source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3250

Revision 3250, 2.4 KB checked in by mattausch, 15 years ago (diff)

generated some results on vienna and pp

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9filename=vienna_full_hp
10#filename=city
11useLODs=1
12# shadow map size
13shadowSize=4096
14# the filenames given to recorded frames (+ number.bmp)
15recordedFramesSuffix=image
16# the filename for the statistics
17statsFilename=mystats.log
18
19# use potentially visible sets?
20usePvs=0
21
22# if using pvs, this specifies the name of the visibility solutin
23#visibilitySolution=vienna_full-8x3-refu
24visibilitySolution=vienna_full-8x3-pgv
25
26useSkylightForIllum=0
27
28
29############
30## chc++ options
31
32assumedVisibleFrames=10
33maxBatchSize=50
34# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
35trianglesPerVirtualLeaf=300
36# max depth for searching for nodes for tight bounds
37maxDepthForTestingChildren=3
38
39
40####################
41## camera / light options
42
43# move speed
44#keyForwardMotion=5.0f
45#keyRotation=0.5f
46keyForwardMotion=20.0f
47keyRotation=1.5f
48
49# initial camera position
50camPosition=483.398f 242.364f 186.078f
51# initial camera orientation
52camDirection=1 0 0
53
54#camPosition=468.025 267.591 182.478
55#camDirection=0.937282 0.348573 -0
56
57#lightDirection=-0.8f 1.0f -0.7f
58lightDirection=-0.3f 0.2f -0.7f
59
60###########################
61## powerplant options
62
63filename=PowerPlantM
64
65keyForwardMotion=500.0f
66mouseMotion=3.0f;
67visibilitySolution=power-plant-2c-xx-1000b-pgv2
68camPosition=-1320.57 -6306.34 3603
69camDirection=0.292156 0.9556 0.0383878
70
71
72#####################
73## window options
74
75#winWidth=800
76#winHeight=600
77
78winWidth=1024
79winHeight=768
80
81useFullScreen=0
82
83# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
84#renderMethod=2
85renderMethod=0
86
87#modelPath=data/city/model/
88
89
90############
91## shader options for deferred rendering
92
93# tone mapping
94useHDR=0
95
96# use antialiasing
97useAA=0
98
99# show lense flare
100useLenseFlare=1
101
102# use ssao / color bleeding
103useAdvancedShading=1
104
105# skylight turbitity
106turbitity=3.0f
107
108
109###############
110## ssao options
111
112# use full resolution ssao (vs. half resoltion)
113ssaoUseFullResolution=1
114# ssao kernel radius
115#ssaoKernelRadius=8e-1f
116ssaoKernelRadius=4e-1f
117# ssao sample intensity
118#ssaoSampleIntensity=0.2f
119ssaoSampleIntensity=0.8f
120# ssao temporal coherence factor
121tempCohFactor=2000.0f
122# ssao filter radius
123ssaoFilterRadius=12.0f
Note: See TracBrowser for help on using the repository browser.