source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/BvhLoader.cpp @ 3123

Revision 3123, 2.7 KB checked in by mattausch, 16 years ago (diff)

working on ssao for dynamic objects, found error with tight bounds

RevLine 
[2755]1#include <queue>
2#include <stack>
3#include <fstream>
4#include <iostream>
5
6#include "BvhLoader.h"
[2795]7#include "gzstream.h"
[2755]8
9
[3021]10#ifdef _CRT_SET
11        #define _CRTDBG_MAP_ALLOC
12        #include <stdlib.h>
13        #include <crtdbg.h>
14
15        // redefine new operator
16        #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
17        #define new DEBUG_NEW
18#endif
19
20
[2776]21namespace CHCDemoEngine
[2755]22{
23
24using namespace std;
25
26
27#define TYPE_INTERIOR -2
28#define TYPE_LEAF -3
29
30
31
[2795]32BvhNode *BvhLoader::LoadNextNode(igzstream &stream, BvhInterior *parent)
[2755]33{
34        int nodeType;
35        stream.read(reinterpret_cast<char *>(&nodeType), sizeof(int));
36
[2760]37        BvhNode *node;
38
[2755]39        if (nodeType == TYPE_LEAF)
[2760]40                node = new BvhLeaf(parent);
41        else if (nodeType == TYPE_INTERIOR)
42                node = new BvhInterior(parent);
43        else
[2763]44                cerr << "error: wrong node type: " << nodeType << endl;
45               
[2755]46
[2760]47        Vector3 bMin, bMax;
48
49        stream.read(reinterpret_cast<char *>(&(node->mFirst)), sizeof(int));
50        stream.read(reinterpret_cast<char *>(&(node->mLast)), sizeof(int));
[2762]51
[2760]52        stream.read(reinterpret_cast<char *>(&bMin), sizeof(Vector3));
53        stream.read(reinterpret_cast<char *>(&bMax), sizeof(Vector3));
54
55        node->mBox = AxisAlignedBox3(bMin, bMax);
56        node->mArea = node->mBox.SurfaceArea();
57
58        //cout << "box: " << node->mBox << " area: " << node->mArea << endl;
[2763]59       
[2760]60        return node;
[2755]61}
62
63
[2760]64Bvh *BvhLoader::Load(const string &filename, 
[3072]65                                         const SceneEntityContainer &staticEntities,
[3123]66                                         const SceneEntityContainer &dynamicEntities,
67                                         int maxDepthForTestingChildren)
[2755]68{
[2761]69        queue<BvhNode *> tQueue;
[2795]70        igzstream stream(filename.c_str());
[2755]71
72        if (!stream.is_open()) return NULL;
73
74        cout << "loading bvh" << endl;
75
[3123]76        Bvh *bvh = new Bvh(staticEntities, dynamicEntities, maxDepthForTestingChildren);
[2755]77
[3065]78        BvhNode *root = LoadNextNode(stream, NULL);
79
[3072]80        bvh->mStaticRoot = root;
[3074]81        // we have at least the root, the static and the dynamic branch
[3072]82        bvh->mNumNodes = 3;
[3068]83
[3072]84        tQueue.push(root);
[3068]85       
[2761]86        while(!tQueue.empty())
[2755]87        {
[2761]88                BvhNode *node = tQueue.front();
89                tQueue.pop();
[2755]90
91                if (!node->IsLeaf())
92                {
93                        bvh->mNumNodes += 2;
94
95                        BvhInterior *interior = static_cast<BvhInterior *>(node);
96
[2761]97                        BvhNode *front = LoadNextNode(stream, interior);
[2755]98                        BvhNode *back = LoadNextNode(stream, interior);
[2761]99
[2755]100                        interior->mFront = front;
101                        interior->mBack = back;
102
103                        front->mDepth = interior->mDepth + 1;
104                        back->mDepth = interior->mDepth + 1;
105
[2761]106                        tQueue.push(front);                     
107                        tQueue.push(back);
[2755]108                }
109        }
110
[3074]111        ///////////
[3072]112        //-- create dynamic part of the hierarchy
[2796]113
[3072]114        bvh->CreateDynamicBranch();
[2964]115
[2760]116        ///////////
[2761]117        //-- post process nodes
[2755]118
[2761]119        bvh->PostProcess();
[2962]120
[3072]121        cout << "... finished loading " << bvh->mNumNodes << " nodes" << endl;
122        cout << "scene box: " << bvh->mBox << endl;
123
[2755]124        return bvh;
125}
126
127
128}
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