source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3284

Revision 3284, 3.3 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9#filename=vienna_full_hp
10#bvhname=vienna_full_hp
11#filename=tryvienna2
12#bvhname=tryvienna2
13#filename=mypompeii
14#bvhname=mypompeii
15#filename=pompeii/pompeii_full
16#filename=pompeii/pompeii_part
17filename=city
18bvhname=city
19useLODs=1
20# shadow map size
21shadowSize=4096
22# the filenames given to recorded frames (+ number.bmp)
23recordedFramesSuffix=image
24# the filename for the statistics
25statsFilename=mystats
26walkThroughSuffix=walkthrough_pp_1
27#walkThroughSuffix=path_pp
28
29# use potentially visible sets?
30usePvs=0
31
32# if using pvs, this specifies the name of the visibility solutin
33#visibilitySolution=vienna_full-8x3-pgv
34#visibilitySolution=vienna_full-8x3-spgvu
35#visibilitySolution=vienna_full-8x3-refu
36#visibilitySolution=mypompeii-1x1-pgv
37#visibilitySolution=mypompeii-2x1-obvh-pgv
38visibilitySolution=myvienna-3x1-obvh-pgv
39
40viewCellsScaleFactor=1.0f
41useSkylightForIllum=1
42
43skyDomeScaleFactor=80.0f
44
45
46############
47## chc++ options
48
49assumedVisibleFrames=10
50maxBatchSize=50
51# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
52#trianglesPerVirtualLeaf=300
53trianglesPerVirtualLeaf=0
54# max depth for searching for nodes for tight bounds
55maxDepthForTestingChildren=3
56
57
58####################
59## camera / light options
60
61# move speed
62#keyForwardMotion=5.0f
63#keyRotation=0.5f
64keyForwardMotion=20.0f
65keyRotation=1.5f
66
67# initial camera position
68camPosition=483.398f 242.364f 186.078f
69# pompeii view point
70#camPosition=1300.0f -2500.0f 10.0f
71# pompeii problematic
72#camPosition=627.003 -1725.33 25.2
73#camDirection=-0.761538 0.64812 -0
74
75# initial camera orientation
76camDirection=1 0 0
77
78#camPosition=468.025 267.591 182.478
79#camDirection=0.937282 0.348573 -0
80
81#lightDirection=-0.8f 1.0f -0.7f
82lightDirection=-0.3f 0.2f -0.7f
83
84
85#####################
86## window options
87
88#winWidth=800
89#winHeight=600
90
91winWidth=1024
92winHeight=768
93
94useFullScreen=0
95
96# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
97#renderMethod=2
98renderMethod=0
99
100#modelPath=data/city/model/
101
102
103############
104## shader options for deferred rendering
105
106# tone mapping
107useHDR=0
108# use antialiasing
109useAA=0
110# show lense flare
111useLenseFlare=1
112# use ssao / color bleeding
113useAdvancedShading=1
114# skylight turbitity
115turbitity=3.0f
116#sky dome scale factor
117
118
119###############
120## ssao options
121
122# use full resolution ssao (vs. half resoltion)
123ssaoUseFullResolution=0
124# ssao kernel radius
125#ssaoKernelRadius=8e-1f
126ssaoKernelRadius=4e-1f
127# ssao sample intensity
128#ssaoSampleIntensity=0.2f
129ssaoSampleIntensity=0.8f
130# ssao temporal coherence factor
131tempCohFactor=2000.0f
132# ssao filter radius
133ssaoFilterRadius=12.0f
134
135
136###########################
137## powerplant options
138
139# static geometry
140#filename=PowerPlantM
141#bvhname=PowerPlantM
142#keyForwardMotion=500.0f
143#visibilitySolution=power-plant-2c-xx-1000b-pgv2
144#visibilitySolution=power-plant-2c-xx-1000d-pgv
145#camPosition=-1320.57 -6306.34 3603
146#camDirection=0.292156 0.9556 0.0383878
147#viewCellsScaleFactor=0.05f
148
149#camPosition=763.554 -10254.5 2604
150#camDirection=-0.0975121 0.994494 0.0383878
151#useSkylightForIllum=1
152#skyDomeScaleFactor=1000.0f
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