source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3230

Revision 3230, 1.9 KB checked in by mattausch, 16 years ago (diff)

fast and cool
not using kernel for high convergence

RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3220]9useLODs=1
[3223]10# shadow map size
[3220]11shadowSize=4096
12# the filenames given to recorded frames (+ number.bmp)
13recordedFramesSuffix=image
[3223]14# the filename for the statistics
15statsFilename=mystats.log
[3220]16
17
[3117]18############
[3217]19## chc++ options
[3117]20
[2828]21assumedVisibleFrames=10
22maxBatchSize=50
[3117]23# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]24trianglesPerVirtualLeaf=300
[3215]25# max depth for searching for nodes for tight bounds
[3202]26maxDepthForTestingChildren=3
[3123]27
[3117]28
[3119]29####################
[3217]30## camera / light options
[3119]31
[3117]32# move speed
33keyForwardMotion=5.0f
34keyRotation=0.5f
35#keyForwardMotion=20.0f
36#keyRotation=1.5f
37
[3119]38# initial camera position
[3134]39#camPosition=483.398f 242.364f 186.078f
[3119]40# initial camera orientation
[3134]41#camDirection=1 0 0
[3117]42
[3227]43camPosition=468.025 267.591 182.478
44camDirection=0.937282 0.348573 -0
[3134]45
[3115]46#lightDirection=-0.8f 1.0f -0.7f
47lightDirection=-0.3f 0.2f -0.7f
[3117]48
[3119]49
50#####################
[3217]51## window options
[3119]52
[3227]53#winWidth=800
54#winHeight=600
[3212]55
[3227]56winWidth=1024
57winHeight=768
[3119]58
[2868]59useFullScreen=0
[3117]60
[3175]61# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
62renderMethod=2
[3119]63
[2846]64#modelPath=data/city/model/
[2838]65
[2846]66
[2838]67############
[3217]68## shader options for deferred rendering
[2846]69
[3115]70# tone mapping
[3175]71useHDR=0
[3193]72
[3175]73# use antialiasing
[3216]74useAA=0
[3193]75
[3215]76# show lense flare
77useLenseFlare=1
78
[3175]79# use ssao / color bleeding
[3193]80useAdvancedShading=1
81
82# skylight turbitity
[3202]83turbitity=3.0f
84
[3216]85
86###############
87## ssao options
88
89# use full resolution ssao (vs. half resoltion)
[3225]90ssaoUseFullResolution=1
[3216]91# ssao kernel radius
[3227]92#ssaoKernelRadius=8e-1f
93ssaoKernelRadius=4e-1f
[3216]94# ssao sample intensity
[3227]95#ssaoSampleIntensity=0.2f
[3230]96ssaoSampleIntensity=0.8f
[3216]97# ssao temporal coherence factor
[3230]98tempCohFactor=2000.0f
[3216]99# ssao filter radius
100ssaoFilterRadius=12.0f
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