source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3360

Revision 3360, 4.1 KB checked in by mattausch, 15 years ago (diff)
RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3274]9#filename=vienna_full_hp
10#bvhname=vienna_full_hp
[3284]11#filename=tryvienna2
12#bvhname=tryvienna2
[3279]13#filename=mypompeii
14#bvhname=mypompeii
[3334]15#filename=pompeii/pompeii_full
[3276]16#filename=pompeii/pompeii_part
[3334]17filename=city
18bvhname=city
[3288]19useLODs=1
[3223]20# shadow map size
[3220]21shadowSize=4096
22# the filenames given to recorded frames (+ number.bmp)
[3286]23#recordedFramesSuffix=frames/vienna_frame
[3287]24recordedFramesSuffix=vienna_frame
[3286]25#recordedFramesSuffix=frames_50_spgvu/vienna_frame
[3223]26# the filename for the statistics
[3279]27statsFilename=mystats
[3286]28#walkThroughSuffix=walkthrough_pp_1
[3289]29#walkThroughSuffix=walkthrough_vienna
[3220]30
[3250]31# use potentially visible sets?
[3246]32usePvs=0
33
[3286]34# if using pvs, this specifies the name of the visibility solution
[3277]35#visibilitySolution=vienna_full-8x3-pgv
[3284]36#visibilitySolution=vienna_full-8x3-spgvu
37#visibilitySolution=vienna_full-8x3-refu
[3279]38#visibilitySolution=mypompeii-1x1-pgv
[3281]39#visibilitySolution=mypompeii-2x1-obvh-pgv
40visibilitySolution=myvienna-3x1-obvh-pgv
[3286]41#visibilitySolution=myvienna-3x1-obvh-refu
42#visibilitySolution=myvienna-3x1-obvh-spgvu
[3277]43
[3256]44viewCellsScaleFactor=1.0f
[3271]45useSkylightForIllum=1
[3220]46
[3279]47skyDomeScaleFactor=80.0f
[3246]48
[3286]49#visibilitySolutionInitialState=50000000
[3287]50#visibilitySolutionInitialState=300000000
51visibilitySolutionInitialState=500000000
[3279]52
[3286]53
[3117]54############
[3217]55## chc++ options
[3117]56
[2828]57assumedVisibleFrames=10
58maxBatchSize=50
[3117]59# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3274]60#trianglesPerVirtualLeaf=300
61trianglesPerVirtualLeaf=0
[3215]62# max depth for searching for nodes for tight bounds
[3202]63maxDepthForTestingChildren=3
[3123]64
[3117]65
[3119]66####################
[3217]67## camera / light options
[3119]68
[3117]69# move speed
[3246]70#keyForwardMotion=5.0f
[3286]71keyRotation=0.5f
[3247]72keyForwardMotion=20.0f
[3286]73#keyRotation=1.5f
74keyForwardMotion=30.0f
[3117]75
[3119]76# initial camera position
[3292]77camPosition=483.398f 242.364f 186.078f
[3270]78# pompeii view point
[3334]79#camPosition=1300.0f -2500.0f 10.0f
[3276]80# pompeii problematic
81#camPosition=627.003 -1725.33 25.2
82#camDirection=-0.761538 0.64812 -0
[3268]83
[3119]84# initial camera orientation
[3245]85camDirection=1 0 0
[3117]86
[3245]87#camPosition=468.025 267.591 182.478
88#camDirection=0.937282 0.348573 -0
[3134]89
[3115]90#lightDirection=-0.8f 1.0f -0.7f
[3285]91#lightDirection=-0.3f 0.2f -0.7f
[3286]92#lightDirection=-0.14002 0.812842 -0.565404
93#lightDirection=-0.77596 -0.614785 -0.141158
94#lightDirection=-0.785914 -0.583277 -0.20525
95lightDirection=0.509293 0.784034 -0.35484
[3117]96
[3286]97
[3119]98#####################
[3217]99## window options
[3119]100
[3287]101#winWidth=800
102#winHeight=600
[3212]103
[3287]104winWidth=1024
105winHeight=768
[3119]106
[2868]107useFullScreen=0
[3117]108
[3297]109# the used render method (forward, forward + depth pass, deferred, deferred + depth pass)
[3242]110#renderMethod=2
111renderMethod=0
[3119]112
[2846]113#modelPath=data/city/model/
[2838]114
[2846]115
[2838]116############
[3217]117## shader options for deferred rendering
[2846]118
[3115]119# tone mapping
[3175]120useHDR=0
121# use antialiasing
[3216]122useAA=0
[3215]123# show lense flare
124useLenseFlare=1
[3175]125# use ssao / color bleeding
[3193]126useAdvancedShading=1
127# skylight turbitity
[3202]128turbitity=3.0f
[3287]129#turbitity=2.0f
[3279]130#sky dome scale factor
[3202]131
[3216]132
133###############
134## ssao options
135
136# use full resolution ssao (vs. half resoltion)
[3285]137ssaoUseFullResolution=1
[3216]138# ssao kernel radius
[3227]139#ssaoKernelRadius=8e-1f
140ssaoKernelRadius=4e-1f
[3216]141# ssao sample intensity
[3227]142#ssaoSampleIntensity=0.2f
[3230]143ssaoSampleIntensity=0.8f
[3216]144# ssao temporal coherence factor
[3360]145tempCohFactor=1500.0f
[3257]146
147
148###########################
149## powerplant options
150
[3271]151# static geometry
[3290]152#filename=PowerPlantM
153#bvhname=PowerPlantM
154#keyForwardMotion=500.0f
155#mouseMotion=10.0f
156#visibilitySolution=power-plant-2c-xx-1000b-pgv2
[3272]157#visibilitySolution=power-plant-2c-xx-1000d-pgv
[3290]158#visibilitySolution=power-plant-2c-xx-1000b-spgvu
159#camPosition=-1320.57 -6306.34 3603
160#camDirection=0.292156 0.9556 0.0383878
161#viewCellsScaleFactor=0.05f
[3271]162
[3290]163#camPosition=763.554 -10254.5 2604
164#camDirection=-0.0975121 0.994494 0.0383878
165#useSkylightForIllum=1
166#skyDomeScaleFactor=1000.0f
[3286]167
[3290]168#camPosition=1145.31 413.602 186.678
169#camDirection=-0.917729 -0.397207 -0
[3289]170#lightDirection=0.509293 0.784034 -0.35484
[3290]171#lightDirection=0.360937 0.0267167 -0.932207
[3286]172
[3289]173#walkThroughSuffix=path_pp
[3290]174#walkThroughSuffix=walkthrough_pp_1
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