1 | #####################################################
|
---|
2 | # environment file for the friendlyculling demo #
|
---|
3 | #####################################################
|
---|
4 |
|
---|
5 |
|
---|
6 | ################
|
---|
7 | # misc stuff
|
---|
8 |
|
---|
9 | #filename=vienna_full_hp
|
---|
10 | #bvhname=vienna_full_hp
|
---|
11 | #filename=tryvienna2
|
---|
12 | #bvhname=tryvienna2
|
---|
13 | #filename=mypompeii
|
---|
14 | #bvhname=mypompeii
|
---|
15 | #filename=pompeii/pompeii_full
|
---|
16 | #filename=pompeii/pompeii_part
|
---|
17 | filename=city
|
---|
18 | bvhname=city
|
---|
19 | useLODs=1
|
---|
20 | # shadow map size
|
---|
21 | shadowSize=4096
|
---|
22 | # the filenames given to recorded frames (+ number.bmp)
|
---|
23 | #recordedFramesSuffix=frames/vienna_frame
|
---|
24 | recordedFramesSuffix=vienna_frame
|
---|
25 | #recordedFramesSuffix=frames_50_spgvu/vienna_frame
|
---|
26 | # the filename for the statistics
|
---|
27 | statsFilename=mystats
|
---|
28 | #walkThroughSuffix=walkthrough_pp_1
|
---|
29 | #walkThroughSuffix=walkthrough_vienna
|
---|
30 |
|
---|
31 | # use potentially visible sets?
|
---|
32 | usePvs=0
|
---|
33 |
|
---|
34 | # if using pvs, this specifies the name of the visibility solution
|
---|
35 | #visibilitySolution=vienna_full-8x3-pgv
|
---|
36 | #visibilitySolution=vienna_full-8x3-spgvu
|
---|
37 | #visibilitySolution=vienna_full-8x3-refu
|
---|
38 | #visibilitySolution=mypompeii-1x1-pgv
|
---|
39 | #visibilitySolution=mypompeii-2x1-obvh-pgv
|
---|
40 | visibilitySolution=myvienna-3x1-obvh-pgv
|
---|
41 | #visibilitySolution=myvienna-3x1-obvh-refu
|
---|
42 | #visibilitySolution=myvienna-3x1-obvh-spgvu
|
---|
43 |
|
---|
44 | viewCellsScaleFactor=1.0f
|
---|
45 | useSkylightForIllum=1
|
---|
46 |
|
---|
47 | skyDomeScaleFactor=80.0f
|
---|
48 |
|
---|
49 | #visibilitySolutionInitialState=50000000
|
---|
50 | #visibilitySolutionInitialState=300000000
|
---|
51 | visibilitySolutionInitialState=500000000
|
---|
52 |
|
---|
53 |
|
---|
54 | ############
|
---|
55 | ## chc++ options
|
---|
56 |
|
---|
57 | assumedVisibleFrames=10
|
---|
58 | maxBatchSize=50
|
---|
59 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
|
---|
60 | #trianglesPerVirtualLeaf=300
|
---|
61 | trianglesPerVirtualLeaf=0
|
---|
62 | # max depth for searching for nodes for tight bounds
|
---|
63 | maxDepthForTestingChildren=3
|
---|
64 |
|
---|
65 |
|
---|
66 | ####################
|
---|
67 | ## camera / light options
|
---|
68 |
|
---|
69 | # move speed
|
---|
70 | #keyForwardMotion=5.0f
|
---|
71 | keyRotation=0.5f
|
---|
72 | keyForwardMotion=20.0f
|
---|
73 | #keyRotation=1.5f
|
---|
74 | keyForwardMotion=30.0f
|
---|
75 |
|
---|
76 | # initial camera position
|
---|
77 | camPosition=483.398f 242.364f 186.078f
|
---|
78 | # pompeii view point
|
---|
79 | #camPosition=1300.0f -2500.0f 10.0f
|
---|
80 | # pompeii problematic
|
---|
81 | #camPosition=627.003 -1725.33 25.2
|
---|
82 | #camDirection=-0.761538 0.64812 -0
|
---|
83 |
|
---|
84 | # initial camera orientation
|
---|
85 | camDirection=1 0 0
|
---|
86 |
|
---|
87 | #camPosition=468.025 267.591 182.478
|
---|
88 | #camDirection=0.937282 0.348573 -0
|
---|
89 |
|
---|
90 | #lightDirection=-0.8f 1.0f -0.7f
|
---|
91 | #lightDirection=-0.3f 0.2f -0.7f
|
---|
92 | #lightDirection=-0.14002 0.812842 -0.565404
|
---|
93 | #lightDirection=-0.77596 -0.614785 -0.141158
|
---|
94 | #lightDirection=-0.785914 -0.583277 -0.20525
|
---|
95 | lightDirection=0.509293 0.784034 -0.35484
|
---|
96 |
|
---|
97 |
|
---|
98 | #####################
|
---|
99 | ## window options
|
---|
100 |
|
---|
101 | #winWidth=800
|
---|
102 | #winHeight=600
|
---|
103 |
|
---|
104 | winWidth=1024
|
---|
105 | winHeight=768
|
---|
106 |
|
---|
107 | useFullScreen=0
|
---|
108 |
|
---|
109 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass)
|
---|
110 | #renderMethod=2
|
---|
111 | renderMethod=0
|
---|
112 |
|
---|
113 | #modelPath=data/city/model/
|
---|
114 |
|
---|
115 |
|
---|
116 | ############
|
---|
117 | ## shader options for deferred rendering
|
---|
118 |
|
---|
119 | # tone mapping
|
---|
120 | useHDR=0
|
---|
121 | # use antialiasing
|
---|
122 | useAA=0
|
---|
123 | # show lense flare
|
---|
124 | useLenseFlare=1
|
---|
125 | # use ssao / color bleeding
|
---|
126 | useAdvancedShading=1
|
---|
127 | # skylight turbitity
|
---|
128 | turbitity=3.0f
|
---|
129 | #turbitity=2.0f
|
---|
130 | #sky dome scale factor
|
---|
131 |
|
---|
132 |
|
---|
133 | ###############
|
---|
134 | ## ssao options
|
---|
135 |
|
---|
136 | # use full resolution ssao (vs. half resoltion)
|
---|
137 | ssaoUseFullResolution=1
|
---|
138 | # ssao kernel radius
|
---|
139 | #ssaoKernelRadius=8e-1f
|
---|
140 | ssaoKernelRadius=4e-1f
|
---|
141 | # ssao sample intensity
|
---|
142 | #ssaoSampleIntensity=0.2f
|
---|
143 | ssaoSampleIntensity=0.8f
|
---|
144 | # ssao temporal coherence factor
|
---|
145 | tempCohFactor=2000.0f
|
---|
146 |
|
---|
147 |
|
---|
148 | ###########################
|
---|
149 | ## powerplant options
|
---|
150 |
|
---|
151 | # static geometry
|
---|
152 | #filename=PowerPlantM
|
---|
153 | #bvhname=PowerPlantM
|
---|
154 | #keyForwardMotion=500.0f
|
---|
155 | #mouseMotion=10.0f
|
---|
156 | #visibilitySolution=power-plant-2c-xx-1000b-pgv2
|
---|
157 | #visibilitySolution=power-plant-2c-xx-1000d-pgv
|
---|
158 | #visibilitySolution=power-plant-2c-xx-1000b-spgvu
|
---|
159 | #camPosition=-1320.57 -6306.34 3603
|
---|
160 | #camDirection=0.292156 0.9556 0.0383878
|
---|
161 | #viewCellsScaleFactor=0.05f
|
---|
162 |
|
---|
163 | #camPosition=763.554 -10254.5 2604
|
---|
164 | #camDirection=-0.0975121 0.994494 0.0383878
|
---|
165 | #useSkylightForIllum=1
|
---|
166 | #skyDomeScaleFactor=1000.0f
|
---|
167 |
|
---|
168 | #camPosition=1145.31 413.602 186.678
|
---|
169 | #camDirection=-0.917729 -0.397207 -0
|
---|
170 | #lightDirection=0.509293 0.784034 -0.35484
|
---|
171 | #lightDirection=0.360937 0.0267167 -0.932207
|
---|
172 |
|
---|
173 | #walkThroughSuffix=path_pp
|
---|
174 | #walkThroughSuffix=walkthrough_pp_1
|
---|