1 | #####################################################
|
---|
2 | # environment file for the friendlyculling demo #
|
---|
3 | #####################################################
|
---|
4 |
|
---|
5 |
|
---|
6 | ################
|
---|
7 | # misc stuff
|
---|
8 |
|
---|
9 | useLODs=1
|
---|
10 | # shadow map size
|
---|
11 | shadowSize=4096
|
---|
12 | # the filenames given to recorded frames (+ number.bmp)
|
---|
13 | recordedFramesSuffix=image
|
---|
14 | # the filename for the statistics
|
---|
15 | statsFilename=mystats.log
|
---|
16 |
|
---|
17 |
|
---|
18 | ############
|
---|
19 | ## chc++ options
|
---|
20 |
|
---|
21 | assumedVisibleFrames=10
|
---|
22 | maxBatchSize=50
|
---|
23 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
|
---|
24 | trianglesPerVirtualLeaf=300
|
---|
25 | # max depth for searching for nodes for tight bounds
|
---|
26 | maxDepthForTestingChildren=3
|
---|
27 |
|
---|
28 |
|
---|
29 | ####################
|
---|
30 | ## camera / light options
|
---|
31 |
|
---|
32 | # move speed
|
---|
33 | keyForwardMotion=5.0f
|
---|
34 | keyRotation=0.5f
|
---|
35 | #keyForwardMotion=20.0f
|
---|
36 | #keyRotation=1.5f
|
---|
37 |
|
---|
38 | # initial camera position
|
---|
39 | #camPosition=483.398f 242.364f 186.078f
|
---|
40 | # initial camera orientation
|
---|
41 | #camDirection=1 0 0
|
---|
42 |
|
---|
43 | #camPosition=468.025 267.591 182.478
|
---|
44 | #camDirection=0.937282 0.348573 -0
|
---|
45 |
|
---|
46 | #camPosition=470.548 265.479 181.578
|
---|
47 | #camDirection=-0.0383892 0.999263 -0
|
---|
48 |
|
---|
49 | camPosition=470.541 267.286 181.978
|
---|
50 | camDirection=-0.100954 0.993856 -0.045363
|
---|
51 |
|
---|
52 | #lightDirection=-0.8f 1.0f -0.7f
|
---|
53 | lightDirection=-0.3f 0.2f -0.7f
|
---|
54 |
|
---|
55 |
|
---|
56 | #####################
|
---|
57 | ## window options
|
---|
58 |
|
---|
59 | winWidth=800
|
---|
60 | winHeight=600
|
---|
61 |
|
---|
62 | #winWidth=1024
|
---|
63 | #winHeight=768
|
---|
64 | #winWidth=512
|
---|
65 | #winHeight=384
|
---|
66 |
|
---|
67 | useFullScreen=0
|
---|
68 |
|
---|
69 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
|
---|
70 | renderMethod=2
|
---|
71 |
|
---|
72 | #modelPath=data/city/model/
|
---|
73 |
|
---|
74 |
|
---|
75 | ############
|
---|
76 | ## shader options for deferred rendering
|
---|
77 |
|
---|
78 | # tone mapping
|
---|
79 | useHDR=0
|
---|
80 |
|
---|
81 | # use antialiasing
|
---|
82 | useAA=0
|
---|
83 |
|
---|
84 | # show lense flare
|
---|
85 | useLenseFlare=1
|
---|
86 |
|
---|
87 | # use ssao / color bleeding
|
---|
88 | useAdvancedShading=1
|
---|
89 |
|
---|
90 | # skylight turbitity
|
---|
91 | turbitity=3.0f
|
---|
92 |
|
---|
93 |
|
---|
94 | ###############
|
---|
95 | ## ssao options
|
---|
96 |
|
---|
97 | # use full resolution ssao (vs. half resoltion)
|
---|
98 | ssaoUseFullResolution=1
|
---|
99 | # ssao kernel radius
|
---|
100 | ssaoKernelRadius=8e-1f
|
---|
101 | # ssao sample intensity
|
---|
102 | ssaoSampleIntensity=0.1f
|
---|
103 | # ssao temporal coherence factor
|
---|
104 | tempCohFactor=1000.0f
|
---|
105 | # ssao filter radius
|
---|
106 | ssaoFilterRadius=12.0f |
---|