source:
GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env
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3220
Revision 3220, 1.8 KB checked in by mattausch, 16 years ago (diff) |
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[3119] | 1 | ##################################################### |
2 | # environment file for the friendlyculling demo # | |
3 | ##################################################### | |
[2828] | 4 | |
[3119] | 5 | |
[3220] | 6 | ################ |
7 | # misc stuff | |
[3119] | 8 | |
[3220] | 9 | useLODs=1 |
10 | shadowSize=4096 | |
11 | # the filenames given to recorded frames (+ number.bmp) | |
12 | recordedFramesSuffix=image | |
13 | ||
14 | ||
[3117] | 15 | ############ |
[3217] | 16 | ## chc++ options |
[3117] | 17 | |
[2828] | 18 | assumedVisibleFrames=10 |
19 | maxBatchSize=50 | |
[3117] | 20 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power) |
[3202] | 21 | trianglesPerVirtualLeaf=300 |
[3215] | 22 | # max depth for searching for nodes for tight bounds |
[3202] | 23 | maxDepthForTestingChildren=3 |
[3123] | 24 | |
[3117] | 25 | |
[3119] | 26 | #################### |
[3217] | 27 | ## camera / light options |
[3119] | 28 | |
[3117] | 29 | # move speed |
30 | keyForwardMotion=5.0f | |
31 | keyRotation=0.5f | |
32 | #keyForwardMotion=20.0f | |
33 | #keyRotation=1.5f | |
34 | ||
[3119] | 35 | # initial camera position |
[3134] | 36 | #camPosition=483.398f 242.364f 186.078f |
[3119] | 37 | # initial camera orientation |
[3134] | 38 | #camDirection=1 0 0 |
[3117] | 39 | |
[3215] | 40 | camPosition=468.025 267.591 182.478 |
41 | camDirection=0.937282 0.348573 -0 | |
[3134] | 42 | |
[3115] | 43 | #lightDirection=-0.8f 1.0f -0.7f |
44 | lightDirection=-0.3f 0.2f -0.7f | |
[3117] | 45 | |
[3119] | 46 | |
47 | ##################### | |
[3217] | 48 | ## window options |
[3119] | 49 | |
[3215] | 50 | #winWidth=800 |
51 | #winHeight=600 | |
[3212] | 52 | |
[3119] | 53 | winWidth=1024 |
54 | winHeight=768 | |
55 | ||
[2868] | 56 | useFullScreen=0 |
[3117] | 57 | |
[3175] | 58 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass |
59 | renderMethod=2 | |
[3119] | 60 | |
[2846] | 61 | #modelPath=data/city/model/ |
[2838] | 62 | |
[2846] | 63 | |
[2838] | 64 | ############ |
[3217] | 65 | ## shader options for deferred rendering |
[2846] | 66 | |
[3115] | 67 | # tone mapping |
[3175] | 68 | useHDR=0 |
[3193] | 69 | |
[3175] | 70 | # use antialiasing |
[3216] | 71 | useAA=0 |
[3193] | 72 | |
[3215] | 73 | # show lense flare |
74 | useLenseFlare=1 | |
75 | ||
[3175] | 76 | # use ssao / color bleeding |
[3193] | 77 | useAdvancedShading=1 |
78 | ||
79 | # skylight turbitity | |
[3202] | 80 | turbitity=3.0f |
81 | ||
[3216] | 82 | |
83 | ############### | |
84 | ## ssao options | |
85 | ||
86 | # use full resolution ssao (vs. half resoltion) | |
87 | ssaoUseFullResolution=0 | |
88 | # ssao kernel radius | |
[3212] | 89 | ssaoKernelRadius=8e-1f |
[3216] | 90 | # ssao sample intensity |
[3212] | 91 | ssaoSampleIntensity=0.2f |
[3216] | 92 | # ssao temporal coherence factor |
93 | tempCohFactor=1000.0f | |
94 | # ssao filter radius | |
95 | ssaoFilterRadius=12.0f |
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