[3119] | 1 | #####################################################
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| 2 | # environment file for the friendlyculling demo #
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| 3 | #####################################################
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[2828] | 4 |
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[3119] | 5 |
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[3220] | 6 | ################
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| 7 | # misc stuff
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[3119] | 8 |
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[3242] | 9 | filename=vienna_full_hp
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[3220] | 10 | useLODs=1
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[3223] | 11 | # shadow map size
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[3220] | 12 | shadowSize=4096
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| 13 | # the filenames given to recorded frames (+ number.bmp)
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| 14 | recordedFramesSuffix=image
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[3223] | 15 | # the filename for the statistics
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| 16 | statsFilename=mystats.log
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[3220] | 17 |
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[3243] | 18 | visibilitySolution=vienna_full-8x3-refu
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[3220] | 19 |
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[3117] | 20 | ############
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[3217] | 21 | ## chc++ options
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[3117] | 22 |
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[2828] | 23 | assumedVisibleFrames=10
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| 24 | maxBatchSize=50
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[3117] | 25 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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[3202] | 26 | trianglesPerVirtualLeaf=300
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[3215] | 27 | # max depth for searching for nodes for tight bounds
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[3202] | 28 | maxDepthForTestingChildren=3
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[3123] | 29 |
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[3117] | 30 |
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[3119] | 31 | ####################
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[3217] | 32 | ## camera / light options
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[3119] | 33 |
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[3117] | 34 | # move speed
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| 35 | keyForwardMotion=5.0f
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| 36 | keyRotation=0.5f
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| 37 | #keyForwardMotion=20.0f
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| 38 | #keyRotation=1.5f
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| 39 |
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[3119] | 40 | # initial camera position
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[3134] | 41 | #camPosition=483.398f 242.364f 186.078f
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[3119] | 42 | # initial camera orientation
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[3134] | 43 | #camDirection=1 0 0
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[3117] | 44 |
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[3227] | 45 | camPosition=468.025 267.591 182.478
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| 46 | camDirection=0.937282 0.348573 -0
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[3134] | 47 |
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[3115] | 48 | #lightDirection=-0.8f 1.0f -0.7f
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| 49 | lightDirection=-0.3f 0.2f -0.7f
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[3117] | 50 |
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[3119] | 51 |
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| 52 | #####################
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[3217] | 53 | ## window options
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[3119] | 54 |
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[3227] | 55 | #winWidth=800
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| 56 | #winHeight=600
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[3212] | 57 |
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[3227] | 58 | winWidth=1024
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| 59 | winHeight=768
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[3119] | 60 |
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[2868] | 61 | useFullScreen=0
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[3117] | 62 |
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[3175] | 63 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
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[3242] | 64 | #renderMethod=2
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| 65 | renderMethod=0
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[3119] | 66 |
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[2846] | 67 | #modelPath=data/city/model/
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[2838] | 68 |
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[2846] | 69 |
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[2838] | 70 | ############
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[3217] | 71 | ## shader options for deferred rendering
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[2846] | 72 |
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[3115] | 73 | # tone mapping
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[3175] | 74 | useHDR=0
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[3193] | 75 |
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[3175] | 76 | # use antialiasing
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[3216] | 77 | useAA=0
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[3193] | 78 |
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[3215] | 79 | # show lense flare
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| 80 | useLenseFlare=1
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| 81 |
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[3175] | 82 | # use ssao / color bleeding
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[3193] | 83 | useAdvancedShading=1
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| 84 |
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| 85 | # skylight turbitity
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[3202] | 86 | turbitity=3.0f
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| 87 |
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[3216] | 88 |
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| 89 | ###############
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| 90 | ## ssao options
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| 91 |
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| 92 | # use full resolution ssao (vs. half resoltion)
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[3225] | 93 | ssaoUseFullResolution=1
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[3216] | 94 | # ssao kernel radius
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[3227] | 95 | #ssaoKernelRadius=8e-1f
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| 96 | ssaoKernelRadius=4e-1f
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[3216] | 97 | # ssao sample intensity
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[3227] | 98 | #ssaoSampleIntensity=0.2f
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[3230] | 99 | ssaoSampleIntensity=0.8f
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[3216] | 100 | # ssao temporal coherence factor
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[3230] | 101 | tempCohFactor=2000.0f
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[3216] | 102 | # ssao filter radius
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| 103 | ssaoFilterRadius=12.0f |
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