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1 | #####################################################
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2 | # environment file for the friendlyculling demo #
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3 | #####################################################
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4 |
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5 |
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6 |
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7 | ############
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8 | # chc++ options
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9 |
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10 | assumedVisibleFrames=10
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11 | maxBatchSize=50
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12 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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13 | trianglesPerVirtualLeaf=300
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14 |
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15 | ################
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16 |
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17 | useLODs=1
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18 | shadowSize=4096
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19 |
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20 | ####################
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21 | # camera / light options
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22 |
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23 | # move speed
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24 | keyForwardMotion=5.0f
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25 | keyRotation=0.5f
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26 | #keyForwardMotion=20.0f
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27 | #keyRotation=1.5f
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28 |
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29 | # initial camera position
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30 | camPosition=483.398f 242.364f 186.078f
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31 | # initial camera orientation
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32 | camDirection=1 0 0
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33 |
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34 | #lightDirection=-0.8f 1.0f -0.7f
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35 | lightDirection=-0.3f 0.2f -0.7f
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36 |
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37 |
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38 | #####################
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39 | # window options
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40 |
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41 | winWidth=1024
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42 | winHeight=768
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43 |
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44 | useFullScreen=0
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45 |
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46 |
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47 | #modelPath=data/city/model/
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48 |
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49 |
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50 | ############
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51 | # shader options
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52 |
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53 | # ssao temporal coherence factor
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54 | tempCohFactor=100.0f
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55 | # tone mapping
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56 | useHDR=0 |
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