 61 | ## shader options for deferred rendering |
[2846] | 62 | |
[3115] | 63 | # tone mapping |
[3175] | 64 | useHDR=0 |
[3193] | 65 | |
[3175] | 66 | # use antialiasing |
[3216] | 67 | useAA=0 |
[3193] | 68 | |
[3215] | 69 | # show lense flare |
70 | useLenseFlare=1 | |
71 | ||
[3175] | 72 | # use ssao / color bleeding |
[3193] | 73 | useAdvancedShading=1 |
74 | ||
75 | # skylight turbitity | |
[3202] | 76 | turbitity=3.0f |
77 | ||
[3216] | 78 | |
79 | ############### | |
80 | ## ssao options | |
81 | ||
82 | # use full resolution ssao (vs. half resoltion) | |
83 | ssaoUseFullResolution=0 | |
84 | # ssao kernel radius | |
[3212] | 85 | ssaoKernelRadius=8e-1f |
[3216] | 86 | # ssao sample intensity |
[3212] | 87 | ssaoSampleIntensity=0.2f |
[3216] | 88 | # ssao temporal coherence factor |
89 | tempCohFactor=1000.0f | |
90 | # ssao filter radius | |
91 | ssaoFilterRadius=12.0f |
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