source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3175

Revision 3175, 1.4 KB checked in by mattausch, 16 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6
7############
8# chc++ options
9
10assumedVisibleFrames=10
11maxBatchSize=50
12# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
13trianglesPerVirtualLeaf=300
14
15maxDepthForTestingChildren=3
16
17################
18
19useLODs=1
20shadowSize=4096
21
22####################
23# camera / light options
24
25# move speed
26keyForwardMotion=5.0f
27keyRotation=0.5f
28#keyForwardMotion=20.0f
29#keyRotation=1.5f
30
31# initial camera position
32#camPosition=483.398f 242.364f 186.078f
33# initial camera orientation
34#camDirection=1 0 0
35
36#camPosition=468.025 267.591 182.478
37#camDirection=0.937282 0.348573 -0
38
39# bad view point (culling bug!)
40camPosition=469.381 267.293 184.778
41camDirection=0.142006 0.645885 -0.750111
42
43#lightDirection=-0.8f 1.0f -0.7f
44lightDirection=-0.3f 0.2f -0.7f
45
46
47#####################
48# window options
49
50winWidth=1024
51winHeight=768
52
53useFullScreen=0
54
55# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
56renderMethod=2
57
58#modelPath=data/city/model/
59
60
61############
62# shader options for deferred rendering
63
64# ssao temporal coherence factor
65tempCohFactor=100.0f
66# tone mapping
67useHDR=0
68# use antialiasing
69useAA=1
70# use ssao / color bleeding
71useAdvancedShading=1
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