source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3273

Revision 3273, 2.9 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9filename=vienna_full_hp
10bvhname=vienna_full_hp
11#filename=newvienna
12#bvhname=newvienna
13#filename=procedural_pompeii_area6_hires/pompeii_full
14#filename=procedural_pompeii_area6_hires/pompeii_part
15#filename=city
16useLODs=1
17# shadow map size
18shadowSize=4096
19# the filenames given to recorded frames (+ number.bmp)
20recordedFramesSuffix=image
21# the filename for the statistics
22statsFilename=mystats.log
23walkThroughSuffix=path_pp
24
25# use potentially visible sets?
26usePvs=0
27
28# if using pvs, this specifies the name of the visibility solutin
29visibilitySolution=vienna_full-8x3-pgv
30viewCellsScaleFactor=1.0f
31useSkylightForIllum=1
32
33
34############
35## chc++ options
36
37assumedVisibleFrames=10
38maxBatchSize=50
39# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
40trianglesPerVirtualLeaf=300
41# max depth for searching for nodes for tight bounds
42maxDepthForTestingChildren=3
43
44
45####################
46## camera / light options
47
48# move speed
49#keyForwardMotion=5.0f
50#keyRotation=0.5f
51keyForwardMotion=20.0f
52keyRotation=1.5f
53
54# initial camera position
55camPosition=483.398f 242.364f 186.078f
56# pompeii view point
57#camPosition=1300.0f -2500.0f 10.0f
58
59# initial camera orientation
60camDirection=1 0 0
61
62#camPosition=468.025 267.591 182.478
63#camDirection=0.937282 0.348573 -0
64
65#lightDirection=-0.8f 1.0f -0.7f
66lightDirection=-0.3f 0.2f -0.7f
67
68
69#####################
70## window options
71
72#winWidth=800
73#winHeight=600
74
75winWidth=1024
76winHeight=768
77
78useFullScreen=0
79
80# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
81#renderMethod=2
82renderMethod=0
83
84#modelPath=data/city/model/
85
86
87############
88## shader options for deferred rendering
89
90# tone mapping
91useHDR=0
92
93# use antialiasing
94useAA=0
95
96# show lense flare
97useLenseFlare=1
98
99# use ssao / color bleeding
100useAdvancedShading=1
101
102# skylight turbitity
103turbitity=3.0f
104
105
106###############
107## ssao options
108
109# use full resolution ssao (vs. half resoltion)
110ssaoUseFullResolution=0
111# ssao kernel radius
112#ssaoKernelRadius=8e-1f
113ssaoKernelRadius=4e-1f
114# ssao sample intensity
115#ssaoSampleIntensity=0.2f
116ssaoSampleIntensity=0.8f
117# ssao temporal coherence factor
118tempCohFactor=2000.0f
119# ssao filter radius
120ssaoFilterRadius=12.0f
121
122
123###########################
124## powerplant options
125
126# static geometry
127#filename=PowerPlantM
128#bvhname=PowerPlantM
129#keyForwardMotion=500.0f
130#mouseMotion=3.0f
131#visibilitySolution=power-plant-2c-xx-1000b-pgv2
132#visibilitySolution=power-plant-2c-xx-1000d-pgv
133#camPosition=-1320.57 -6306.34 3603
134#camDirection=0.292156 0.9556 0.0383878
135#viewCellsScaleFactor=0.05f
136
137#camPosition=763.554 -10254.5 2604
138#camDirection=-0.0975121 0.994494 0.0383878
139#useSkylightForIllum=1
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