source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3220

Revision 3220, 1.8 KB checked in by mattausch, 16 years ago (diff)

worked on video replay function

RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3220]9useLODs=1
10shadowSize=4096
11# the filenames given to recorded frames (+ number.bmp)
12recordedFramesSuffix=image
13
14
[3117]15############
[3217]16## chc++ options
[3117]17
[2828]18assumedVisibleFrames=10
19maxBatchSize=50
[3117]20# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]21trianglesPerVirtualLeaf=300
[3215]22# max depth for searching for nodes for tight bounds
[3202]23maxDepthForTestingChildren=3
[3123]24
[3117]25
[3119]26####################
[3217]27## camera / light options
[3119]28
[3117]29# move speed
30keyForwardMotion=5.0f
31keyRotation=0.5f
32#keyForwardMotion=20.0f
33#keyRotation=1.5f
34
[3119]35# initial camera position
[3134]36#camPosition=483.398f 242.364f 186.078f
[3119]37# initial camera orientation
[3134]38#camDirection=1 0 0
[3117]39
[3215]40camPosition=468.025 267.591 182.478
41camDirection=0.937282 0.348573 -0
[3134]42
[3115]43#lightDirection=-0.8f 1.0f -0.7f
44lightDirection=-0.3f 0.2f -0.7f
[3117]45
[3119]46
47#####################
[3217]48## window options
[3119]49
[3215]50#winWidth=800
51#winHeight=600
[3212]52
[3119]53winWidth=1024
54winHeight=768
55
[2868]56useFullScreen=0
[3117]57
[3175]58# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
59renderMethod=2
[3119]60
[2846]61#modelPath=data/city/model/
[2838]62
[2846]63
[2838]64############
[3217]65## shader options for deferred rendering
[2846]66
[3115]67# tone mapping
[3175]68useHDR=0
[3193]69
[3175]70# use antialiasing
[3216]71useAA=0
[3193]72
[3215]73# show lense flare
74useLenseFlare=1
75
[3175]76# use ssao / color bleeding
[3193]77useAdvancedShading=1
78
79# skylight turbitity
[3202]80turbitity=3.0f
81
[3216]82
83###############
84## ssao options
85
86# use full resolution ssao (vs. half resoltion)
87ssaoUseFullResolution=0
88# ssao kernel radius
[3212]89ssaoKernelRadius=8e-1f
[3216]90# ssao sample intensity
[3212]91ssaoSampleIntensity=0.2f
[3216]92# ssao temporal coherence factor
93tempCohFactor=1000.0f
94# ssao filter radius
95ssaoFilterRadius=12.0f
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