1 | #include <queue>
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2 | #include <stack>
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3 | #include <fstream>
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4 | #include <iostream>
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5 |
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6 | #include "BvhLoader.h"
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7 | #include "gzstream.h"
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8 |
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9 |
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10 | namespace CHCDemoEngine
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11 | {
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12 |
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13 | using namespace std;
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14 |
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15 |
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16 | #define TYPE_INTERIOR -2
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17 | #define TYPE_LEAF -3
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18 |
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19 |
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20 |
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21 | BvhNode *BvhLoader::LoadNextNode(igzstream &stream, BvhInterior *parent)
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22 | {
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23 | int nodeType;
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24 | stream.read(reinterpret_cast<char *>(&nodeType), sizeof(int));
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25 |
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26 | BvhNode *node;
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27 |
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28 | if (nodeType == TYPE_LEAF)
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29 | node = new BvhLeaf(parent);
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30 | else if (nodeType == TYPE_INTERIOR)
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31 | node = new BvhInterior(parent);
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32 | else
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33 | cerr << "error: wrong node type: " << nodeType << endl;
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34 |
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35 |
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36 | Vector3 bMin, bMax;
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37 |
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38 | stream.read(reinterpret_cast<char *>(&(node->mFirst)), sizeof(int));
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39 | stream.read(reinterpret_cast<char *>(&(node->mLast)), sizeof(int));
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40 |
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41 | stream.read(reinterpret_cast<char *>(&bMin), sizeof(Vector3));
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42 | stream.read(reinterpret_cast<char *>(&bMax), sizeof(Vector3));
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43 |
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44 | node->mBox = AxisAlignedBox3(bMin, bMax);
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45 | node->mArea = node->mBox.SurfaceArea();
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46 |
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47 | //cout << "box: " << node->mBox << " area: " << node->mArea << endl;
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48 |
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49 | return node;
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50 | }
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51 |
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52 |
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53 | Bvh *BvhLoader::Load(const string &filename,
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54 | const SceneEntityContainer &entities)
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55 | {
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56 | queue<BvhNode *> tQueue;
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57 | igzstream stream(filename.c_str());
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58 |
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59 | if (!stream.is_open()) return NULL;
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60 |
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61 | cout << "loading bvh" << endl;
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62 |
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63 | Bvh *bvh = new Bvh(entities);
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64 | bvh->mRoot = LoadNextNode(stream, NULL);
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65 |
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66 | tQueue.push(bvh->mRoot);
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67 | bvh->mNumNodes = 1;
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68 |
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69 | while(!tQueue.empty())
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70 | {
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71 | BvhNode *node = tQueue.front();
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72 | tQueue.pop();
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73 |
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74 | if (!node->IsLeaf())
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75 | {
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76 | bvh->mNumNodes += 2;
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77 |
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78 | BvhInterior *interior = static_cast<BvhInterior *>(node);
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79 |
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80 | BvhNode *front = LoadNextNode(stream, interior);
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81 | BvhNode *back = LoadNextNode(stream, interior);
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82 |
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83 | interior->mFront = front;
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84 | interior->mBack = back;
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85 |
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86 | front->mDepth = interior->mDepth + 1;
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87 | back->mDepth = interior->mDepth + 1;
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88 |
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89 | tQueue.push(front);
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90 | tQueue.push(back);
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91 | }
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92 | }
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93 |
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94 | cout << "... finished loading " << bvh->mNumNodes << " nodes, updating boxes" << endl;
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95 |
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96 | bvh->mBox = bvh->mRoot->GetBox();
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97 |
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98 | cout << "scene box: " << bvh->mBox << endl;
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99 |
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100 | ///////////
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101 | //-- post process nodes
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102 |
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103 | bvh->PostProcess();
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104 |
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105 | // set virtual leaves for specified number of triangles
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106 | bvh->SetVirtualLeaves(INITIAL_TRIANGLES_PER_VIRTUAL_LEAVES);
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107 |
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108 | bvh->UpdateNumLeaves(bvh->mRoot);
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109 | // compute unique ids
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110 | bvh->ComputeIds();
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111 | // specify bounds for occlusion tests
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112 | bvh->RecomputeBounds();
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113 | // compute and print stats
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114 | bvh->ComputeBvhStats();
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115 | bvh->PrintBvhStats();
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116 |
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117 | return bvh;
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118 | }
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119 |
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120 |
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121 | }
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