1 | #include <queue>
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2 | #include <stack>
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3 | #include <fstream>
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4 | #include <iostream>
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5 |
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6 | #include "BvhLoader.h"
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7 | #include "gzstream.h"
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8 |
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9 |
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10 | #ifdef _CRT_SET
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11 | #define _CRTDBG_MAP_ALLOC
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12 | #include <stdlib.h>
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13 | #include <crtdbg.h>
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14 |
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15 | // redefine new operator
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16 | #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
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17 | #define new DEBUG_NEW
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18 | #endif
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19 |
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20 |
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21 | namespace CHCDemoEngine
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22 | {
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23 |
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24 | using namespace std;
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25 |
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26 |
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27 | #define TYPE_INTERIOR -2
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28 | #define TYPE_LEAF -3
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29 |
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30 |
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31 |
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32 | BvhNode *BvhLoader::LoadNextNode(igzstream &stream, BvhInterior *parent)
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33 | {
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34 | int nodeType;
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35 | stream.read(reinterpret_cast<char *>(&nodeType), sizeof(int));
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36 |
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37 | BvhNode *node;
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38 |
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39 | if (nodeType == TYPE_LEAF)
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40 | node = new BvhLeaf(parent);
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41 | else if (nodeType == TYPE_INTERIOR)
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42 | node = new BvhInterior(parent);
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43 | else
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44 | cerr << "error: wrong node type: " << nodeType << endl;
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45 |
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46 |
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47 | Vector3 bMin, bMax;
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48 |
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49 | stream.read(reinterpret_cast<char *>(&(node->mFirst)), sizeof(int));
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50 | stream.read(reinterpret_cast<char *>(&(node->mLast)), sizeof(int));
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51 |
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52 | stream.read(reinterpret_cast<char *>(&bMin), sizeof(Vector3));
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53 | stream.read(reinterpret_cast<char *>(&bMax), sizeof(Vector3));
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54 |
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55 | node->mBox = AxisAlignedBox3(bMin, bMax);
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56 | node->mArea = node->mBox.SurfaceArea();
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57 |
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58 | //cout << "box: " << node->mBox << " area: " << node->mArea << endl;
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59 |
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60 | return node;
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61 | }
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62 |
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63 |
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64 | Bvh *BvhLoader::Load(const string &filename,
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65 | const SceneEntityContainer &staticEntities,
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66 | const SceneEntityContainer &dynamicEntities)
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67 | {
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68 | queue<BvhNode *> tQueue;
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69 | igzstream stream(filename.c_str());
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70 |
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71 | if (!stream.is_open()) return NULL;
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72 |
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73 | cout << "loading bvh" << endl;
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74 |
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75 | Bvh *bvh = new Bvh(staticEntities, dynamicEntities);
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76 |
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77 | BvhNode *root = LoadNextNode(stream, NULL);
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78 |
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79 | bvh->mStaticRoot = root;
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80 | // we have at least the root, the static and the dynamic branch
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81 | bvh->mNumNodes = 3;
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82 |
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83 | tQueue.push(root);
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84 |
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85 | while(!tQueue.empty())
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86 | {
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87 | BvhNode *node = tQueue.front();
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88 | tQueue.pop();
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89 |
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90 | if (!node->IsLeaf())
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91 | {
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92 | bvh->mNumNodes += 2;
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93 |
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94 | BvhInterior *interior = static_cast<BvhInterior *>(node);
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95 |
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96 | BvhNode *front = LoadNextNode(stream, interior);
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97 | BvhNode *back = LoadNextNode(stream, interior);
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98 |
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99 | interior->mFront = front;
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100 | interior->mBack = back;
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101 |
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102 | front->mDepth = interior->mDepth + 1;
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103 | back->mDepth = interior->mDepth + 1;
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104 |
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105 | tQueue.push(front);
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106 | tQueue.push(back);
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107 | }
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108 | }
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109 |
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110 | ///////////
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111 | //-- create dynamic part of the hierarchy
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112 |
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113 | bvh->CreateDynamicBranch();
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114 |
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115 | ///////////
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116 | //-- post process nodes
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117 |
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118 | bvh->PostProcess();
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119 |
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120 | cout << "... finished loading " << bvh->mNumNodes << " nodes" << endl;
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121 | cout << "scene box: " << bvh->mBox << endl;
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122 |
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123 | return bvh;
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124 | }
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125 |
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126 |
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127 | }
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