source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3215

Revision 3215, 1.5 KB checked in by mattausch, 16 years ago (diff)

worked on lense flare, cleaned up code a little bit

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6
7############
8# chc++ options
9
10assumedVisibleFrames=10
11maxBatchSize=50
12# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
13trianglesPerVirtualLeaf=300
14# max depth for searching for nodes for tight bounds
15maxDepthForTestingChildren=3
16
17################
18
19useLODs=1
20shadowSize=4096
21
22####################
23# camera / light options
24
25# move speed
26keyForwardMotion=5.0f
27keyRotation=0.5f
28#keyForwardMotion=20.0f
29#keyRotation=1.5f
30
31# initial camera position
32#camPosition=483.398f 242.364f 186.078f
33# initial camera orientation
34#camDirection=1 0 0
35
36camPosition=468.025 267.591 182.478
37camDirection=0.937282 0.348573 -0
38
39#lightDirection=-0.8f 1.0f -0.7f
40lightDirection=-0.3f 0.2f -0.7f
41
42
43#####################
44# window options
45
46#winWidth=800
47#winHeight=600
48
49winWidth=1024
50winHeight=768
51
52useFullScreen=0
53
54# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
55renderMethod=2
56
57#modelPath=data/city/model/
58
59
60############
61# shader options for deferred rendering
62
63# ssao temporal coherence factor
64tempCohFactor=1000.0f
65
66# tone mapping
67useHDR=0
68
69# use antialiasing
70useAA=1
71
72# show lense flare
73useLenseFlare=1
74
75# use ssao / color bleeding
76useAdvancedShading=1
77
78# skylight turbitity
79turbitity=3.0f
80
81ssaoKernelRadius=8e-1f
82
83ssaoSampleIntensity=0.2f
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