[3119] | 1 | #####################################################
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| 2 | # environment file for the friendlyculling demo #
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| 3 | #####################################################
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[2828] | 4 |
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[3119] | 5 |
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[3220] | 6 | ################
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| 7 | # misc stuff
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[3119] | 8 |
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[3274] | 9 | #filename=vienna_full_hp
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| 10 | #bvhname=vienna_full_hp
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[3284] | 11 | #filename=tryvienna2
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| 12 | #bvhname=tryvienna2
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[3279] | 13 | #filename=mypompeii
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| 14 | #bvhname=mypompeii
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[3292] | 15 | #filename=pompeii/pompeii_full
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[3276] | 16 | #filename=pompeii/pompeii_part
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[3292] | 17 | filename=city
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| 18 | bvhname=city
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[3288] | 19 | useLODs=1
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[3223] | 20 | # shadow map size
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[3220] | 21 | shadowSize=4096
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| 22 | # the filenames given to recorded frames (+ number.bmp)
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[3286] | 23 | #recordedFramesSuffix=frames/vienna_frame
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[3287] | 24 | recordedFramesSuffix=vienna_frame
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[3286] | 25 | #recordedFramesSuffix=frames_50_spgvu/vienna_frame
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[3223] | 26 | # the filename for the statistics
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[3279] | 27 | statsFilename=mystats
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[3286] | 28 | #walkThroughSuffix=walkthrough_pp_1
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[3289] | 29 | #walkThroughSuffix=walkthrough_vienna
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[3220] | 30 |
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[3250] | 31 | # use potentially visible sets?
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[3246] | 32 | usePvs=0
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| 33 |
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[3286] | 34 | # if using pvs, this specifies the name of the visibility solution
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[3277] | 35 | #visibilitySolution=vienna_full-8x3-pgv
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[3284] | 36 | #visibilitySolution=vienna_full-8x3-spgvu
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| 37 | #visibilitySolution=vienna_full-8x3-refu
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[3279] | 38 | #visibilitySolution=mypompeii-1x1-pgv
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[3281] | 39 | #visibilitySolution=mypompeii-2x1-obvh-pgv
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| 40 | visibilitySolution=myvienna-3x1-obvh-pgv
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[3286] | 41 | #visibilitySolution=myvienna-3x1-obvh-refu
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| 42 | #visibilitySolution=myvienna-3x1-obvh-spgvu
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[3277] | 43 |
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[3256] | 44 | viewCellsScaleFactor=1.0f
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[3271] | 45 | useSkylightForIllum=1
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[3220] | 46 |
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[3279] | 47 | skyDomeScaleFactor=80.0f
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[3246] | 48 |
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[3286] | 49 | #visibilitySolutionInitialState=50000000
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[3287] | 50 | #visibilitySolutionInitialState=300000000
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| 51 | visibilitySolutionInitialState=500000000
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[3279] | 52 |
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[3286] | 53 |
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[3117] | 54 | ############
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[3217] | 55 | ## chc++ options
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[3117] | 56 |
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[2828] | 57 | assumedVisibleFrames=10
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| 58 | maxBatchSize=50
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[3117] | 59 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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[3274] | 60 | #trianglesPerVirtualLeaf=300
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| 61 | trianglesPerVirtualLeaf=0
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[3215] | 62 | # max depth for searching for nodes for tight bounds
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[3202] | 63 | maxDepthForTestingChildren=3
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[3123] | 64 |
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[3117] | 65 |
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[3119] | 66 | ####################
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[3217] | 67 | ## camera / light options
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[3119] | 68 |
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[3117] | 69 | # move speed
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[3246] | 70 | #keyForwardMotion=5.0f
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[3286] | 71 | keyRotation=0.5f
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[3247] | 72 | keyForwardMotion=20.0f
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[3286] | 73 | #keyRotation=1.5f
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| 74 | keyForwardMotion=30.0f
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[3117] | 75 |
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[3119] | 76 | # initial camera position
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[3292] | 77 | camPosition=483.398f 242.364f 186.078f
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[3270] | 78 | # pompeii view point
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[3292] | 79 | #camPosition=1300.0f -2500.0f 10.0f
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[3276] | 80 | # pompeii problematic
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| 81 | #camPosition=627.003 -1725.33 25.2
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| 82 | #camDirection=-0.761538 0.64812 -0
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[3268] | 83 |
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[3119] | 84 | # initial camera orientation
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[3245] | 85 | camDirection=1 0 0
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[3117] | 86 |
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[3245] | 87 | #camPosition=468.025 267.591 182.478
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| 88 | #camDirection=0.937282 0.348573 -0
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[3134] | 89 |
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[3115] | 90 | #lightDirection=-0.8f 1.0f -0.7f
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[3285] | 91 | #lightDirection=-0.3f 0.2f -0.7f
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[3286] | 92 | #lightDirection=-0.14002 0.812842 -0.565404
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| 93 | #lightDirection=-0.77596 -0.614785 -0.141158
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| 94 | #lightDirection=-0.785914 -0.583277 -0.20525
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| 95 | lightDirection=0.509293 0.784034 -0.35484
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[3117] | 96 |
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[3286] | 97 |
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[3119] | 98 | #####################
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[3217] | 99 | ## window options
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[3119] | 100 |
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[3287] | 101 | #winWidth=800
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| 102 | #winHeight=600
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[3212] | 103 |
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[3287] | 104 | winWidth=1024
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| 105 | winHeight=768
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[3119] | 106 |
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[2868] | 107 | useFullScreen=0
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[3117] | 108 |
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[3297] | 109 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass)
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[3242] | 110 | #renderMethod=2
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| 111 | renderMethod=0
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[3119] | 112 |
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[2846] | 113 | #modelPath=data/city/model/
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[2838] | 114 |
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[2846] | 115 |
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[2838] | 116 | ############
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[3217] | 117 | ## shader options for deferred rendering
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[2846] | 118 |
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[3115] | 119 | # tone mapping
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[3175] | 120 | useHDR=0
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| 121 | # use antialiasing
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[3216] | 122 | useAA=0
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[3215] | 123 | # show lense flare
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| 124 | useLenseFlare=1
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[3175] | 125 | # use ssao / color bleeding
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[3193] | 126 | useAdvancedShading=1
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| 127 | # skylight turbitity
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[3202] | 128 | turbitity=3.0f
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[3287] | 129 | #turbitity=2.0f
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[3279] | 130 | #sky dome scale factor
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[3202] | 131 |
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[3216] | 132 |
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| 133 | ###############
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| 134 | ## ssao options
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| 135 |
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| 136 | # use full resolution ssao (vs. half resoltion)
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[3285] | 137 | ssaoUseFullResolution=1
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[3216] | 138 | # ssao kernel radius
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[3227] | 139 | #ssaoKernelRadius=8e-1f
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| 140 | ssaoKernelRadius=4e-1f
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[3216] | 141 | # ssao sample intensity
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[3227] | 142 | #ssaoSampleIntensity=0.2f
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[3230] | 143 | ssaoSampleIntensity=0.8f
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[3216] | 144 | # ssao temporal coherence factor
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[3230] | 145 | tempCohFactor=2000.0f
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[3216] | 146 | # ssao filter radius
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[3257] | 147 | ssaoFilterRadius=12.0f
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| 148 |
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| 149 |
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| 150 | ###########################
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| 151 | ## powerplant options
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| 152 |
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[3271] | 153 | # static geometry
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[3290] | 154 | #filename=PowerPlantM
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| 155 | #bvhname=PowerPlantM
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| 156 | #keyForwardMotion=500.0f
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| 157 | #mouseMotion=10.0f
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| 158 | #visibilitySolution=power-plant-2c-xx-1000b-pgv2
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[3272] | 159 | #visibilitySolution=power-plant-2c-xx-1000d-pgv
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[3290] | 160 | #visibilitySolution=power-plant-2c-xx-1000b-spgvu
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| 161 | #camPosition=-1320.57 -6306.34 3603
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| 162 | #camDirection=0.292156 0.9556 0.0383878
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| 163 | #viewCellsScaleFactor=0.05f
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[3271] | 164 |
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[3290] | 165 | #camPosition=763.554 -10254.5 2604
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| 166 | #camDirection=-0.0975121 0.994494 0.0383878
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| 167 | #useSkylightForIllum=1
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| 168 | #skyDomeScaleFactor=1000.0f
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[3286] | 169 |
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[3290] | 170 | #camPosition=1145.31 413.602 186.678
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| 171 | #camDirection=-0.917729 -0.397207 -0
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[3289] | 172 | #lightDirection=0.509293 0.784034 -0.35484
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[3290] | 173 | #lightDirection=0.360937 0.0267167 -0.932207
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[3286] | 174 |
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[3289] | 175 | #walkThroughSuffix=path_pp
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[3290] | 176 | #walkThroughSuffix=walkthrough_pp_1
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