source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3258

Revision 3258, 2.5 KB checked in by mattausch, 15 years ago (diff)

worked on new method

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9filename=vienna_full_hp
10#filename=city
11useLODs=1
12# shadow map size
13shadowSize=4096
14# the filenames given to recorded frames (+ number.bmp)
15recordedFramesSuffix=image
16# the filename for the statistics
17statsFilename=mystats.log
18
19# use potentially visible sets?
20usePvs=0
21
22# if using pvs, this specifies the name of the visibility solutin
23visibilitySolution=vienna_full-8x3-pgv
24viewCellsScaleFactor=1.0f
25useSkylightForIllum=1
26
27
28############
29## chc++ options
30
31assumedVisibleFrames=10
32maxBatchSize=50
33# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
34trianglesPerVirtualLeaf=300
35# max depth for searching for nodes for tight bounds
36maxDepthForTestingChildren=3
37
38
39####################
40## camera / light options
41
42# move speed
43#keyForwardMotion=5.0f
44#keyRotation=0.5f
45keyForwardMotion=20.0f
46keyRotation=1.5f
47
48# initial camera position
49camPosition=483.398f 242.364f 186.078f
50# initial camera orientation
51camDirection=1 0 0
52
53#camPosition=468.025 267.591 182.478
54#camDirection=0.937282 0.348573 -0
55
56#lightDirection=-0.8f 1.0f -0.7f
57lightDirection=-0.3f 0.2f -0.7f
58
59
60#####################
61## window options
62
63#winWidth=800
64#winHeight=600
65
66winWidth=1024
67winHeight=768
68
69useFullScreen=0
70
71# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
72#renderMethod=2
73renderMethod=0
74
75#modelPath=data/city/model/
76
77
78############
79## shader options for deferred rendering
80
81# tone mapping
82useHDR=0
83
84# use antialiasing
85useAA=0
86
87# show lense flare
88useLenseFlare=1
89
90# use ssao / color bleeding
91useAdvancedShading=1
92
93# skylight turbitity
94turbitity=3.0f
95
96
97###############
98## ssao options
99
100# use full resolution ssao (vs. half resoltion)
101ssaoUseFullResolution=1
102# ssao kernel radius
103#ssaoKernelRadius=8e-1f
104ssaoKernelRadius=4e-1f
105# ssao sample intensity
106#ssaoSampleIntensity=0.2f
107ssaoSampleIntensity=0.8f
108# ssao temporal coherence factor
109tempCohFactor=2000.0f
110# ssao filter radius
111ssaoFilterRadius=12.0f
112
113
114###########################
115## powerplant options
116
117#filename=PowerPlantM
118
119#keyForwardMotion=500.0f
120#mouseMotion=3.0f
121#visibilitySolution=power-plant-2c-xx-1000b-pgv2
122#camPosition=-1320.57 -6306.34 3603
123#camDirection=0.292156 0.9556 0.0383878
124#viewCellsScaleFactor=0.05f
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