1 | #ifndef __BVHCONSTRUCTOR_H
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2 | #define __BVHCONSTRUCTOR_H
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3 |
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4 | #include "Bvh.h"
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5 |
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6 |
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7 |
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8 | namespace CHCDemoEngine
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9 | {
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10 |
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11 | /** This class represents a bvh construction algorithm
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12 | */
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13 | class BvhConstructor
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14 | {
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15 | public:
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16 |
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17 | BvhConstructor(SceneEntity **entities, int first, int last);
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18 |
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19 | /** Constructs a bvh and returns the root and the number of bvh nodes.
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20 | */
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21 | BvhNode *Construct(int &nodes);
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22 |
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23 | /** Types of split heuristics.
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24 | */
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25 | enum {SPATIAL_MEDIAN, OBJECT_MEDIAN, SAH, SAH_OR_SIZE};
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26 |
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27 | protected:
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28 |
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29 | //////////
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30 | //-- sorting functions
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31 |
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32 | /** The method of subdividing objects into halves in some axis using spatial median
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33 | */
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34 | int SortTrianglesSpatialMedian(BvhLeaf *leaf, int axis);
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35 | /** The method of subdividing objects into halves in some axis
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36 | using object median.
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37 | */
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38 | int SortTrianglesObjectMedian(BvhLeaf *leaf, int axis, float &pos);
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39 | /** sort triangles along the axis with respect to the splitting plane
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40 | given by axis/position return index of the first tiangles belong
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41 | to the front of the splitting plane.
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42 | */
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43 | int SortTriangles(BvhLeaf *leaf, const int axis, const float position);
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44 | /** sort triangles by their area.
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45 | */
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46 | int SortTrianglesSurfaceArea(BvhLeaf *leaf, float sa);
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47 | /** This function drives the subdivision.
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48 | */
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49 | BvhNode *SubdivideLeaf(BvhLeaf *leaf, int parentAxis);
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50 |
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51 | inline bool TerminationCriteriaMet(BvhLeaf *leaf) const;
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52 | /** Update the bounding box of this node and the child nodes
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53 | */
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54 | void UpdateBoundingBoxes(BvhNode *node);
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55 | /** Select splitting plane using SAH - returns the position of the splitting plane.
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56 | */
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57 | float SelectPlaneSah(BvhLeaf *leaf, int &axis, float &minCost);
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58 | /** evaluate the SAH cost of a particulkar splitting plane
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59 | */
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60 | float EvaluateSahCost(BvhLeaf *leaf, int axis, float position);
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61 |
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62 | int CountTriangles(BvhNode *node) const;
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63 |
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64 |
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65 |
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66 | /////////////////
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67 |
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68 | SceneEntity **mEntities;
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69 |
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70 | int mFirst;
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71 | int mLast;
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72 |
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73 | int mMaxDepth;
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74 | int mMaxObjects;
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75 | int mNumNodes;
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76 | int mSplitType;
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77 | int mMaxTriangles;
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78 | };
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79 |
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80 | }
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81 |
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82 | #endif // __BVH_H |
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