source: GTP/trunk/App/Demos/Vis/FriendlyCulling/sibenik.env @ 3375

Revision 3375, 2.6 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9filename=sibenik
10
11useLODs=1
12
13# shadow map size
14shadowSize=1024
15
16# the filenames given to recorded frames (+ number.bmp)
17recordedFramesSuffix=frames/vienna_frame
18
19# the filename for the statistics
20statsFilename=mystats
21walkThroughSuffix=walkthrough_vienna
22
23# use potentially visible sets?
24usePvs=0
25
26viewCellsScaleFactor=1.0f
27useSkylightForIllum=0
28
29
30visibilitySolutionInitialState=500000000
31# renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++
32renderMode=0
33
34
35############
36## chc++ options
37
38assumedVisibleFrames=10
39maxBatchSize=50
40# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
41#trianglesPerVirtualLeaf=300
42trianglesPerVirtualLeaf=0
43# max depth for searching for nodes for tight bounds
44maxDepthForTestingChildren=3
45
46
47####################
48## camera / light options
49
50# move speed
51keyRotation=0.5f
52keyForwardMotion=20.0f
53keyForwardMotion=30.0f
54
55#camPosition=53.7718 -2.29418 8.67807
56#camDirection=-0.994522 0.104525 -0
57
58#lightDirection=0.509293 0.784034 -0.35484
59#lightDirection=0.360937 0.0267167 -0.932207
60#lightDirection=0.556361 0.559966 -0.613923
61
62#####################
63## window options
64
65#winWidth=800
66#winHeight=600
67
68winWidth=1024
69winHeight=768
70
71useFullScreen=0
72
73# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
74renderMethod=2
75#renderMethod=0
76
77#modelPath=data/city/model/
78
79
80############
81## shader options for deferred rendering
82
83# tone mapping
84useHDR=0
85# use antialiasing
86useAA=0
87# show lense flare
88useLenseFlare=0
89# use ssao / color bleeding
90useAdvancedShading=1
91# skylight turbitity
92turbitity=3.0f
93#turbitity=2.0f
94#sky dome scale factor
95skyDomeScaleFactor=15.0f
96
97
98###############
99## ssao options
100
101# use full resolution ssao (vs. half resoltion)
102ssaoUseFullResolution=1
103# ssao kernel radius
104ssaoKernelRadius=0.5f
105# ssao sample intensity
106ssaoSampleIntensity=2.0f
107#ssaoSampleIntensity=0.8f
108# ssao temporal coherence factor
109tempCohFactor=1500.0f
110# ssao filter radius
111ssaoFilterRadius=12.0f
112
113
114defaultAmbient=0.4 0.4 0.4
115defaultDiffuse=1.4 1.4 1.4
116
117
118# good view point for buddha
119
120camPosition=6.13507 5.48306 7.48809
121camDirection=-0.0136068 0.974275 -0.224952
122lightDirection=0.556361 0.559966 -0.613923
123
124
125camPosition=-13.4875 10.9779 10.0881
126camDirection=-0.97437 -3.55818e-006 -0.224952
127lightDirection=0.556361 0.559966 -0.613 923
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