source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3280

Revision 3280, 3.2 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9#filename=vienna_full_hp
10#bvhname=vienna_full_hp
11#filename=tryvienna
12#bvhname=tryvienna
13#filename=mypompeii
14#bvhname=mypompeii
15filename=pompeii/pompeii_full
16#filename=pompeii/pompeii_part
17#filename=city
18#bvhname=city
19useLODs=1
20# shadow map size
21shadowSize=4096
22# the filenames given to recorded frames (+ number.bmp)
23recordedFramesSuffix=image
24# the filename for the statistics
25statsFilename=mystats
26walkThroughSuffix=walkthrough_pp_1
27#walkThroughSuffix=path_pp
28
29# use potentially visible sets?
30usePvs=0
31
32# if using pvs, this specifies the name of the visibility solutin
33#visibilitySolution=vienna_full-8x3-pgv
34#visibilitySolution=mypompeii-1x1-pgv
35visibilitySolution=mypompeii-2x1-obvh-pgv
36#visibilitySolution=myvienna-3x1-obvh-pgv
37
38viewCellsScaleFactor=1.0f
39useSkylightForIllum=1
40
41skyDomeScaleFactor=80.0f
42
43
44############
45## chc++ options
46
47assumedVisibleFrames=10
48maxBatchSize=50
49# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
50#trianglesPerVirtualLeaf=300
51trianglesPerVirtualLeaf=0
52# max depth for searching for nodes for tight bounds
53maxDepthForTestingChildren=3
54
55
56####################
57## camera / light options
58
59# move speed
60#keyForwardMotion=5.0f
61#keyRotation=0.5f
62keyForwardMotion=20.0f
63keyRotation=1.5f
64
65# initial camera position
66camPosition=483.398f 242.364f 186.078f
67# pompeii view point
68camPosition=1300.0f -2500.0f 10.0f
69# pompeii problematic
70#camPosition=627.003 -1725.33 25.2
71#camDirection=-0.761538 0.64812 -0
72
73# initial camera orientation
74camDirection=1 0 0
75
76#camPosition=468.025 267.591 182.478
77#camDirection=0.937282 0.348573 -0
78
79#lightDirection=-0.8f 1.0f -0.7f
80lightDirection=-0.3f 0.2f -0.7f
81
82
83#####################
84## window options
85
86#winWidth=800
87#winHeight=600
88
89winWidth=1024
90winHeight=768
91
92useFullScreen=0
93
94# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
95#renderMethod=2
96renderMethod=0
97
98#modelPath=data/city/model/
99
100
101############
102## shader options for deferred rendering
103
104# tone mapping
105useHDR=0
106# use antialiasing
107useAA=0
108# show lense flare
109useLenseFlare=1
110# use ssao / color bleeding
111useAdvancedShading=1
112# skylight turbitity
113turbitity=3.0f
114#sky dome scale factor
115
116
117###############
118## ssao options
119
120# use full resolution ssao (vs. half resoltion)
121ssaoUseFullResolution=0
122# ssao kernel radius
123#ssaoKernelRadius=8e-1f
124ssaoKernelRadius=4e-1f
125# ssao sample intensity
126#ssaoSampleIntensity=0.2f
127ssaoSampleIntensity=0.8f
128# ssao temporal coherence factor
129tempCohFactor=2000.0f
130# ssao filter radius
131ssaoFilterRadius=12.0f
132
133
134###########################
135## powerplant options
136
137# static geometry
138#filename=PowerPlantM
139#bvhname=PowerPlantM
140#keyForwardMotion=500.0f
141#visibilitySolution=power-plant-2c-xx-1000b-pgv2
142#visibilitySolution=power-plant-2c-xx-1000d-pgv
143#camPosition=-1320.57 -6306.34 3603
144#camDirection=0.292156 0.9556 0.0383878
145#viewCellsScaleFactor=0.05f
146
147#camPosition=763.554 -10254.5 2604
148#camDirection=-0.0975121 0.994494 0.0383878
149#useSkylightForIllum=1
150#skyDomeScaleFactor=1000.0f
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