source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3200

Revision 3200, 1.7 KB checked in by mattausch, 16 years ago (diff)

ssao working ok but now seasrching for culling bug

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6
7############
8# chc++ options
9
10assumedVisibleFrames=10
11maxBatchSize=50
12# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
13trianglesPerVirtualLeaf=300
14
15maxDepthForTestingChildren=3
16
17################
18
19useLODs=1
20shadowSize=4096
21
22####################
23# camera / light options
24
25# move speed
26keyForwardMotion=5.0f
27keyRotation=0.5f
28#keyForwardMotion=20.0f
29#keyRotation=1.5f
30
31# initial camera position
32#camPosition=483.398f 242.364f 186.078f
33# initial camera orientation
34#camDirection=1 0 0
35
36#camPosition=468.025 267.591 182.478
37#camDirection=0.937282 0.348573 -0
38
39# bad view point (culling bug!)
40camPosition=469.381 267.293 184.778
41camDirection=0.142006 0.645885 -0.750111
42
43#camPosition=458.412 255.767 182.632
44#camDirection=0.891691 0.42723 0.149535
45
46#camPosition=740.137 487.855 188.506
47#camDirection=0.669256 0.727829 0.149535
48
49#camPosition=492.678 249.827 187.232
50#camDirection=-0.651041 -0.693292 -0.309017
51
52#lightDirection=-0.8f 1.0f -0.7f
53lightDirection=-0.3f 0.2f -0.7f
54
55
56#####################
57# window options
58
59winWidth=1024
60winHeight=768
61
62useFullScreen=0
63
64# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
65renderMethod=2
66
67#modelPath=data/city/model/
68
69
70############
71# shader options for deferred rendering
72
73# ssao temporal coherence factor
74tempCohFactor=1000.0f
75
76# tone mapping
77useHDR=0
78
79# use antialiasing
80useAA=1
81
82# use ssao / color bleeding
83useAdvancedShading=1
84
85# skylight turbitity
86turbitity=3.0f
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