source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3243

Revision 3243, 2.0 KB checked in by mattausch, 16 years ago (diff)
RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3242]9filename=vienna_full_hp
[3220]10useLODs=1
[3223]11# shadow map size
[3220]12shadowSize=4096
13# the filenames given to recorded frames (+ number.bmp)
14recordedFramesSuffix=image
[3223]15# the filename for the statistics
16statsFilename=mystats.log
[3220]17
[3243]18visibilitySolution=vienna_full-8x3-refu
[3220]19
[3117]20############
[3217]21## chc++ options
[3117]22
[2828]23assumedVisibleFrames=10
24maxBatchSize=50
[3117]25# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]26trianglesPerVirtualLeaf=300
[3215]27# max depth for searching for nodes for tight bounds
[3202]28maxDepthForTestingChildren=3
[3123]29
[3117]30
[3119]31####################
[3217]32## camera / light options
[3119]33
[3117]34# move speed
35keyForwardMotion=5.0f
36keyRotation=0.5f
37#keyForwardMotion=20.0f
38#keyRotation=1.5f
39
[3119]40# initial camera position
[3134]41#camPosition=483.398f 242.364f 186.078f
[3119]42# initial camera orientation
[3134]43#camDirection=1 0 0
[3117]44
[3227]45camPosition=468.025 267.591 182.478
46camDirection=0.937282 0.348573 -0
[3134]47
[3115]48#lightDirection=-0.8f 1.0f -0.7f
49lightDirection=-0.3f 0.2f -0.7f
[3117]50
[3119]51
52#####################
[3217]53## window options
[3119]54
[3227]55#winWidth=800
56#winHeight=600
[3212]57
[3227]58winWidth=1024
59winHeight=768
[3119]60
[2868]61useFullScreen=0
[3117]62
[3175]63# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
[3242]64#renderMethod=2
65renderMethod=0
[3119]66
[2846]67#modelPath=data/city/model/
[2838]68
[2846]69
[2838]70############
[3217]71## shader options for deferred rendering
[2846]72
[3115]73# tone mapping
[3175]74useHDR=0
[3193]75
[3175]76# use antialiasing
[3216]77useAA=0
[3193]78
[3215]79# show lense flare
80useLenseFlare=1
81
[3175]82# use ssao / color bleeding
[3193]83useAdvancedShading=1
84
85# skylight turbitity
[3202]86turbitity=3.0f
87
[3216]88
89###############
90## ssao options
91
92# use full resolution ssao (vs. half resoltion)
[3225]93ssaoUseFullResolution=1
[3216]94# ssao kernel radius
[3227]95#ssaoKernelRadius=8e-1f
96ssaoKernelRadius=4e-1f
[3216]97# ssao sample intensity
[3227]98#ssaoSampleIntensity=0.2f
[3230]99ssaoSampleIntensity=0.8f
[3216]100# ssao temporal coherence factor
[3230]101tempCohFactor=2000.0f
[3216]102# ssao filter radius
103ssaoFilterRadius=12.0f
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