Revision 2986,
517 bytes
checked in by mattausch, 16 years ago
(diff) |
debug version trying to retrieve position from linear eye space depth
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1 | #############################
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2 | # environment file for the friendlyculling demo
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3 |
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4 | assumedVisibleFrames=10
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5 | maxBatchSize=50
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6 | trianglesPerVirtualLeaf=300
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7 | keyForwardMotion=20.0f
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8 | keyRotation=1.5f
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9 | winWidth=1024
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10 | winHeight=768
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11 | camPosition=483.398f 242.364f 186.078f
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12 | #camDirection=1 0 0
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13 | lightDirection=-0.8f 1.0f -0.7f
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14 | #lightDirection=0.0f 0.0f -1.0f
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15 | useFullScreen=0
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16 | useLODs=1
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17 | shadowSize=4096
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18 | #modelPath=data/city/model/
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19 |
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20 |
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21 | ############
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22 | # shader stuff
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23 |
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24 | # ssao temporal coherence factor
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25 | tempCohFactor=50.0f
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